Search found 1136 matches

by macsforme
Mon Mar 18, 2019 1:33 am
Forum: Enhancements
Topic: Multiline map comments
Replies: 4
Views: 52

Re: Multiline map comments

And what is your proposed syntax for this feature?
by macsforme
Thu Mar 07, 2019 3:13 pm
Forum: Leagues United Discussion
Topic: Spring 2019 Babel Triples Challenge
Replies: 0
Views: 83

Spring 2019 Babel Triples Challenge

The BZFlag FunMatch Challenge returns on March 30th, 2019 for a triples event on Babel. Registration is now open at http://challenge.leaguesunited.org As a reminder, the rating method has changed from what it was several years ago. Rather than using 1vs1 League ratings, the site now pulls in your pe...
by macsforme
Tue Feb 26, 2019 11:12 pm
Forum: General Discussion
Topic: bzflag graphics improvements?
Replies: 8
Views: 216

Re: bzflag graphics improvements?

We have a general idea for how we would like to improve the graphics of the game. However, there are many challenges; namely: 1) the existing graphics code is based on old methodologies and is difficult to work with; 2) there are very few developers still around who are familiar with OpenGL; and 3) ...
by macsforme
Mon Feb 25, 2019 4:59 pm
Forum: Enhancements
Topic: Eighth dimension cleanup/removal
Replies: 9
Views: 230

Re: Eighth dimension cleanup/removal

Zehra, did you forget to tell us what new effect you are going to create to replace this one you want to remove? The OO effect is not the same as a drivethrough object, so it’s important to have an effect to distinguish one from the other. Improvements (the actual work, not just ideas) are always we...
by macsforme
Sat Feb 16, 2019 4:08 am
Forum: General Discussion
Topic: A way to download within bzflag the map?
Replies: 3
Views: 90

Re: A way to download within bzflag the map?

The client receives what it needs in order to let you play the game on that map. There is no avoiding this much. That doesn’t mean you have the right to take the map and use it for other things. Not all maps are released for arbitrary public use. To use the map, get permission from the map author an...
by macsforme
Tue Feb 05, 2019 8:47 pm
Forum: Leagues: General Discussion
Topic: Sniping League
Replies: 23
Views: 509

Re: Sniping League

Superflags (random superflags, anyway) introduce an element of chance that gives an advantage to the team that happens to find stronger flags than the other. There is a reason that league maps are typically symmetrical and have no superflags, which is to give the teams equal footing. Imagine introdu...
by macsforme
Sun Jan 27, 2019 1:17 am
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 1194

Re: two hour limit on posting work around - file hosting

Bumping an old thread to release an updated version of a map or plugin is fine.
Zehra wrote:
Sat Jan 26, 2019 9:02 pm
The two hour limitation may be here for the best, as the forums have had increased activity due to this.
I hardly think so.
by macsforme
Sat Jan 26, 2019 7:16 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: two hour limit on posting work around - file hosting
Replies: 13
Views: 1194

Re: two hour limit on posting work around - file hosting

Just make a new post in the thread for that map release. As others stated, this creates a notification of an unread post, which should draw the viewers to the updated info. The ability to edit original posts to remove outdated versions of maps is a valid use case, but unfortunately is has been lost ...
by macsforme
Mon Dec 24, 2018 1:10 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 539

Re: Public Team Score Contribution Value

It seems reasonable to allow an “objective score” to go negative for gameplay abuse/sabotage, if it otherwise serves as a positive reinforcement even for new players who only contributed a little. Currently, having a negative score all the time can be discouraging to new players, in my view. It soun...
by macsforme
Sat Dec 22, 2018 4:39 am
Forum: Enhancements
Topic: Public Team Score Contribution Value
Replies: 19
Views: 539

Re: Public Team Score Contribution Value

Before anyone jumps into implementing this, it may help to decide how far you should take this concept. You are talking about showing an additional player statistic on the scoreboard (although a simple score bonus was also mentioned, though this has already been seen in the past), so you are talking...
by macsforme
Thu Nov 15, 2018 6:27 pm
Forum: General Map Making Discussions
Topic: 3D Progams - best one?
Replies: 6
Views: 715

Re: 3D Progams - best one?

JeffM made a plugin for the Unity Engine editor. Not sure if it’s actively maintained or works with their latest versions, but it worked pretty well when I last tried it. I used it to create the Choke Point map. There’s a topic on this forum somewhere for it.
by macsforme
Fri Oct 19, 2018 10:36 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.18 "Do You Hear What I Hear?"
Replies: 1
Views: 1317

Re: New Release: 2.4.18 "Do You Hear What I Hear?"

macOS build posted, but to reiterate, there are no changes affecting macOS users between this version and 2.4.16.
by macsforme
Wed Oct 03, 2018 10:40 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.16 "Reduce, Reuse, Replay"
Replies: 7
Views: 1207

Re: New Release: 2.4.16 "Reduce, Reuse, Replay"

The macOS build has been posted. And while what blast said is true, there is a nice fix for the window flickering when you start the game, courtesy of tupone.
by macsforme
Tue Oct 02, 2018 11:09 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.16 "Reduce, Reuse, Replay"
Replies: 7
Views: 1207

Re: New Release: 2.4.16 "Reduce, Reuse, Replay"

Hi, thanks for the new release but at witch time will be the release for Mac OS be ready? About? Thanks a lot, I have a lot of fun, playing BZFlag with my 27"-iMac. I will try to have it up within a few more days. There are bugs in certain versions of Xcode that we have to maneuver around when buil...
by macsforme
Thu Aug 30, 2018 6:04 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: New Windows Laptop
Replies: 4
Views: 517

Re: New Windows Laptop

In the application properties, try disabling fullscreen optimizations, or manually selecting various HiDPI settings, and see if any of those make a difference.
by macsforme
Tue Aug 14, 2018 9:25 am
Forum: Screenshots & Artwork
Topic: UI Mockup
Replies: 20
Views: 6552

Re: UI Mockup

One more small update, with an updated background rendering from a prototype I've been working on lately.

Image
by macsforme
Fri Jul 06, 2018 10:06 pm
Forum: Plug-in Releases
Topic: PlaceHolder
Replies: 4
Views: 550

Re: PlaceHolder

So what is the effect of this? Is it a useless flag that you can't drop?
by macsforme
Tue Jul 03, 2018 8:15 pm
Forum: Help: Server Setup and Administration
Topic: server admin best practices?
Replies: 13
Views: 1132

Re: server admin best practices?

Why do you feel it's excessive? Because it's too aggressive in your opinion, or not aggressive enough? I know that some folks playing from around the world have varying levels of lag and jitter and it isn't something they can control if their connection isn't that great. I'm looking to strike a hea...
by macsforme
Tue Jul 03, 2018 9:16 am
Forum: Help: Server Setup and Administration
Topic: server admin best practices?
Replies: 13
Views: 1132

Re: server admin best practices?

musculargenius wrote:
Tue Jul 03, 2018 3:48 am
Could anyone recommended some settings for jitter and lag?
-lagwarn 400 (may be excessive, but this is my preferred threshold)
-lagdrop 3
-jitterwarn 20
-jitterdrop 3
by macsforme
Sat May 12, 2018 11:08 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.14 "Hello Motto"
Replies: 4
Views: 1969

Re: New Release: 2.4.14 "Hello Motto"

The macOS binary was recompiled with an older Xcode version and re-posted. Nothing else was changed, but we discovered that building with the latest Xcode tools causes some issues with the program, such as the inability to iconify with F4 on macOS 10.13 High Sierra. If you are not running macOS High...
by macsforme
Tue Apr 10, 2018 11:30 pm
Forum: Enhancements
Topic: Hunting Enhancements
Replies: 3
Views: 1041

Re: Hunting Enhancements

You are welcome to alter the source code and build your own client to change the color of the hunt underline or the blink interval if you think they could be improved. You could even report back to us if you find objectively better values so that we can consider changing them in the official code. I...
by macsforme
Thu Apr 05, 2018 5:31 am
Forum: Enhancements
Topic: More powerful API
Replies: 9
Views: 918

Re: More powerful API

Infinite variation does not make for a good experience. Several of our remaining developers agree that we should be trying to make the core game mechanics more consistent, not more varied. Making superflags do things other than what they were intended for (such as allowing tanks with Seer to fly) wi...
by macsforme
Mon Mar 26, 2018 6:13 am
Forum: Leagues United Discussion
Topic: Spring 2018 HiX Triples Challenge
Replies: 1
Views: 760

Re: Spring 2018 HiX Triples Challenge

This is a reminder that we have a little less than a week to go until this tournament. We have some strong looking teams registered so far. It would be great to have another few teams. If you don’t have a team yet, if you show up a few minutes beforehand you may be able to find others like you to gr...
by macsforme
Fri Mar 23, 2018 3:10 am
Forum: Leagues United Discussion
Topic: Muted Chat Helper Plugin
Replies: 0
Views: 620

Muted Chat Helper Plugin

A new experimental plugin is being deployed to LeaguesUnited servers. This plugin arose from the predicament of players who are on the mute list and therefore unable to communicate with others to arrange matches or communicate with their team about match strategies during the game. This plugin will ...