Search found 1168 matches
- Fri Mar 26, 2021 11:46 pm
- Forum: General Discussion
- Topic: The Evolution of Tank Games (1974-2020)
- Replies: 4
- Views: 299
Re: The Evolution of Tank Games (1974-2020)
No mention of Bolo, either. That was the tank game I played before BZFlag.
- Sat Jan 09, 2021 4:05 am
- Forum: Help: Map Making
- Topic: noradar
- Replies: 19
- Views: 2777
Re: noradar
I know if you just use a plain “matref” (without the top/sides designator) to cover all sides of the object, the noradar function does work. You may need to specify a noradar material for all angles of the object to get it to work.
- Sun Jan 03, 2021 3:49 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag for an experiment
- Replies: 26
- Views: 2076
- Mon Dec 28, 2020 5:31 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag for an experiment
- Replies: 26
- Views: 2076
Re: BZFlag for an experiment
If you are offering money, I’m sure you can find someone here who can create a custom fork for your experiment. As stated previously, it would not be allowed to be compatible with current clients, but if you are running a controlled experiment where you are distributing the custom client to each par...
- Fri Sep 18, 2020 11:05 pm
- Forum: Plug-in Releases
- Topic: ArenaCTF
- Replies: 11
- Views: 1961
Re: ArenaCTF
I think he means that your own flag must be on your base in order for you to capture another team’s flag.
- Thu Sep 17, 2020 2:34 pm
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 1945
Re: givePoint and Retroreflector plugins
Wow... rarely have I seen a post that so confuses an issue with irrelevant comparisons and unhelpful points... A plugin that gives a player more points on command is not similar to a plugin that gives bonus points for getting kills or performing other game objectives. Players who geno bait or intent...
- Thu Sep 17, 2020 1:32 am
- Forum: Plug-in Releases
- Topic: givePoint and Retroreflector plugins
- Replies: 17
- Views: 1945
Re: givePoint and Retroreflector plugins
I hate to open a likely can of worms, but what on earth is the point of allowing players to assign their points to others via a slash command? Say what you will about our scoring/points system and its shortcomings, but how is it helped by allowing scores to be manipulated in such a fashion? I might ...
- Thu Sep 10, 2020 3:02 pm
- Forum: General Discussion
- Topic: CTF as a sole focus
- Replies: 21
- Views: 3194
Re: CTF as a sole focus
Driving, jumping, shooting, etc. are core mechanics of this game. The various modes/styles such as CTF exist to provide variety on those core game mechanics, not the other way around. The aspect of shooting at other players is not a distraction from the objective of CTF as you are suggesting; rather...
- Mon Aug 31, 2020 1:47 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Getting frame buffer data
- Replies: 7
- Views: 1771
Re: Getting frame buffer data
Look for where the game renders to an MSAA-enabled render buffer for anti-aliasing. You could convert that to render to a texture pretty easily (although the OpenGL requirements would be higher). I think only the 3D view, not the HUD, get passed through there, though.
- Wed Aug 26, 2020 7:24 pm
- Forum: Plug-in Development
- Topic: 2.6.x genocide enhancement
- Replies: 1
- Views: 506
Re: 2.6.x genocide enhancement
Sure. Feel free to patch the new genocide plugin and submit a pull request for it. However, I would do the rogue genocide options as a plugin config, or less optimally, as a direct plugin argument, rather than making a BZDB variable for it.
- Mon Aug 17, 2020 6:01 am
- Forum: Plug-in Development
- Topic: Plugins That Adjust Tank Physics
- Replies: 17
- Views: 1552
Re: Plugins That Adjust Tank Physics
As blast said, you would probably implement this new flag in the game directly, not via the API. One of the criteria for new flag designs accepted into the game is that they should be distinct from and not too similar to flags that we already have. The idea you shared sounds generally similar to Win...
- Mon Jun 22, 2020 12:05 am
- Forum: Development
- Topic: Joystick Improvements
- Replies: 0
- Views: 1877
Joystick Improvements
For those of you who are or may become interested in playing BZFlag with a joystick or gaming controller, here is a video showing some proposed improvements to joystick handling. These changes are currently under review as a pull request on GitHub.
https://youtu.be/5pwImEa5vf8
https://youtu.be/5pwImEa5vf8
- Tue Jun 09, 2020 8:26 am
- Forum: General Discussion
- Topic: BZ Client, force registration before being allowed to play
- Replies: 10
- Views: 2308
Re: BZ Client, force registration before being allowed to play
The main barrier to mandatory registration as I see it is that the process for registering an account is not intuitive. Once that is remedied, the opposite problem may occur, where people can easily register throwaway accounts (although that is already true to an extent) and hop from account to acco...
- Mon Sep 30, 2019 3:51 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Need help with Internet connection
- Replies: 6
- Views: 1355
Re: Need help with Internet connection
Your ping looks very consistent, so perhaps your issue is not network related (unless it's an issue that only affects some kinds of traffic and not others). Can you share what framerate you get in the game, whether the framerate you get is consistent or varied, and what settings you have for energy ...
- Sun Aug 11, 2019 4:04 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Screen goes darker at random times
- Replies: 14
- Views: 3577
Re: Screen goes darker at random times
I still have to change Energy Saver options to take effect before playing. For example, I keep it on Vertical Sync, but if I play without changing it to Off or FPS Limit and back, FPS will go to something like 200+ and drop to ~30 when there is intensive activity on screen. It I change it to either...
- Mon Aug 05, 2019 2:00 am
- Forum: Plug-in Development
- Topic: Flag: Disguise
- Replies: 5
- Views: 1548
Re: Flag: Disguise
We need to get away from flags like this in general, which involve blindly trusting other users' clients to show (fake) information or to hide information from the user. Flags like Stealth, Cloaking, Masquerade, Jamming, Colorblindness, etc. all depend on this blind trust. Going forward, flags like ...
- Wed Jul 31, 2019 7:31 am
- Forum: Map Editors
- Topic: Web based map editors
- Replies: 10
- Views: 2937
Re: Web based map editors
“The details and the goals” are entirely missing from any of your posts in this topic so far.
- Mon Jul 29, 2019 8:28 am
- Forum: Map Editors
- Topic: Web based map editors
- Replies: 10
- Views: 2937
Re: Web based map editors
If the concept is viable and enough interest, it would make sense to begin to plan to [possibly?] dedicate some resources towards the development of either web applications or a web site or both options. IMHO we are long past the point where we can simply "dedicate some resources," or in ...
- Mon Jul 29, 2019 8:06 am
- Forum: Plug-in Development
- Topic: Plug-in List
- Replies: 2
- Views: 905
Re: Plug-in List
Alphabetical sorting and links to the release page (or github repo) for each one would be helpful.
- Mon Jul 08, 2019 8:44 am
- Forum: General Discussion
- Topic: Tank intermitently stops moving
- Replies: 13
- Views: 6112
Re: Tank intermitently stops moving
I can also confirm this issue exists on Ubuntu 19.04 with the BZFlag version from the apt repository. I was able to get a working BZFlag by building from source and configuring it with SDL 2. This might be an issue with the older version of SDL 1.2 used by our version in the apt repository. We are l...
- Fri Jun 21, 2019 9:29 pm
- Forum: Development
- Topic: XCode build fail
- Replies: 2
- Views: 1530
Re: XCode build fail
Can you build from the Xcode GUI? I’m not sure that command-line builds trigger the target that generates that buildinfo file. You might only need to do it once.
- Fri May 31, 2019 4:36 pm
- Forum: Screenshots & Artwork
- Topic: Mockup of new menu
- Replies: 26
- Views: 8710
Re: Mockup of new menu
Can we work a bit with the images provided and try different things? I'm asking because I like the direction, but I don't like the current result. How about the same mock-up without the huge icons on the side, just text? Also since there was no reply, I hope legacy will be an option. Sorry, I overl...
- Fri May 31, 2019 4:54 am
- Forum: Screenshots & Artwork
- Topic: Mockup of new menu
- Replies: 26
- Views: 8710
Re: Mockup of new menu
Nicely done. Of the three color selections provided (assuming there won't be an option to configure this), I'd go with the green as a tribute to the roots of the whole thing. Any thoughts as to layer/level 2 of the menu system? e.g. will it be straight click through to a second full screen for each...
- Wed May 29, 2019 9:42 pm
- Forum: Screenshots & Artwork
- Topic: Mockup of new menu
- Replies: 26
- Views: 8710
Re: Mockup of new menu
I like how that looks, will it be "clicky" ? As in navigating by clicking with a mouse because the current menu with arrow keys sucks for me, as my keyboard doesn't have arrow keys. Yes, ideally the new menu system should be navigable using keyboard, mouse, gamepad/joystick, and touch inp...
- Thu May 23, 2019 9:13 pm
- Forum: Leagues: General Discussion
- Topic: Thoughts on competitive/league play
- Replies: 12
- Views: 5838
Re: Thoughts on competitive/league play
alfa1, please explain: how you would teach everyone the format for their mottos how you would get people to follow the format correctly and consistently how you expect people to sort through a list of mottos and cross-reference the information to figure out who is willing to play what, with reasonab...