Search found 511 matches

by DTRemenak
Mon Jun 04, 2007 3:16 pm
Forum: General Discussion
Topic: Call Out -- Open Letter to BZFlag Community
Replies: 21
Views: 7729

Firstly: Regarding bots (and the list server), learner's word goes. The development team (as far as posts in this thread, that means learner, l4m3r, and me) run the list server at our discretion. Generic information (i.e. not directed specifically at anyone in this thread): High bot counts on public...
by DTRemenak
Mon Jun 04, 2007 2:44 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: Usergroups
Replies: 2
Views: 2770

You don't. Quick and simple, right? :) Generally global groups are marked "hidden," so only the people in the group can see the description anyway. If you really need a description, then you probably didn't pick a good enough group name. The board administrators use the description field to store in...
by DTRemenak
Thu May 31, 2007 10:05 pm
Forum: Screenshots & Artwork
Topic: BZFlag in a new dimension: (3D Glasses Required)
Replies: 34
Views: 13906

Step 1: Obtain a high-end workstation graphics card with true stereo output.

When you get done with that step, let me know.
by DTRemenak
Tue May 29, 2007 8:29 pm
Forum: Enhancements
Topic: Email String
Replies: 21
Views: 7581

Yes, the name of the field should probably be changed.

There was a proposal a while back to remove it altogether (which was successfully Rikered even, iirc), but the fact is that it IS used as a freeform text field for plenty of useful purposes (team tags/signatures/what have you).
by DTRemenak
Fri May 25, 2007 5:15 pm
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 56755

WarPig wrote:This all looks awsome. Cannot wait! but, will it cost and if so how much?
Google is picking up the tab for this one.

http://code.google.com/soc/bzflag/appin ... 2C68E492DB

So no cost to you :)
by DTRemenak
Wed May 23, 2007 6:52 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling with VC8: Version 14235 Problem
Replies: 2
Views: 2702

All of the above errors should be fixed now.
by DTRemenak
Tue May 15, 2007 6:25 pm
Forum: Help: Server Setup and Administration
Topic: /flag show
Replies: 3
Views: 2213

Anomaly is correct. For a bit more info: p is the id of the player holding the flag (-1 means not held) r is 1 if the flag was added with +f (mandatory superflags), 0 if it was added with +s or -s (random superflags) g is the number of times the flag has been picked up s is 0 if the flag doesn't exi...
by DTRemenak
Mon May 14, 2007 4:45 pm
Forum: Help: Source Code / Compiling / Development
Topic: Checking out BZFlag 2.0.x and 2.1.x latest version help
Replies: 4
Views: 3333

"svn --version" should output all the URL handlers it has. Probably you were missing OpenSSL when you built SVN, so it did not build https. svn, version 1.4.3 (r23084) compiled Mar 29 2007, 09:36:06 Copyright (C) 2000-2006 CollabNet. Subversion is open source software, see http://subversion.tigris.o...
by DTRemenak
Mon Apr 23, 2007 3:10 pm
Forum: Enhancements
Topic: Flag Idea - Ricochet Tank (RT)
Replies: 14
Views: 4521

See RubberTank (RT) at http://my.bzflag.org/w/Flag_Ideas Personally I don't agree with the "just use shield" evaluation; particularly if the ricochet angle is controllable with practice, the flag fits very nicely into the "easy to learn, difficult to master" category. Also note that unlike shield, i...
by DTRemenak
Mon Apr 23, 2007 3:02 pm
Forum: Bugs and Problems
Topic: cant shoot when driving forward and left
Replies: 6
Views: 4587

http://en.wikipedia.org/wiki/Computer_keyboard#Games

Many keyboards have this problem. Not really anything you can do about it other than get a different keyboard.
by DTRemenak
Mon Apr 02, 2007 4:45 pm
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 44741

Actually the screenshots were taken in "WZFlag," hence the lack of editing artifacts. Basically a modified Warzone screenshot was taken, and rendered onto a textured quad beneath the wzflag (i.e. bzflag with the name changed and this screenshot-faking capability added) HUD, with potentially another ...
by DTRemenak
Sun Apr 01, 2007 5:23 pm
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 44741

Cobra: Siege is a new gamestyle...one attacking and one defending team, very construction-oriented. me1: When our svn repo goes live, you're welcome to check out the code. Be aware that it still doesn't work right on Windows, and there are a lot of glitches and crashes still...it's been no small tas...
by DTRemenak
Sun Apr 01, 2007 5:10 pm
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 44741

me1: We simply don't have the manpower to maintain two forks of bzflag at this point, and the dev team is really excited about wzflag. You're welcome to work on bzflag yourself, the source is still available. We think you'll be convinced once you actually start playing wzflag though :) Cobra: I alre...
by DTRemenak
Sun Apr 01, 2007 4:35 pm
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 44741

Just to answer a few questions here: Yes, it really is happening. The announcement was a bit premature, but the Warzone people wanted to have it coincide with their 2.0.6 release. Gran, as far as game types, we have a bit of design work left to do. Siege, Team FFA, and FFA are the styles we have wor...
by DTRemenak
Sat Mar 17, 2007 4:13 pm
Forum: Development
Topic: Code optimizations/how to submit my modifications
Replies: 4
Views: 4902

Patches (preferably in unified diff format) may be submitted to the sourceforge patch tracker. http://sourceforge.net/tracker/?group_id=3248&atid=303248 If you don't know how to create a patch, please see...hmm, guess we don't have a guide for that yet. Basically, if you're working off cvs: cvs diff...
by DTRemenak
Fri Mar 16, 2007 10:38 pm
Forum: News & Announcements
Topic: Google Summer of Code - Get Paid to work on BZFlag!
Replies: 0
Views: 3914

Google Summer of Code - Get Paid to work on BZFlag!

The BZFlag team is pleased to announce that BZFlag has been chosen as a Google Summer of Code mentoring organization. Google's Summer of Code program offers students currently enrolled in higher education $4500US stipends to work on open-source projects. Requirements (lifted from the SoC FAQ ): You ...
by DTRemenak
Wed Mar 07, 2007 12:29 am
Forum: General Discussion
Topic: Anyone have the realy old BZ textures?
Replies: 9
Views: 4478

they are in SGI RGB format. however your system is setup to handle those is up to you. bzflag will not read that format anymore. you would have to convert them. MediaFile still reads SGI files just fine (and we still build the SGIImageFile code), so you just have to convince BZFlag to ask for them....
by DTRemenak
Thu Mar 01, 2007 8:16 pm
Forum: Enhancements
Topic: Patch to add a horn to your tank
Replies: 17
Views: 5582

You can crosscompile to windows without using SDL, if you have the right DirectX files; our mingw build system is pretty complete.

And there's nothing terribly wrong with an SDL build on windows anyway, it's just around 10% slower and has more limited joystick support.
by DTRemenak
Sun Feb 18, 2007 6:31 pm
Forum: Enhancements
Topic: Observer waiting
Replies: 14
Views: 5039

Re: Observer waiting

I searched, but I didn't see anything like this proposed. Good idea, eh? It is an excellent idea, and one that will probably be implemented sometime. Not to fault your searching skills, but it has been discussed before (to find it with search, you would have needed to know that we call this feature...
by DTRemenak
Sat Feb 03, 2007 12:47 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag FPS
Replies: 8
Views: 2523

Video card model numbers are systematic. Both manufacturers use the same system, but the numbers are not comparable between them. Higher series numbers do not mean the card is faster (i.e. the GeForce 7300 is much slower than the GeForce 6800). A higher series number in the same price bracket will u...
by DTRemenak
Sat Jan 27, 2007 9:32 pm
Forum: Plug-in Development
Topic: bzfscron 1.0
Replies: 2
Views: 3081

bzfscron 1.0

Reference: The original thread for the bzfs 2.0 version of bzfscron is here . bzfscron allows you to run arbitrary / commands on a schedule. It supports a very complete crontab parser that closely approximates those found on most modern *nix systems. See the ReadMe for more details. I have checked i...
by DTRemenak
Tue Jan 23, 2007 6:16 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: A few annoying problems.
Replies: 8
Views: 2375

Do you have a joystick or gamepad plugged in? I've seen drift from miscalibrated joysticks before, and the constant change of input can cause other problems.
by DTRemenak
Tue Jan 16, 2007 3:42 pm
Forum: Enhancements
Topic: death
Replies: 2
Views: 1227

There is a server variable (_explodeTime) that can be modified to reduce or increase the respawn delay.

And if you get bored in the five seconds that that takes by default, perhaps you should consider doing something to increase your attention span :)
by DTRemenak
Tue Jan 16, 2007 3:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Vista Support
Replies: 9
Views: 3724

NVidia's Vista drivers support hardware accelerated OpenGL. No other vendor that I know of has drivers that do. Bug your hardware manufacturers about it.
by DTRemenak
Mon Jan 15, 2007 6:53 pm
Forum: General Discussion
Topic: new bzflag
Replies: 26
Views: 9193

A Meteorite wrote:I have never seen them take anything out of CVS ever.
Haven't been watching very carefully then ;) Maybe not much recently, but reverts aren't THAT rare.