Search found 83 matches
- Fri Oct 29, 2021 4:22 pm
- Forum: Prefabs and Map Objects
- Topic: Rec Tangled Asymmetric Hills
- Replies: 2
- Views: 5575
Re: Rec Tangled Asymmetric Hills
unfortunately rat nested on me.
- Wed Mar 31, 2021 4:10 pm
- Forum: Map releases
- Topic: new terrain map
- Replies: 7
- Views: 3903
Re: new terrain map
What license is that map file released under? Creative Commons Legal Code CC0 1.0 Universal CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION O...
- Wed Mar 31, 2021 4:08 pm
- Forum: Map releases
- Topic: new terrain map
- Replies: 7
- Views: 3903
Re: new terrain map
Which program(s) were used in the making and rendering of this map? -Zehra I used SketchUp and export of a map I made from the original bzmodeler from long ago. I used wings3d to export to a bzworld. The idea in the orignal bzmodeler was to break down the board into cubes units divided by 8, 16, 24...
- Wed Mar 31, 2021 3:59 pm
- Forum: Map releases
- Topic: new terrain map
- Replies: 7
- Views: 3903
Re: new terrain map
Looks really neat, like it could be fun to play! Did you ever load it into a server? As it currently is, it loads sideways, looking at Wings3d it looks like there's an option to swap the Y and Z-axis. Though it is doable by grouping and adding `spin`. Also seems not all the levels are level, which ...
- Sat Mar 27, 2021 4:11 pm
- Forum: Prefabs and Map Objects
- Topic: Rec Tangled Asymmetric Hills
- Replies: 2
- Views: 5575
Rec Tangled Asymmetric Hills
a hilly optical art terrain.
Larger scale but playable.
Larger scale but playable.
- Sat Mar 27, 2021 4:06 pm
- Forum: Map releases
- Topic: new terrain map
- Replies: 7
- Views: 3903
Collaborators wanted
I made a terrain map called Rec Tangled Asymmetric Hills. Chessboard like Not quit finished unless for rabbit hunt. kind of optical artish. Could use two bases, edge teleporters, some buildings or roads. Good for building your own map if you have some ideas. Solves the flat terrain problem for you. ...
- Thu Mar 04, 2021 4:59 pm
- Forum: Map releases
- Topic: new terrain map
- Replies: 7
- Views: 3903
new terrain map
Not finished yet but here is a preview, I could release it as a map object as well for others to work with.
I will upload it when I have a bit more time.
I will upload it when I have a bit more time.
- Tue Oct 30, 2018 4:16 am
- Forum: Help: Map Making
- Topic: Goxel editor
- Replies: 6
- Views: 4576
Re: Goxel editor
Which is what I thought I just said.
- Mon Oct 29, 2018 1:38 am
- Forum: Help: Map Making
- Topic: Goxel editor
- Replies: 6
- Views: 4576
Re: Goxel editor
My insight is that if you need a box or a mesh then output the voxel to that format, as voxels are cpu intensive as they run trig functions. The Goxel app creates a boxy minecraft experience any way so save to the obj format and convert to mesh or use wings to convert obj to bzworld. I may have miss...
- Sun Oct 28, 2018 1:08 am
- Forum: Help: Map Making
- Topic: Goxel editor
- Replies: 6
- Views: 4576
Re: Goxel editor
I'm no expert but speed has to do with the number of poygon meshes.
So I guess don't make too many voxels.
I built a level that was based on subdivisions of the standard layout on x,y axis and z axis was a jumping height so looks a lot like a voxel map you might build with this.
So I guess don't make too many voxels.
I built a level that was based on subdivisions of the standard layout on x,y axis and z axis was a jumping height so looks a lot like a voxel map you might build with this.
- Sat Oct 27, 2018 3:34 pm
- Forum: General Map Making Discussions
- Topic: Possible simple feature
- Replies: 2
- Views: 3970
Re: Possible simple feature
There was a tool that loaded you in a game with your terrain and bots, it worked on XP. So if you have a powerfull machine and run it in a virtual machine? It grabbed your terrain, fired up the server and started a game. Of course no free roaming at any elevation. No doubt you all knew this anyway : )
- Sat Oct 27, 2018 1:41 am
- Forum: Help: Map Making
- Topic: Goxel editor
- Replies: 6
- Views: 4576
Goxel editor
A new open source editor (to me anyway) Goxel.
It makes voxel cubes and exports in object format and looks like a natural for BZFlag but I haven't tested in much yet.
I quickly made a very nice terrain tho by just scribbling with it.
It makes voxel cubes and exports in object format and looks like a natural for BZFlag but I haven't tested in much yet.
I quickly made a very nice terrain tho by just scribbling with it.
- Mon Aug 21, 2017 11:11 pm
- Forum: Bugs and Problems
- Topic: Bzflag app data cache and/or server being used as spam server?
- Replies: 5
- Views: 5289
Re: Bzflag app data cache and/or server being used as spam server?
OK, well on 7 It seems a lot better.
Indicates something going on with the app data but perhaps my computer failed on shutdown and left an unstable state.
just seemed odd so I made a post.
Indicates something going on with the app data but perhaps my computer failed on shutdown and left an unstable state.
just seemed odd so I made a post.
- Mon Aug 21, 2017 9:20 pm
- Forum: Bugs and Problems
- Topic: Bzflag app data cache and/or server being used as spam server?
- Replies: 5
- Views: 5289
Re: Bzflag app data cache and/or server being used as spam server?
Apocalypse XVII was the server but It was last week so a lot of logs to review, and they are't mine so I'd have to ask. I can zip the folder and send it but don't know if any of the files are unrelated. BZFS0221_1-Servers was a file that was not in a new install of bzflag but perhaps I fired up a se...
- Mon Aug 21, 2017 2:49 pm
- Forum: Bugs and Problems
- Topic: Bzflag app data cache and/or server being used as spam server?
- Replies: 5
- Views: 5289
Bzflag app data cache and/or server being used as spam server?
I noticed that my computer was acting suspiciously and in trying to use system restore the bzflag folder (I think it is the persistant profile as I had uninstalled bzflag) system restore would not roll back due to that folder, repeatedly. Other coincidences was a bitly hack trying to have me sign up...
- Tue Jul 11, 2017 10:06 pm
- Forum: Prefabs and Map Objects
- Topic: Road graphics for textures
- Replies: 1
- Views: 4725
Road graphics for textures
Working up graphics for roads to be used in bzw. More as I get them done. All my releases on this thread are licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. If there is an interest I can upload the gimp file. All original. First one is called road straight ...
- Wed May 31, 2017 5:49 pm
- Forum: Map Editors
- Topic: UnityBZWTools (WIP)
- Replies: 8
- Views: 9040
Re: UnityBZWTools (WIP)
But i'm so super secure, no p0nies
Any how i'm looking at a hix thingy in unity with the tool, now i just need to figure what i can do with it for making a map. was just complaining about mac and windows file endings.
And compile or not to compile, questions, questions.
Any how i'm looking at a hix thingy in unity with the tool, now i just need to figure what i can do with it for making a map. was just complaining about mac and windows file endings.
And compile or not to compile, questions, questions.
- Wed May 31, 2017 4:05 pm
- Forum: Map Editors
- Topic: UnityBZWTools (WIP)
- Replies: 8
- Views: 9040
Re: UnityBZWTools (WIP)
The link takes me to a site that is flagged as hostile.JeffM wrote: ↑Thu Nov 03, 2016 5:06 pm Progress continues.
more objects are supported and I'm working making it able to do animated previews.
https://www.hyperdrive.tech/BZU/preview ... review.gif
Just a FYI
- Tue May 16, 2017 12:18 am
- Forum: General Map Making Discussions
- Topic: Help on terrain resolution for a texture map
- Replies: 5
- Views: 3894
Re: Help on terrain resolution for a texture map
I'm not only doing repeating textures, if that matters.
I'm hand painting roadways and then mapping onto road section objects.
So perhaps a pavement texture but a vectored traffic legal line.
I'm hand painting roadways and then mapping onto road section objects.
So perhaps a pavement texture but a vectored traffic legal line.
- Mon May 15, 2017 9:31 pm
- Forum: General Map Making Discussions
- Topic: Help on terrain resolution for a texture map
- Replies: 5
- Views: 3894
Re: Help on terrain resolution for a texture map
OK JeffM,
Do you know what the maximum resolution of one BZW unit might be?
In a formula like pixel per unit.
Or are you aware of relevant documentation where I can get answers to this that is a standard reference?
Do you know what the maximum resolution of one BZW unit might be?
In a formula like pixel per unit.
Or are you aware of relevant documentation where I can get answers to this that is a standard reference?
- Sat Apr 08, 2017 12:49 pm
- Forum: General Map Making Discussions
- Topic: Help on terrain resolution for a texture map
- Replies: 5
- Views: 3894
Help on terrain resolution for a texture map
I want to make a realistic ground with roadways and am trying to figure the image resolution to map to the map terrain. Say I have a standard size map, what would fit the ground and would have detail enough to see passing lines on a road, for instance? As part of the thought experiment if I now want...
- Sun Oct 19, 2014 10:25 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Bzflag won't launch in the latest Ubuntu 14.xx
- Replies: 2
- Views: 2772
Bzflag won't launch in the latest Ubuntu 14.xx
I get this error when trying to launch form the terminal: ~$ bzflag X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: ...
- Mon Feb 17, 2014 4:13 am
- Forum: Prefabs and Map Objects
- Topic: hexagon terrain
- Replies: 3
- Views: 8613
Re: hexagon terrain
Updated the file and I'll look into the other issue when I have a moment. Faces can be extruded to get the desired effect.
- Sat Feb 15, 2014 11:22 pm
- Forum: Prefabs and Map Objects
- Topic: hexagon terrain
- Replies: 3
- Views: 8613
hexagon terrain
I made up a hexagon grid that would make a good terrain. My idea was to texture it with a geo tiff perhaps. At any rate it is free to use and redistribute. Normal copy left noncommercial uses. If you want to give me any credit all the better.
- Sun Sep 04, 2011 6:58 pm
- Forum: Works In Progress
- Topic: Race track testing
- Replies: 4
- Views: 3460
Re: Race track testing
Here is a test bzf world. get a wings flag to test driving on the track. The problem is that the surface is a mesh so I'm not sure I can fix that although it seems to have worked better in the past. Any ideas just holler. BZRaceTest by yarro is licensed under a Creative Commons Attribution-NonCommer...