Search found 1116 matches

by macsforme
Sat May 12, 2018 11:08 pm
Forum: Game Releases and Versions
Topic: New Release: 2.4.14 "Hello Motto"
Replies: 4
Views: 659

Re: New Release: 2.4.14 "Hello Motto"

The macOS binary was recompiled with an older Xcode version and re-posted. Nothing else was changed, but we discovered that building with the latest Xcode tools causes some issues with the program, such as the inability to iconify with F4 on macOS 10.13 High Sierra. If you are not running macOS High...
by macsforme
Tue Apr 10, 2018 11:30 pm
Forum: Enhancements
Topic: Hunting Enhancements
Replies: 3
Views: 674

Re: Hunting Enhancements

You are welcome to alter the source code and build your own client to change the color of the hunt underline or the blink interval if you think they could be improved. You could even report back to us if you find objectively better values so that we can consider changing them in the official code. I...
by macsforme
Thu Apr 05, 2018 5:31 am
Forum: Enhancements
Topic: More powerful API
Replies: 9
Views: 349

Re: More powerful API

Infinite variation does not make for a good experience. Several of our remaining developers agree that we should be trying to make the core game mechanics more consistent, not more varied. Making superflags do things other than what they were intended for (such as allowing tanks with Seer to fly) wi...
by macsforme
Mon Mar 26, 2018 6:13 am
Forum: Leagues United Discussion
Topic: Spring 2018 HiX Triples Challenge
Replies: 1
Views: 377

Re: Spring 2018 HiX Triples Challenge

This is a reminder that we have a little less than a week to go until this tournament. We have some strong looking teams registered so far. It would be great to have another few teams. If you don’t have a team yet, if you show up a few minutes beforehand you may be able to find others like you to gr...
by macsforme
Fri Mar 23, 2018 3:10 am
Forum: Leagues United Discussion
Topic: Muted Chat Helper Plugin
Replies: 0
Views: 145

Muted Chat Helper Plugin

A new experimental plugin is being deployed to LeaguesUnited servers. This plugin arose from the predicament of players who are on the mute list and therefore unable to communicate with others to arrange matches or communicate with their team about match strategies during the game. This plugin will ...
by macsforme
Thu Mar 22, 2018 3:32 am
Forum: Development
Topic: API documentation
Replies: 5
Views: 330

Re: API documentation

Here’s my favorite tutorial for modern (shader pipeline) OpenGL: http://duriansoftware.com/joe/An-intro- ... tents.html
by macsforme
Tue Mar 20, 2018 6:08 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Can't cycle through player names
Replies: 4
Views: 152

Re: Can't cycle through player names

There is some setting that affects that... I think you have to turn off “jumping while typing”... it may also have to do with whether you are driving by mouse or keyboard.
by macsforme
Thu Mar 15, 2018 3:02 pm
Forum: Help: Server Setup and Administration
Topic: How do I compile plugins?
Replies: 6
Views: 182

Re: How do I compile plugins?

Ok, so how do I compile it for a MAC OS system? I've tried copy-pasting, but that didn't work. You can compile it on the command line like you would on other unix-based operating systems, or you can search the wiki for instructions on compiling plugins, which will tell you how to add a plugin to th...
by macsforme
Tue Mar 06, 2018 12:09 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: 2.4.12 Mac & iMac i7
Replies: 1
Views: 145

Re: 2.4.12 Mac & iMac i7

Would you please attach a screenshot or picture that shows the problem?

Thanks.
by macsforme
Sat Feb 24, 2018 10:23 pm
Forum: Leagues United Discussion
Topic: Spring 2018 HiX Triples Challenge
Replies: 1
Views: 377

Spring 2018 HiX Triples Challenge

The BZFlag FunMatch Challenge returns on March 31st, 2018 for a triples event on HiX. Registration is now open at http://challenge.leaguesunited.org The rating method has changed from what it was in the past. Rather than using 1vs1 League ratings, the site will now pull in your personal ELO rating f...
by macsforme
Wed Feb 14, 2018 4:10 pm
Forum: Enhancements
Topic: Flag Cap Counter & League Team Chat
Replies: 2
Views: 471

Re: Flag Cap Counter & League Team Chat

The entire scoring system in BZFlag is sub-optimal and needs to be revamped. For example, having a significantly negative score is discouraging to new players who are trying to learn the game. Giving out points for carrying or capturing the flag, or at least rewarding those things in some way, shoul...
by macsforme
Fri Jan 26, 2018 1:44 am
Forum: Development
Topic: New HUD UI
Replies: 5
Views: 433

Re: New HUD UI

I think some of the concepts are a step in the right direction. :) Also I don't like the idea of fundamentally different sights for the different weapons unless you're talking about something other than the mousebox. The mousebox needs to be a box because that's the shape of the dead zone (unless bo...
by macsforme
Tue Dec 26, 2017 2:42 pm
Forum: General Map Making Discussions
Topic: The Grand Castles
Replies: 2
Views: 277

Re: The Grand Castles

2400 world size? It seems pretty difficult to navigate. And did you intentionally decrease the radar limit? It does seem that you put a lot of work into it, though.
by macsforme
Fri Dec 15, 2017 9:07 pm
Forum: General Discussion
Topic: BZ running with WINE emulator?
Replies: 10
Views: 870

Re: BZ running with WINE emulator?

(At the time, I thought OpenGL ES wanted to do everything with shaders) I wasn’t going to name names. :) But I think everyone else had the same perception (including me, until I investigated it). Back to the original issue... you should be able to find a package or create one yourself. If it suppor...
by macsforme
Fri Dec 15, 2017 2:46 am
Forum: General Discussion
Topic: BZ running with WINE emulator?
Replies: 10
Views: 870

Re: BZ running with WINE emulator?

I do not believe there is any way of currently being able to play BZFlag on Android. The whole client would need to be rewritten in Java to get it to work. That is so very untrue. You beat me to it. :P This reminds me of the days when people argued that the "entire graphics code" would need to be r...
by macsforme
Mon Dec 11, 2017 7:29 pm
Forum: General Discussion
Topic: Issue with macOS High Sierra
Replies: 5
Views: 395

Re: Issue with macOS High Sierra

Apple has a bit of a history of driver problems with the Intel HD 4000. I remember several years ago BZFlag ran at around 5-10 FPS on Mac OS X 10.8 or 10.9, I think. It was fixed shortly after that, but I’ve heard several reports of graphics driver issues with High Sierra. The first thing to do is t...
by macsforme
Wed Nov 15, 2017 12:04 am
Forum: Bugs and Problems
Topic: "command" key issue with newer versions of BzFlag OSX
Replies: 6
Views: 575

Re: "command" key issue with newer versions of BzFlag OSX

mrbean, what you are talking about is a function of SDL 1.2, which we haven't used since our 2.4.2 release. We currently use SDL 2 for our official releases, which doesn't function that way. I wouldn't count on this being available in the future, although I want to look at seeing if we can allow the...
by macsforme
Sat Nov 04, 2017 4:21 am
Forum: Game Releases and Versions
Topic: New Release: BZFlag 2.4.12 "Silence is Golden"
Replies: 2
Views: 3299

Re: New Release: BZFlag 2.4.12 "Silence is Golden"

The macOS build has been posted.
by macsforme
Sun Oct 08, 2017 11:26 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 15312

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

I'm sorry, that one was my fault. Please try this build instead, and let me know if the issue has been fixed: https://download.bzflag.org/bzflag/osx/ ... -macOS.zip
by macsforme
Sat Sep 30, 2017 5:10 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 15312

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

If those of you who were having problems with your non-U.S. keyboards on macOS could give this new build a try and let me know if it is fixed, that would be a huge help: https://download.bzflag.org/bzflag/osx/2.4.11/BZFlag-2.4.11-20170916-macOS.zip Has anyone had a chance to test this on an interna...
by macsforme
Sat Sep 16, 2017 11:44 am
Forum: Game Releases and Versions
Topic: BZFlag 2.4.10 "This is How We Roll"
Replies: 23
Views: 15312

Re: New Release: BZFlag 2.4.10 "This is How We Roll"

If those of you who were having problems with your non-U.S. keyboards on macOS could give this new build a try and let me know if it is fixed, that would be a huge help:

https://download.bzflag.org/bzflag/osx/ ... -macOS.zip
by macsforme
Tue Aug 22, 2017 2:50 am
Forum: General Map Making Discussions
Topic: The Grand Castles Project
Replies: 5
Views: 736

Re: The Grand Castles Project

I assume the textures/colors are placeholders or at least there will be more contrast in the final version.

Looks interesting so far. Just remember that high complexity does not always equate to a better user experience.
by macsforme
Mon Aug 14, 2017 7:19 pm
Forum: Enhancements
Topic: BZAdmin
Replies: 3
Views: 1472

Re: BZAdmin

It says bzadmin because that is the name of the tool, not because the person using it is necessarily an administrator. It is there to indicate that the person is using a text client and is not privy to all information and features that are available to the full client.
by macsforme
Mon Aug 14, 2017 7:06 pm
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 2535

Re: BZFlag Embedded Port

Are you trying to run it from the graphical desktop? If so, boot into the command prompt and try running from there. SDL 2 has issues trying to support both X11 and the native video output at the same time. Make sure you also allocated enough video RAM as the README states. Also, assuming you follow...
by macsforme
Wed Aug 02, 2017 12:55 am
Forum: General Discussion
Topic: BZFlag Embedded Port
Replies: 9
Views: 2535

Re: BZFlag Embedded Port

https://github.com/macsforme/bzflag-emb ... E.Embedded

Let me know if you have further questions related to the specific platform you are trying to build on.