Search found 14 matches

by scanline
Tue Aug 05, 2003 3:25 pm
Forum: Screenshots & Artwork
Topic: pybzflag screenshots
Replies: 15
Views: 8608

Currently those decals are just added randomly... would be neat to experiment with objects in the map file that let you add decals, giving a URL to download the texture from. bzflag proper would just ignore objects it doesn't understand at the end of the world data. Of course, it would only really m...
by scanline
Tue Aug 05, 2003 2:38 am
Forum: Screenshots & Artwork
Topic: pybzflag screenshots
Replies: 15
Views: 8608

Happier how? I think they already look pretty spiffy. The teleporter border is using a new texture Patlabor drew, and the teleportation field is an animated caustics texture. The center teleporter on decks is brighter than usual and split across the middle, but that's because it's actually two telep...
by scanline
Mon Aug 04, 2003 1:49 am
Forum: Screenshots & Artwork
Topic: pybzflag screenshots
Replies: 15
Views: 8608

Here's a shot of the new texture for superflags. Usually the flag is waving around a good bit more, but I had to fidget with the wind and gravity to make it hold still enough to get a good screenshot :)

http://navi.picogui.org/images/bzflag/superflag.jpeg
by scanline
Sun Aug 03, 2003 10:26 am
Forum: Enhancements
Topic: status [t] + Spinning 3d T -- coooooollll
Replies: 6
Views: 4430

You probably could have used 'center new' in the mesh buttons to put the object origin at the average of all its vertex positions.
by scanline
Wed Jul 30, 2003 6:35 am
Forum: Screenshots & Artwork
Topic: pybzflag screenshots
Replies: 15
Views: 8608

New batch of screenshots, all of the worldviewer on HiX 2.0 This shows off the new animated team bases, reflective pyramids, and more. They're all at the top of http://navi.picogui.org/images/bzflag/ Additionally, captain_proton made a video showing the animated team bases in action: http://jupiter....
by scanline
Sat Jul 26, 2003 1:55 pm
Forum: Screenshots & Artwork
Topic: pybzflag screenshots
Replies: 15
Views: 8608

I fixed the bug in the video recorder and captured a few more videos, now showing off the shiny pyramids and animated teleporters. It even has water :)

All the videos are now at:
http://navi.picogui.org/images/bzflag/animations/
by scanline
Fri Jul 25, 2003 12:15 pm
Forum: Screenshots & Artwork
Topic: pybzflag screenshots
Replies: 15
Views: 8608

So, I got a simple video recorder working, and captured a little clip of the flag we have so far. This is written in 100% Python, simulating and rendering at around 200 frames per second on my Athlon. It's a spring mass simulation, so far with forces from the springs, gravity, wind, and the flag pol...
by scanline
Wed Jul 23, 2003 8:09 am
Forum: Screenshots & Artwork
Topic: pybzflag screenshots
Replies: 15
Views: 8608

Hmmdeedoo...

I've been experimenting with a new look for BZFlag. This is a new rendering engine that's part of PyBZFlag- it supports a few of the newer OpenGL features that BZFlag doesn't, and it tries to 'intelligently' texture worlds. Also has animated teleporters, and I'm working on a flag based on a physical...
by scanline
Mon Jan 20, 2003 7:11 pm
Forum: Help: Source Code / Compiling / Development
Topic: Cvs is cooooolll
Replies: 13
Views: 7040

And this all comes back to the differences between GNU's goals and Linux's goals. A lot of people think GNU goes overboard with the tree-hugging hippie free software philosophy. To some extent I agree with that, but I also agree with a lot of GNU's philosophy. Linux is on the other end of the free s...
by scanline
Mon Jan 20, 2003 2:32 am
Forum: Help: Source Code / Compiling / Development
Topic: Cvs is cooooolll
Replies: 13
Views: 7040

Linux has moved to bitkeeper, from using no revision control system other than diff and patch. I've used CVS, SVN, and BitKeeper. CVS is nice since it's easy to find hosting for it on sourceforge, but it has a lot of annoying nitpicks: It's easy to get a stale lock on the server that prevents you fr...
by scanline
Fri Jan 10, 2003 6:17 pm
Forum: Help: Source Code / Compiling / Development
Topic: Cvs is cooooolll
Replies: 13
Views: 7040

If you think CVS is cool, try subversion :)
by scanline
Tue Jan 07, 2003 3:11 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 11103

Hmm, guess I could be a little less terse and follow the trend of language enumeration :) The language I use the most is C. It's practical, compiles to pretty small binaries on pretty much any system. I've known it for around 10 years now, and have been occasionally known to produce obfuscated code:...
by scanline
Mon Jan 06, 2003 10:13 pm
Forum: Help: Source Code / Compiling / Development
Topic: Developers, show yourselves!
Replies: 21
Views: 11103

Hmm, I guess I'm a developer. You may know me from such projects as:

http://picogui.org

http://blinkenlights.sf.net

http://kiwi.sf.net

http://jetstream.babylonia.flatirons.org

Only bzflag coding I've done was a little "Flight simulator mode" hack