Search found 126 matches

by big_daddy2
Sun Jun 03, 2007 11:47 pm
Forum: Map releases
Topic: *RABIT CHASE*
Replies: 5
Views: 1674

ya i think im gonna make another RC i dont know its just not that fun so i made 1:P
by big_daddy2
Sun Jun 03, 2007 2:30 pm
Forum: Map releases
Topic: *RABIT CHASE*
Replies: 5
Views: 1674

*RABIT CHASE*

hey just made a rabit chase and was wondering if some 1 would host it for me (admin or not) sry i cant add screnies (u will need to map and conf to run this or it wont work well)
by big_daddy2
Mon May 28, 2007 8:11 pm
Forum: Map releases
Topic: *BRIDGES WITH ARCS*
Replies: 4
Views: 1595

lol its funny u say that i spent 1 day on it :D

thanks :)
by big_daddy2
Mon May 28, 2007 3:45 pm
Forum: Screenshots & Artwork
Topic: Advertisement for BZFlag!!!
Replies: 14
Views: 4965

that was awesome with a capital A
by big_daddy2
Mon May 28, 2007 2:41 am
Forum: Map releases
Topic: *BRIDGES WITH ARCS*
Replies: 4
Views: 1595

fine ill add them tomorrow
by big_daddy2
Mon May 28, 2007 1:42 am
Forum: Map releases
Topic: A Distraction's "Duck or Die CTF"
Replies: 2
Views: 1519

uh i dont see it on the list now but ill try to get to look at, kool map :)
by big_daddy2
Mon May 28, 2007 1:07 am
Forum: Map releases
Topic: *BRIDGES WITH ARCS*
Replies: 4
Views: 1595

*BRIDGES WITH ARCS*

hey if some one will host this for me i would appreaciate it, it has 2 pools, briges, and some kool disagins
by big_daddy2
Sat May 26, 2007 3:00 pm
Forum: Map releases
Topic: *TUNNELS BY BIG_DADDY2*
Replies: 2
Views: 1151

*TUNNELS BY BIG_DADDY2*

here is a tunnel map i made and hope someone will host it for me, it is full of textures and has around 3 levels with gm towers, ground level, and the tunnels
by big_daddy2
Sat May 26, 2007 1:29 am
Forum: Plug-in Releases
Topic: UselessMine - Create mines with the Useless flag
Replies: 23
Views: 15433

can anyone make a windows version of this? i cant compile
by big_daddy2
Wed May 16, 2007 11:45 pm
Forum: Help: Map Making
Topic: *attention people who can make a mesh (hard way)*
Replies: 13
Views: 2646

i need a face for every side (top,bottom,front,back,side1,side2)
by big_daddy2
Wed May 16, 2007 9:43 pm
Forum: Help: Map Making
Topic: Using my own textures
Replies: 5
Views: 2034

by big_daddy2
Wed May 16, 2007 8:40 pm
Forum: Help: Map Making
Topic: *attention people who can make a mesh (hard way)*
Replies: 13
Views: 2646

also no negatives in front of the size numbers i meant for those to be dashes
by big_daddy2
Wed May 16, 2007 8:37 pm
Forum: Help: Map Making
Topic: *attention people who can make a mesh (hard way)*
Replies: 13
Views: 2646

*attention people who can make a mesh (hard way)*

i was wondering if an experianced person could help me make a mesh box using vertexs normals and texcords with faces the numbers are: position:- size: 0- 1 -301- 48 0- 25 i will also need a second, it the same but instead of a -301 make a positive if you could do this i would be very thank-full, i s...
by big_daddy2
Sun May 13, 2007 11:32 pm
Forum: Help: Map Making
Topic: theme save/load, how to get
Replies: 6
Views: 2491

exactly that is what i just said and i said i cant compile because im dumb
by big_daddy2
Sat May 12, 2007 2:28 pm
Forum: Help: Map Making
Topic: theme save/load, how to get
Replies: 6
Views: 2491

oh well i guss i cant use it he runs on linux and i run on windows, so i would have to change it over and im not good at that
by big_daddy2
Thu May 10, 2007 1:02 am
Forum: Help: Map Making
Topic: theme save/load, how to get
Replies: 6
Views: 2491

theme save/load, how to get

i was wondering since i played how to enable the /theme load or save command, do such a command saves the varibles in the map with a name to load it from like /theme load <theme>.
by big_daddy2
Wed May 02, 2007 12:15 am
Forum: Help: Map Making
Topic: one-way drive through walls
Replies: 16
Views: 5712

one-way drive through walls

i have has this on my mind and was wondering how to do this
by big_daddy2
Tue Apr 17, 2007 8:01 pm
Forum: Map releases
Topic: Tunnels (may not be that good :P)
Replies: 7
Views: 1866

Tunnels (may not be that good :P)

here is the map:

post here to get the full thing and host it :)
by big_daddy2
Mon Apr 09, 2007 6:56 pm
Forum: Map releases
Topic: Cube game FFA
Replies: 10
Views: 3463

good work on the map
by big_daddy2
Mon Apr 09, 2007 6:54 pm
Forum: Map releases
Topic: Mystery Walls
Replies: 19
Views: 3667

its pretty simple but it looks so cool, good job duck tape
by big_daddy2
Mon Apr 09, 2007 3:34 pm
Forum: Map releases
Topic: Jefenry's CTF Map
Replies: 11
Views: 3503

ya this look like the next boxy wars!!

great job :)
by big_daddy2
Mon Apr 09, 2007 3:31 pm
Forum: Map releases
Topic: R3laX's Map - Four Team CTF
Replies: 8
Views: 2071

ya i was just wondering that too..... are ya pullin the wool over our eyes?
:wink:
by big_daddy2
Mon Apr 09, 2007 3:30 pm
Forum: Map releases
Topic: New Ctf Battle over water By Halo3 Made Some New Ajustments!
Replies: 25
Views: 6552

halo to fix the spawning problems make the spawn point higher up in the air :wink:
by big_daddy2
Sun Apr 01, 2007 2:15 pm
Forum: Help: Map Making
Topic: map rotation
Replies: 10
Views: 2697

but wait you didn't explain how to put a time limt on each with out killing the tanks..... i mean -time kills you and makes you rejoin and doesn't switch the map
by big_daddy2
Sun Apr 01, 2007 2:00 pm
Forum: Help: Map Making
Topic: map rotation
Replies: 10
Views: 2697

i also now under stand its like running bzfs servers, :lol-old: