Search found 83 matches

by yarro
Fri Oct 29, 2021 4:22 pm
Forum: Prefabs and Map Objects
Topic: Rec Tangled Asymmetric Hills
Replies: 2
Views: 4855

Re: Rec Tangled Asymmetric Hills

unfortunately rat nested on me.
by yarro
Wed Mar 31, 2021 4:10 pm
Forum: Map releases
Topic: new terrain map
Replies: 7
Views: 3734

Re: new terrain map

What license is that map file released under? Creative Commons Legal Code CC0 1.0 Universal CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION O...
by yarro
Wed Mar 31, 2021 4:08 pm
Forum: Map releases
Topic: new terrain map
Replies: 7
Views: 3734

Re: new terrain map

Which program(s) were used in the making and rendering of this map? -Zehra I used SketchUp and export of a map I made from the original bzmodeler from long ago. I used wings3d to export to a bzworld. The idea in the orignal bzmodeler was to break down the board into cubes units divided by 8, 16, 24...
by yarro
Wed Mar 31, 2021 3:59 pm
Forum: Map releases
Topic: new terrain map
Replies: 7
Views: 3734

Re: new terrain map

Looks really neat, like it could be fun to play! Did you ever load it into a server? As it currently is, it loads sideways, looking at Wings3d it looks like there's an option to swap the Y and Z-axis. Though it is doable by grouping and adding `spin`. Also seems not all the levels are level, which ...
by yarro
Sat Mar 27, 2021 4:11 pm
Forum: Prefabs and Map Objects
Topic: Rec Tangled Asymmetric Hills
Replies: 2
Views: 4855

Rec Tangled Asymmetric Hills

a hilly optical art terrain.
Larger scale but playable.
RecTangledAsymetricHills.png
(405.75 KiB) Not downloaded yet
by yarro
Sat Mar 27, 2021 4:06 pm
Forum: Map releases
Topic: new terrain map
Replies: 7
Views: 3734

Collaborators wanted

I made a terrain map called Rec Tangled Asymmetric Hills. Chessboard like Not quit finished unless for rabbit hunt. kind of optical artish. Could use two bases, edge teleporters, some buildings or roads. Good for building your own map if you have some ideas. Solves the flat terrain problem for you. ...
by yarro
Thu Mar 04, 2021 4:59 pm
Forum: Map releases
Topic: new terrain map
Replies: 7
Views: 3734

new terrain map

Not finished yet but here is a preview, I could release it as a map object as well for others to work with.
I will upload it when I have a bit more time.
XXXDDD.jpg
(378.06 KiB) Not downloaded yet
by yarro
Tue Oct 30, 2018 4:16 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 4427

Re: Goxel editor

Which is what I thought I just said. :)
by yarro
Mon Oct 29, 2018 1:38 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 4427

Re: Goxel editor

My insight is that if you need a box or a mesh then output the voxel to that format, as voxels are cpu intensive as they run trig functions. The Goxel app creates a boxy minecraft experience any way so save to the obj format and convert to mesh or use wings to convert obj to bzworld. I may have miss...
by yarro
Sun Oct 28, 2018 1:08 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 4427

Re: Goxel editor

I'm no expert but speed has to do with the number of poygon meshes.
So I guess don't make too many voxels.
I built a level that was based on subdivisions of the standard layout on x,y axis and z axis was a jumping height so looks a lot like a voxel map you might build with this.
by yarro
Sat Oct 27, 2018 3:34 pm
Forum: General Map Making Discussions
Topic: Possible simple feature
Replies: 2
Views: 3842

Re: Possible simple feature

There was a tool that loaded you in a game with your terrain and bots, it worked on XP. So if you have a powerfull machine and run it in a virtual machine? It grabbed your terrain, fired up the server and started a game. Of course no free roaming at any elevation. No doubt you all knew this anyway : )
by yarro
Sat Oct 27, 2018 1:41 am
Forum: Help: Map Making
Topic: Goxel editor
Replies: 6
Views: 4427

Goxel editor

A new open source editor (to me anyway) Goxel.
It makes voxel cubes and exports in object format and looks like a natural for BZFlag but I haven't tested in much yet.
I quickly made a very nice terrain tho by just scribbling with it.
by yarro
Mon Aug 21, 2017 11:11 pm
Forum: Bugs and Problems
Topic: Bzflag app data cache and/or server being used as spam server?
Replies: 5
Views: 5119

Re: Bzflag app data cache and/or server being used as spam server?

OK, well on 7 It seems a lot better.
Indicates something going on with the app data but perhaps my computer failed on shutdown and left an unstable state.

just seemed odd so I made a post.
by yarro
Mon Aug 21, 2017 9:20 pm
Forum: Bugs and Problems
Topic: Bzflag app data cache and/or server being used as spam server?
Replies: 5
Views: 5119

Re: Bzflag app data cache and/or server being used as spam server?

Apocalypse XVII was the server but It was last week so a lot of logs to review, and they are't mine so I'd have to ask. I can zip the folder and send it but don't know if any of the files are unrelated. BZFS0221_1-Servers was a file that was not in a new install of bzflag but perhaps I fired up a se...
by yarro
Mon Aug 21, 2017 2:49 pm
Forum: Bugs and Problems
Topic: Bzflag app data cache and/or server being used as spam server?
Replies: 5
Views: 5119

Bzflag app data cache and/or server being used as spam server?

I noticed that my computer was acting suspiciously and in trying to use system restore the bzflag folder (I think it is the persistant profile as I had uninstalled bzflag) system restore would not roll back due to that folder, repeatedly. Other coincidences was a bitly hack trying to have me sign up...
by yarro
Tue Jul 11, 2017 10:06 pm
Forum: Prefabs and Map Objects
Topic: Road graphics for textures
Replies: 1
Views: 4555

Road graphics for textures

Working up graphics for roads to be used in bzw. More as I get them done. All my releases on this thread are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. If there is an interest I can upload the gimp file. All original. First one is called road straight ...
by yarro
Wed May 31, 2017 5:49 pm
Forum: Map Editors
Topic: UnityBZWTools (WIP)
Replies: 8
Views: 8842

Re: UnityBZWTools (WIP)

:shock: But i'm so super secure, no p0nies
Any how i'm looking at a hix thingy in unity with the tool, now i just need to figure what i can do with it for making a map. was just complaining about mac and windows file endings.
And compile or not to compile, questions, questions.
by yarro
Wed May 31, 2017 4:05 pm
Forum: Map Editors
Topic: UnityBZWTools (WIP)
Replies: 8
Views: 8842

Re: UnityBZWTools (WIP)

JeffM wrote: Thu Nov 03, 2016 5:06 pm Progress continues.
more objects are supported and I'm working making it able to do animated previews.

https://www.hyperdrive.tech/BZU/preview ... review.gif
The link takes me to a site that is flagged as hostile.
Just a FYI
by yarro
Tue May 16, 2017 12:18 am
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 3753

Re: Help on terrain resolution for a texture map

I'm not only doing repeating textures, if that matters.
I'm hand painting roadways and then mapping onto road section objects.
So perhaps a pavement texture but a vectored traffic legal line.
by yarro
Mon May 15, 2017 9:31 pm
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 3753

Re: Help on terrain resolution for a texture map

OK JeffM,
Do you know what the maximum resolution of one BZW unit might be?
In a formula like pixel per unit.
Or are you aware of relevant documentation where I can get answers to this that is a standard reference?
by yarro
Sat Apr 08, 2017 12:49 pm
Forum: General Map Making Discussions
Topic: Help on terrain resolution for a texture map
Replies: 5
Views: 3753

Help on terrain resolution for a texture map

I want to make a realistic ground with roadways and am trying to figure the image resolution to map to the map terrain. Say I have a standard size map, what would fit the ground and would have detail enough to see passing lines on a road, for instance? As part of the thought experiment if I now want...
by yarro
Sun Oct 19, 2014 10:25 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag won't launch in the latest Ubuntu 14.xx
Replies: 2
Views: 2750

Bzflag won't launch in the latest Ubuntu 14.xx

I get this error when trying to launch form the terminal: ~$ bzflag X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: ...
by yarro
Mon Feb 17, 2014 4:13 am
Forum: Prefabs and Map Objects
Topic: hexagon terrain
Replies: 3
Views: 8468

Re: hexagon terrain

Updated the file and I'll look into the other issue when I have a moment. Faces can be extruded to get the desired effect.
by yarro
Sat Feb 15, 2014 11:22 pm
Forum: Prefabs and Map Objects
Topic: hexagon terrain
Replies: 3
Views: 8468

hexagon terrain

hex.wings
hexagon wings terrain object, may need rotation to correct axis and scaling.
(6.66 KiB) Downloaded 563 times
hex.jpg
overview
(271.19 KiB) Not downloaded yet
I made up a hexagon grid that would make a good terrain. My idea was to texture it with a geo tiff perhaps. At any rate it is free to use and redistribute. Normal copy left noncommercial uses. If you want to give me any credit all the better.
by yarro
Sun Sep 04, 2011 6:58 pm
Forum: Works In Progress
Topic: Race track testing
Replies: 4
Views: 3411

Re: Race track testing

Here is a test bzf world. get a wings flag to test driving on the track. The problem is that the surface is a mesh so I'm not sure I can fix that although it seems to have worked better in the past. Any ideas just holler. BZRaceTest by yarro is licensed under a Creative Commons Attribution-NonCommer...