Search found 652 matches

by BIYA
Wed Aug 17, 2005 3:49 am
Forum: General Discussion
Topic: BZViolence?
Replies: 68
Views: 22121

Soon there are gonna be complaints by people about racing games are leading to recless and dangerous driving.
by BIYA
Sun Aug 14, 2005 11:11 pm
Forum: Enhancements
Topic: 64bit
Replies: 5
Views: 1637

I wonder why it hasnt gottin more attention then it should have if its the most ported 3D game...
by BIYA
Sun Aug 14, 2005 11:09 pm
Forum: Screenshots & Artwork
Topic: screenies from 40 ring adrenaline
Replies: 8
Views: 3419

Actually if you would no some of the DECENT features of bzedit it would have taken me 5 or 10 min to do that.....
by BIYA
Sat Aug 13, 2005 11:04 pm
Forum: Screenshots & Artwork
Topic: screenies from 40 ring adrenaline
Replies: 8
Views: 3419

Lots of Duplicating.
by BIYA
Sat Aug 13, 2005 11:02 pm
Forum: Prefabs and Map Objects
Topic: WWII Fighter
Replies: 133
Views: 67818

http://www.zdnet.com.au/downloads/0,390 ... 04s,00.htm

Did'nt download it but I think it converts cob formats to obj.

if not heres a link to awhole bunch of converters.
http://www.3dlinks.com/oldsite/software_converters.cfm[/url]
by BIYA
Sat Aug 13, 2005 11:50 am
Forum: Prefabs and Map Objects
Topic: WWII Fighter
Replies: 133
Views: 67818

Allied can you post the OBJ if you have one?
by BIYA
Fri Aug 12, 2005 8:36 pm
Forum: Prefabs and Map Objects
Topic: WWII Fighter
Replies: 133
Views: 67818

If you would like I could do the bomb plane. I just need to download yours and edit it in some ways. Might even have a different gunplacement idea :D

EDIT: O wait I need an obj not BZW Doh!
by BIYA
Fri Aug 12, 2005 8:26 pm
Forum: Prefabs and Map Objects
Topic: WWII Fighter
Replies: 133
Views: 67818

Nice. May I ask what the is rendered with? Looks interesting. Make a bombing model with a render of it about to drop a bomb :wink: Your well om your way to make a game :lol-old:
by BIYA
Fri Aug 12, 2005 5:41 pm
Forum: Prefabs and Map Objects
Topic: WWII Fighter
Replies: 133
Views: 67818

I find it hard to get used to a different key mapping then the one im already used to. Lightwave seems extremly comlicated but it does have a key mapping option. /me needs to make a cheat sheet. And caligari, I havnt messed with it that much been fooling around with renders.... Im so used to wings k...
by BIYA
Fri Aug 12, 2005 12:43 am
Forum: Prefabs and Map Objects
Topic: WWII Fighter
Replies: 133
Views: 67818

Looks Nice
by BIYA
Wed Aug 10, 2005 6:53 am
Forum: General Discussion
Topic: voice actors wanted
Replies: 79
Views: 24316

I can slow them down but they would be to slow.
by BIYA
Tue Aug 09, 2005 6:49 pm
Forum: Map releases
Topic: Metropolis
Replies: 69
Views: 21226

Would paste the .obj or .lwo in the prefabs and objects forum? I have lightwave so i can take the textures I think :D
by BIYA
Tue Aug 09, 2005 6:41 pm
Forum: Plug-in Development
Topic: Plug-ins
Replies: 27
Views: 12081

It would be nice like for the hideadmin, just like how the slots work. If your not an admin you dont see them but if you are you see them. So the NORMAL players cant see the symbols but admins can.
by BIYA
Mon Aug 08, 2005 3:24 pm
Forum: Works In Progress
Topic: Coming down the pipe
Replies: 33
Views: 13100

So what your saying is that we can convert a whole level?

/me goes to find old quake ps1 game!
by BIYA
Mon Aug 08, 2005 6:09 am
Forum: Prefabs and Map Objects
Topic: Laser Storm!
Replies: 10
Views: 7638

Is that the height of the object or the height at which its in the air?
by BIYA
Sun Aug 07, 2005 12:44 pm
Forum: Works In Progress
Topic: Coming down the pipe
Replies: 33
Views: 13100

IDiedOnce and me had an idea to import San Andreas maps into the game unfortunitly they didnt have the right exporter :(...

But ya this sounds pretty cool Good luck finding the flat surfaces.
by BIYA
Sat Aug 06, 2005 9:49 pm
Forum: Works In Progress
Topic: Coming down the pipe
Replies: 33
Views: 13100

I get what cannon ball is saying. Those black cone things give me a hint of that they float and move.
by BIYA
Sat Aug 06, 2005 7:44 pm
Forum: Screenshots & Artwork
Topic: BZFlag Animation
Replies: 41
Views: 13708

I've messed with Yafray for wings and it only takes a long time to render when you make it in a bigger reslution than it normally was 100X100 which is really small.
by BIYA
Sat Aug 06, 2005 7:31 pm
Forum: Enhancements
Topic: Loneliness
Replies: 3
Views: 1490

I would think that the mapper who made the map would be incontrols of that.
by BIYA
Sat Aug 06, 2005 7:21 pm
Forum: Works In Progress
Topic: Coming down the pipe
Replies: 33
Views: 13100

You can slide down things?
by BIYA
Fri Aug 05, 2005 4:22 am
Forum: Enhancements
Topic: Wings on the tank model
Replies: 17
Views: 4069

AAA the lovely sound of turbo those were the days mmmmmm hmmm
by BIYA
Fri Aug 05, 2005 12:30 am
Forum: Enhancements
Topic: Wings on the tank model
Replies: 17
Views: 4069

Well we had an idea on having them popout when you grabbed the wings flag. But I think that involves alot more time a patience then what Brick has done. I had ideas like a bottle of NOS would pop out the back when you grabbed HighSpeed flag, or when you grab SW an Antenna pops out the top of the tan...
by BIYA
Fri Aug 05, 2005 12:20 am
Forum: Servers: General Discussion
Topic: Hepcat Closed Permanently
Replies: 48
Views: 13084

Im not a fan of hepcat myself, but I am to sad to loose servers to go to and see that idiots like those that have bothered cosmos actually are out there.

Thank you cosmos.
by BIYA
Thu Aug 04, 2005 10:40 pm
Forum: Enhancements
Topic: Wings on the tank model
Replies: 17
Views: 4069

I would'nt mind if someone compile it for windows!! I havnt seen it in action yet :(. . Most of the credit goes to Brick. I just gave him the idea.
by BIYA
Thu Aug 04, 2005 4:07 pm
Forum: General Discussion
Topic: HELP!!
Replies: 4
Views: 1835

There should be an attch feature on the bottom of the page. If you cant find it use this site. http://www.pastebin.com