Search found 450 matches

by meeba
Thu Jul 06, 2006 10:17 pm
Forum: Help: Map Making
Topic: hollow cylinder
Replies: 11
Views: 4322

yes, what WinXP said.

and to make the closed ends, just make something that's really thin and with ratio 1, and stick it on the end. :)

skip that last step if you don't want the ends.
by meeba
Sat Jul 01, 2006 5:55 pm
Forum: General Discussion
Topic: A new approach to superflags
Replies: 50
Views: 18283

Delusion, that seems nice, but I'd take the whole score as the deciding factor, not just kills. If a player has a really high score, give them less powerful flags, and if their score is lower, give them more powerful flags. I'm not saying eliminate powerful flags from good players, but they need the...
by meeba
Sat Jul 01, 2006 5:45 am
Forum: Enhancements
Topic: Alternate CTF Scoring
Replies: 7
Views: 2152

hmm... I think the server should record who held the flag... took it so far to the base... etc. etc. so stuff like "Hey! I should get those extra points! I carried the flag 99% of the way then died! ROAR!" Doesn't happen ;-) They just get points for how much they helped. You should also lose more t...
by meeba
Fri Jun 30, 2006 10:33 pm
Forum: Enhancements
Topic: Alternate CTF Scoring
Replies: 7
Views: 2152

I think the extra points are good. If you cap more, you get rewarded more.
by meeba
Fri Jun 30, 2006 9:34 pm
Forum: Players
Topic: what do you do while playing bzflag
Replies: 89
Views: 31468

I usually listen to hardcore/terrorcore/speedcore when I play bzflag. It gets me in the mood for beating the daylights out of you non-green guys. :P
by meeba
Fri Jun 30, 2006 6:18 pm
Forum: Enhancements
Topic: Alternate CTF Scoring
Replies: 7
Views: 2152

Alternate CTF Scoring

I mentioned this idea in the IRC chat... but just so we all have solid reference to this idea, I'm posting it here as well. I personally think that the current scoring system make CTF just a Free-for-All game with four or less pretty-looking flags. There is no benefit, it seems, to capping the flag....
by meeba
Tue Jun 27, 2006 9:17 pm
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

alright, this seems to no longer be a 1.0 map.

check it out now...

still up on the Null Productions CTF Playground, if you want to try it. nullbzflag.gotdns.com port 5154.

Cloaking is your friend.
by meeba
Mon Jun 26, 2006 7:49 pm
Forum: Enhancements
Topic: Traitor flag (TR)
Replies: 22
Views: 6625

nah, you need a public enemy #1 flag... where you become rogue and all your shots are super-genocide... they kill EVERYONE.
by meeba
Mon Jun 26, 2006 4:37 pm
Forum: Screenshots & Artwork
Topic: Null Productions CTF Playground Shot
Replies: 2
Views: 1577

eh, the server looks a tad bit different now. now the sky is a dark blue. it looks cooler now, when we turn the floor mirror on. some people didn't like it so I temporarily turned it off.
by meeba
Sat Jun 24, 2006 5:59 pm
Forum: General Map Making Discussions
Topic: HOW TO MAKE IT RAIN! (help)
Replies: 17
Views: 5460

particle
by meeba
Sat Jun 24, 2006 5:06 pm
Forum: General Map Making Discussions
Topic: HOW TO MAKE IT RAIN! (help)
Replies: 17
Views: 5460

yea i love the frog rain. and to change the color of the rain, after u typed: /set _rainType rain type /set _rainBaseColor color where color would be the color of your choice. Red would be an example I think that color was only added so that the emos could use black rain and the goths could use red...
by meeba
Sat Jun 24, 2006 3:11 pm
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

yeah, links will be added. I might add a bunch of teleports in the base corridors... might make a cool addition.

As for ground objects... I don't think there's any shortage of them, but I can put in some small walls around the bottom.
by meeba
Sat Jun 24, 2006 3:07 pm
Forum: Help: Map Making
Topic: What map editor?
Replies: 6
Views: 1910

I prefer the hand-coding method, myself. I'm a PHP scripter, so hand-coding it is more comfortable to me.
by meeba
Sat Jun 24, 2006 7:13 am
Forum: General Map Making Discussions
Topic: HOW TO MAKE IT RAIN! (help)
Replies: 17
Views: 5460

my personal favorite is /set _rainType frog

that just cracks me up.
by meeba
Fri Jun 23, 2006 10:52 pm
Forum: Help: Tactics and Playstyles
Topic: What are your preferred controls for tank movement?
Replies: 12
Views: 5638

I am on a laptop with a trackpad, so there goes the mouse thing... I'm too cheap to buy a joystick, so I just use the built-in keyboard on my Dell Inspiron 600m. Sure the keyboard's not the most precise thing to play with, but in bzflag, being precise has never really been required... and if you do ...
by meeba
Fri Jun 23, 2006 3:05 pm
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

Thanks, man. Due to popular request, I'm going to add some links into it... people think they should go up to the top of the towers, but I don't know. I kinda made that fortress hard to get up for a reason. Having a link would take some of the fun out of it for me. I don't know.... what does everyon...
by meeba
Thu Jun 22, 2006 7:19 am
Forum: Enhancements
Topic: Ghost Flag / Imposter Flag
Replies: 18
Views: 6244

it might be cool to have a reverse-masquerade flag like that, where you show as an enemy to your teammates.

or maybe a radar-masking flag where you show as a teammate on radar, but not in HUD.

the ghost flag would be too powerful though.
by meeba
Wed Jun 21, 2006 8:15 am
Forum: Screenshots & Artwork
Topic: Null Productions CTF Playground Shot
Replies: 2
Views: 1577

Null Productions CTF Playground Shot

Here's a nice look at the map on my new server. I think this completely rocks, if I do say so myself. Hooray for boredom and randomly changing server variables.
by meeba
Wed Jun 21, 2006 2:43 am
Forum: General Map Making Discussions
Topic: A text to map converter
Replies: 15
Views: 6200

Yeah, source would be nice since I'm on Linux. I might make a PHP script kind of like this.
by meeba
Mon Jun 19, 2006 8:15 pm
Forum: General Map Making Discussions
Topic: A text to map converter
Replies: 15
Views: 6200

very cool... you should add in pyramids, too. among other things... hehe.
by meeba
Mon Jun 19, 2006 5:26 pm
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

Jumping up that tower is fun. You should get on the test server to see the CTF version of it. Oh, and I'll post that map while I'm at it.

I put the bases and the paths to the bases in tunnels. It's really neat.
by meeba
Mon Jun 19, 2006 1:52 am
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

Alright... I got bored and did some more work on it. There are now two fortress-type things, and I'm working on a CTF version now.

Check this one out...
by meeba
Sun Jun 18, 2006 8:53 pm
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

Yeah, I might add a big tower with some windows in it in there or something. Which might be neat for CTF. Have the big tower that you just jump up different steps in, with windows so you can be shot, but you're still partly protected. Then have a balance bean go out to a suspended base in the empty ...
by meeba
Sun Jun 18, 2006 3:59 pm
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

Thanks!

I'm still planning on a CTF edit of it that has taller towers and to get up, you jump back and forth between platforms a few times up to a really high base. Not too sure just yet, I'll play around with it a bit. For CTF I'm going to make the map a bit bigger, though.
by meeba
Sun Jun 18, 2006 3:30 am
Forum: Map releases
Topic: Tangent's Playground (my first map)
Replies: 14
Views: 3927

Tangent's Playground (my first map)

Yeah, I finally got around to making my first map. It's fairly small, but it's fun. I've got two towers in corners, two little bunker-ish things (good for SB flag holders), and some other decorations. 1.0 map. Good for FFA. Maybe Rabbit Hunt too. I have no test server up just yet, but I'll work on s...