Search found 126 matches

by big_daddy2
Tue Aug 07, 2007 6:04 pm
Forum: Map releases
Topic: High Rise Havoc
Replies: 13
Views: 4581

BEST MAP I EVER SAW :shock:

you out did your self louman, very nice work :)
by big_daddy2
Fri Jul 20, 2007 2:16 am
Forum: Map releases
Topic: tunnels of wonder
Replies: 1
Views: 1040

tunnels of wonder

name: tunnels of wonder

style:FFA

levels: 3

teams: all

other:tunnels are complicated

no screnies, sry :(
by big_daddy2
Thu Jul 12, 2007 8:17 pm
Forum: Map releases
Topic: The Room
Replies: 7
Views: 2475

its ok but i agree with sigonasr2
by big_daddy2
Thu Jul 12, 2007 6:09 pm
Forum: Map releases
Topic: *Castels of doom!*
Replies: 2
Views: 1253

thanks alot constitution :)

oh and in my first post i didnt include this : have fun with the map, change some stuff , i wanna see what u can come up with!
by big_daddy2
Wed Jul 11, 2007 7:50 pm
Forum: Map releases
Topic: *Castels of doom!*
Replies: 2
Views: 1253

*Castels of doom!*

fresh off the map making press name: castels of doom! style: CTF (as always :P ) other: 4 floors, 2 gm towers on each side,center gm tower,laser sniping huts, 400 size world no screnies cause my f5 doesnt work in bzflag, sry if u host please tell me the servers address and port number so i can go se...
by big_daddy2
Tue Jul 10, 2007 5:10 pm
Forum: Map releases
Topic: * Battle Front 2.0 by big_daddy2 *
Replies: 2
Views: 1487

* Battle Front 2.0 by big_daddy2 *

hi i have had this map for a while now and are releasing it now name:battle front 2.0 style:CTF teams:red+blue other:2 bases, 600 size map,2 bases and towers,jumpin over the wall capable sry no screnies :( If you do choose to host this map, I'd really like it if you would tell me the server address ...
by big_daddy2
Tue Jul 10, 2007 5:06 pm
Forum: Map releases
Topic: Rainbow World
Replies: 5
Views: 2135

wow nice job, how did u do those color sides?
by big_daddy2
Mon Jul 02, 2007 12:24 am
Forum: Help: Map Making
Topic: meshboxes
Replies: 8
Views: 2561

nope (about textures to boxes)

dont know about the fixing the bug part
by big_daddy2
Sun Jul 01, 2007 9:56 pm
Forum: Help: Map Making
Topic: meshboxes
Replies: 8
Views: 2561

change it to below 0.33, above it will make it stop harder and you want to go right to it instead so change it like this ./set _maxBumpHeight 0.2
by big_daddy2
Fri Jun 29, 2007 7:35 pm
Forum: Help: Map Making
Topic: not able to kill at a certain area
Replies: 6
Views: 1661

what do u do with that info when u get it?
by big_daddy2
Wed Jun 27, 2007 9:16 pm
Forum: Help: Map Making
Topic: not able to kill at a certain area
Replies: 6
Views: 1661

not able to kill at a certain area

i was wondering how u can make it so people can kill each other in a certain area, i have seen this done on the "bzflag olimpics". is this a zone or something else?
by big_daddy2
Tue Jun 26, 2007 7:42 pm
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 53096

Great job! i look forward to seeing how this comes out! :)
by big_daddy2
Tue Jun 19, 2007 4:02 pm
Forum: Help: Map Making
Topic: texcord : how to apply a image to a mesh
Replies: 7
Views: 3920

i did that and it is still side ways but the other way
by big_daddy2
Mon Jun 18, 2007 6:23 pm
Forum: Help: Map Making
Topic: texcord : how to apply a image to a mesh
Replies: 7
Views: 3920

ya my image is side ways with the code u gave me, how do i make it up and down instead?
by big_daddy2
Mon Jun 18, 2007 4:36 pm
Forum: Help: Map Making
Topic: texcords and normals please explain these
Replies: 9
Views: 2313

when i use texcoords 0 1 2 3 ( 0 0,1 0,1 1,0 1 texcoords) it makes the image side ways what should i do to make it up and down instead?
by big_daddy2
Sun Jun 17, 2007 3:51 pm
Forum: Help: Map Making
Topic: texcords and normals please explain these
Replies: 9
Views: 2313

now could any of us explain normals? what do they do, why r they there,what it the purpose?
by big_daddy2
Sat Jun 16, 2007 2:34 pm
Forum: Help: Map Making
Topic: texcord : how to apply a image to a mesh
Replies: 7
Views: 3920

texcord : how to apply a image to a mesh

i was wondering if u have an image how do u use a texcord with it?
by big_daddy2
Thu Jun 14, 2007 4:57 pm
Forum: Help: Map Making
Topic: how do you make a world weapon?
Replies: 17
Views: 4556

no its 0/1/2/3/4
by big_daddy2
Thu Jun 14, 2007 2:09 pm
Forum: Help: Map Making
Topic: flags
Replies: 9
Views: 2467

go to ur bzfs file and in the comand line (target line) write "-conf C:\<file>.txt"
and thats it

this is only if ur on windows


is this what u are talking about?
by big_daddy2
Wed Jun 13, 2007 2:43 pm
Forum: Help: Map Making
Topic: Whirlpool
Replies: 10
Views: 3264

i know that but what i was saying was why move a tank and kill it when u can make it look like its spinning and kills it, i mean since u have a death object ur not going to spin, and it wont even look like its spinning


just add a phydrv with a death to the texture matrix :wink:
by big_daddy2
Wed Jun 13, 2007 1:53 pm
Forum: Help: Map Making
Topic: Whirlpool
Replies: 10
Views: 3264

why dont u use a texture matrix with a spin value?
by big_daddy2
Wed Jun 13, 2007 1:24 pm
Forum: Help: Map Making
Topic: texcords and normals please explain these
Replies: 9
Views: 2313

also if one of these fills the hollow box up please tell me this is what i got to make a box: mesh name mesh1 vertex -10 25 0 #0 vertex -10 -25 0 #1 vertex 10 25 0 #2 vertex 10 -25 0 #3 vertex -10 25 30 #4 vertex -10 -25 30 #5 vertex 10 25 30 #6 vertex 10 -25 30 #7 face # bottom vertices 0 1 2 3 3 2...
by big_daddy2
Wed Jun 13, 2007 1:23 pm
Forum: Help: Map Making
Topic: texcords and normals please explain these
Replies: 9
Views: 2313

texcords and normals please explain these

hi i just found out how to make a mesh box with vertices and vertexes with 6 faces now i want to know what texcords and normals do, please do not explain what they do in the face i know that when u put a number it is the texcord,normal,or vertex you are putting to it
by big_daddy2
Mon Jun 11, 2007 6:00 pm
Forum: Help: Server Setup and Administration
Topic: help using the password data base, wont work
Replies: 3
Views: 1711

help using the password data base, wont work

hello i tried this out by entering no password and trying /identify <password> (because a passdb makes this enabled) but when i did this i entered the right password but it didnt identify me, why is this?

oh another thing is what does a pidfile do for your server?
by big_daddy2
Sun Jun 10, 2007 9:01 pm
Forum: Map releases
Topic: *TUNNELS BY BIG_DADDY2*
Replies: 2
Views: 1150

u know u can post here, right? :wink: