Search found 1147 matches

by macsforme
Fri May 31, 2019 4:36 pm
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 25
Views: 1134

Re: Mockup of new menu

Can we work a bit with the images provided and try different things? I'm asking because I like the direction, but I don't like the current result. How about the same mock-up without the huge icons on the side, just text? Also since there was no reply, I hope legacy will be an option. Sorry, I overl...
by macsforme
Fri May 31, 2019 4:54 am
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 25
Views: 1134

Re: Mockup of new menu

Nicely done. Of the three color selections provided (assuming there won't be an option to configure this), I'd go with the green as a tribute to the roots of the whole thing. Any thoughts as to layer/level 2 of the menu system? e.g. will it be straight click through to a second full screen for each...
by macsforme
Wed May 29, 2019 9:42 pm
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 25
Views: 1134

Re: Mockup of new menu

I like how that looks, will it be "clicky" ? As in navigating by clicking with a mouse because the current menu with arrow keys sucks for me, as my keyboard doesn't have arrow keys. Yes, ideally the new menu system should be navigable using keyboard, mouse, gamepad/joystick, and touch input. The ab...
by macsforme
Thu May 23, 2019 9:13 pm
Forum: Leagues: General Discussion
Topic: Thoughts on competitive/league play
Replies: 11
Views: 440

Re: Thoughts on competitive/league play

alfa1, please explain: how you would teach everyone the format for their mottos how you would get people to follow the format correctly and consistently how you expect people to sort through a list of mottos and cross-reference the information to figure out who is willing to play what, with reasonab...
by macsforme
Sat May 18, 2019 5:51 pm
Forum: Leagues: General Discussion
Topic: Thoughts on competitive/league play
Replies: 11
Views: 440

Re: Thoughts on competitive/league play

It seems to me that these responses reflect that BZFlag has a small, tightly-knit community, where there is a high degree of cooperation and accommodation for players’ preferences and needs. This is in contrast to large game communities, where individual voices are not as impactful and decisions are...
by macsforme
Mon Apr 29, 2019 10:26 pm
Forum: Leagues: General Discussion
Topic: Thoughts on competitive/league play
Replies: 11
Views: 440

Thoughts on competitive/league play

After playing in BZFlag leagues for several years and more recently playing other games that have a ranked/competitive ladder experience, I have a few ideas for the future of BZFlag league/competitive play that I wanted to jot down here. Basically, there seems to be two distinct competitive experien...
by macsforme
Sun Apr 21, 2019 5:10 am
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 25
Views: 1134

Re: Mockup of new menu

Here is an updated version with several of the suggestions taken into account, and with the menu items more closely matching what we have now. I also rendered it in a few different hues. I'm not sure what the different colors would represent, but possibilities include matching the player's current (...
by macsforme
Tue Apr 16, 2019 2:09 am
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 25
Views: 1134

Re: Mockup of new menu

Also, the word "BZFlag" is written with scaled small caps , which is a typographical pet peeve of mine (see https://upload.wikimedia.org/wikipedia/commons/5/5a/True_vs_Scaled_Small_Caps.svg for an example, the top is what it should look like, not the bottom). You, sir, have sent me on a great journ...
by macsforme
Fri Apr 12, 2019 5:46 am
Forum: Screenshots & Artwork
Topic: No-death Streak
Replies: 4
Views: 236

Re: No-death Streak

Found a few 20-0 screenshots, so here's one of them. I also found a 29-1 and a 31-1, but I can't establish whether those were taken right after my first death or not, so they don't count. :P


Image
by macsforme
Sat Apr 06, 2019 8:31 pm
Forum: Screenshots & Artwork
Topic: Mockup of new menu
Replies: 25
Views: 1134

Mockup of new menu

We would like to improve the visual appeal of the game. Toward that end, here is a mockup of one idea for how a new menu system could look. 4:3 ratio (how it might look on an iPad or similar device): new menu.png 16:9 ratio (a widescreen computer monitor or a smartphone): new menu (wide).png A few p...
by macsforme
Sun Mar 24, 2019 3:50 pm
Forum: Leagues United Discussion
Topic: Spring 2019 Babel Triples Challenge
Replies: 5
Views: 821

Re: Spring 2019 Babel Triples Challenge

Less than a week to go. We could use another few teams to have a fun event.
by macsforme
Mon Mar 18, 2019 1:33 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 7
Views: 771

Re: Multiline map comments

And what is your proposed syntax for this feature?
by macsforme
Thu Mar 07, 2019 3:13 pm
Forum: Leagues United Discussion
Topic: Spring 2019 Babel Triples Challenge
Replies: 5
Views: 821

Spring 2019 Babel Triples Challenge

The BZFlag FunMatch Challenge returns on March 30th, 2019 for a triples event on Babel. Registration is now open at http://challenge.leaguesunited.org As a reminder, the rating method has changed from what it was several years ago. Rather than using 1vs1 League ratings, the site now pulls in your pe...
by macsforme
Tue Feb 26, 2019 11:12 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 20
Views: 611

Re: bzflag graphics improvements?

We have a general idea for how we would like to improve the graphics of the game. However, there are many challenges; namely: 1) the existing graphics code is based on old methodologies and is difficult to work with; 2) there are very few developers still around who are familiar with OpenGL; and 3) ...
by macsforme
Mon Feb 25, 2019 4:59 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 603

Re: Eighth dimension cleanup/removal

Zehra, did you forget to tell us what new effect you are going to create to replace this one you want to remove? The OO effect is not the same as a drivethrough object, so it’s important to have an effect to distinguish one from the other. Improvements (the actual work, not just ideas) are always we...
by macsforme
Sat Feb 16, 2019 4:08 am
Forum: General Discussion
Topic: A way to download within bzflag the map?
Replies: 3
Views: 185

Re: A way to download within bzflag the map?

The client receives what it needs in order to let you play the game on that map. There is no avoiding this much. That doesn’t mean you have the right to take the map and use it for other things. Not all maps are released for arbitrary public use. To use the map, get permission from the map author an...
by macsforme
Tue Feb 05, 2019 8:47 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 1623

Re: Sniping League

Superflags (random superflags, anyway) introduce an element of chance that gives an advantage to the team that happens to find stronger flags than the other. There is a reason that league maps are typically symmetrical and have no superflags, which is to give the teams equal footing. Imagine introdu...
by macsforme
Sun Jan 27, 2019 1:17 am
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 1682

Re: two hour limit on posting work around - file hosting

Bumping an old thread to release an updated version of a map or plugin is fine.
Zehra wrote:
Sat Jan 26, 2019 9:02 pm
The two hour limitation may be here for the best, as the forums have had increased activity due to this.
I hardly think so.
by macsforme
Sat Jan 26, 2019 7:16 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 1682

Re: two hour limit on posting work around - file hosting

Just make a new post in the thread for that map release. As others stated, this creates a notification of an unread post, which should draw the viewers to the updated info. The ability to edit original posts to remove outdated versions of maps is a valid use case, but unfortunately is has been lost ...
by macsforme
Mon Dec 24, 2018 1:10 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 1038

Re: Public Team Score Contribution Value

It seems reasonable to allow an “objective score” to go negative for gameplay abuse/sabotage, if it otherwise serves as a positive reinforcement even for new players who only contributed a little. Currently, having a negative score all the time can be discouraging to new players, in my view. It soun...
by macsforme
Sat Dec 22, 2018 4:39 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 1038

Re: Public Team Score Contribution Value

Before anyone jumps into implementing this, it may help to decide how far you should take this concept. You are talking about showing an additional player statistic on the scoreboard (although a simple score bonus was also mentioned, though this has already been seen in the past), so you are talking...
by macsforme
Thu Nov 15, 2018 6:27 pm
Forum: General Map Making Discussions
Topic: 3D Progams - best one?
Replies: 6
Views: 841

Re: 3D Progams - best one?

JeffM made a plugin for the Unity Engine editor. Not sure if it’s actively maintained or works with their latest versions, but it worked pretty well when I last tried it. I used it to create the Choke Point map. There’s a topic on this forum somewhere for it.
by macsforme
Fri Oct 19, 2018 10:36 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.18 "Do You Hear What I Hear?"
Replies: 1
Views: 3079

Re: New Release: 2.4.18 "Do You Hear What I Hear?"

macOS build posted, but to reiterate, there are no changes affecting macOS users between this version and 2.4.16.
by macsforme
Wed Oct 03, 2018 10:40 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.16 "Reduce, Reuse, Replay"
Replies: 7
Views: 3869

Re: New Release: 2.4.16 "Reduce, Reuse, Replay"

The macOS build has been posted. And while what blast said is true, there is a nice fix for the window flickering when you start the game, courtesy of tupone.