Search found 417 matches

by Legolas_
Tue Jul 10, 2007 5:59 am
Forum: General Map Making Discussions
Topic: can i use these materials?
Replies: 12
Views: 4179

What A Meteorite means is, 'Try to contact trepan,' he hasn't been seen for a couple of months at this forum.
by Legolas_
Tue Jul 10, 2007 3:27 am
Forum: Map releases
Topic: Bloodbath 2!
Replies: 5
Views: 2343

What a cheerful name!

Besides that, the map looks good, nice and simple. Good work, I shall go test it out right now.
by Legolas_
Mon Jul 09, 2007 3:33 pm
Forum: Plug-in Development
Topic: Plugin Idea: The Bank
Replies: 13
Views: 5758

Interesting idea I_died_once, I would love to see this put into play. Has anyone talked to 'enigma' about this? He may be able to help if he has the time to do it.
by Legolas_
Sun Jul 08, 2007 12:23 am
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3547

So,

Code: Select all

Spin 50 0 1 0
would give me a 50 degree rotation on the y axis?
by Legolas_
Sat Jul 07, 2007 4:38 pm
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3547

The coding for spin is thus:

Code: Select all

spin angle nx ny nz    # (repeatable)
I would assume that angle would be in degrees, and the nx, ny, nz would specify which axes to spin it upon, but I am not sure.
by Legolas_
Wed Jul 04, 2007 7:06 pm
Forum: Help: Tactics and Playstyles
Topic: What is your key mapping / what is the best key mapping
Replies: 73
Views: 32420

After much experimentation I have found that mouse works for movement and shooting, tab is good for jumping and space to drop flag. However, I find it more and more useful to boost up your radar than to configure complex key combinations. I have '1' to set the radar range to .07, 2 to .5 and 3 to 1....
by Legolas_
Mon Jun 25, 2007 12:19 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: hi y'all..need some help pliz
Replies: 9
Views: 3000

[offtopic] I love your signature Blast. [/offtopic] Please give us some more information so we can help you. Like Blast said, even though some of us may be off the top end, we can not read minds. We can help you, but you need to put a little effort into it for us to be able to help you. Here is what...
by Legolas_
Mon Jun 25, 2007 12:10 am
Forum: Map releases
Topic: R3Pillbox
Replies: 4
Views: 1979

Nice presentation R3lax ! The map looks pretty much the same, except with pyramids added and boxes in a few spots.
by Legolas_
Thu Jun 21, 2007 7:46 am
Forum: Screenshots & Artwork
Topic: Sketch-Up Logo
Replies: 13
Views: 4646

Not bad, I must say howerver, it does look a little bit 'cartoony'. Was that intentional? If so, good job. If not, try adding a bit of shadows (not sure if this is available with sketchup) to make it look realistic.
by Legolas_
Thu Jun 21, 2007 3:02 am
Forum: Screenshots & Artwork
Topic: Advanced Tank Model Pillbox, by NN
Replies: 8
Views: 3804

The tank models look nice. However, could you make the middle cross object smaller and more flatish? It looks like it would just get in the way.
by Legolas_
Tue Jun 19, 2007 1:28 am
Forum: Screenshots & Artwork
Topic: New signature
Replies: 8
Views: 3670

Grace F wrote:Very Very Nice :)

Will there be tutorials on making that too? :P
Sure, ill work on it when I get home from work.
by Legolas_
Mon Jun 18, 2007 7:41 am
Forum: Screenshots & Artwork
Topic: New signature
Replies: 8
Views: 3670

New signature

Here is a new signature i made, with blender and photoshop combined, hows it look?

L4m3r, Is this better, since it is bz related?

Image
by Legolas_
Sun Jun 17, 2007 6:05 am
Forum: General Map Making Discussions
Topic: portal...
Replies: 19
Views: 6015

Maybe you can explain what is not working. Will it not teleport you to the next teleporter, ie you just travel right through, or does it teleport to the wrong place? I tested my code that I gave you, it works fine.. Is it a server setting?
by Legolas_
Sun Jun 17, 2007 3:37 am
Forum: General Discussion
Topic: a point to bz?
Replies: 39
Views: 14714

It is not why, the question is, 'Why not?'
by Legolas_
Sun Jun 17, 2007 3:36 am
Forum: Players
Topic: Why you play BzFlag
Replies: 137
Views: 51806

Tanner wrote:I play because its fun and its has servers and players who are very friendly (those who aren't.....*poof*).

:P

-Tanner

'Nuff said ;)
by Legolas_
Sat Jun 16, 2007 11:16 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 2
Views: 1027

Teleporters

I have a few questions about the border on a teleporter. 1). Is there anyway to change the border without setting no border and adding a mesh along to it? 2). Is there a good way to tell which side is which, (front/back) without using an editor like bzedit?, just tell me your guys' way to do this. 3...
by Legolas_
Fri Jun 15, 2007 5:32 pm
Forum: Screenshots & Artwork
Topic: Sketch-Up Logo
Replies: 13
Views: 4646

Not bad, however, the boxtop is wrong, look for roof.png ;)
by Legolas_
Thu Jun 14, 2007 4:23 pm
Forum: Fansites
Topic: Would like some help with a possible script for a rollover
Replies: 10
Views: 6145

Becareful with the Safari 3 Beta, it does have some glitches in the installer.
by Legolas_
Thu Jun 14, 2007 12:43 am
Forum: Fansites
Topic: Would like some help with a possible script for a rollover
Replies: 10
Views: 6145

Thank you for your suggestions, this works fine for my intents and purposes. Thank you longhair for the code.
by Legolas_
Wed Jun 13, 2007 6:38 pm
Forum: Fansites
Topic: Would like some help with a possible script for a rollover
Replies: 10
Views: 6145

Would like some help with a possible script for a rollover

Hey guys. I have a list of links on a website that say day 1, day 2, etc. and would like to be able to get a paragraph show on a rollover of that link. Here is the code for the list: <ul> <li><a>Day 1</a></li> <li><a>Day 2</a></li> <li><a>Day 3</a></li> <li><a>Day 4</a></li> <li><a>Day 5</a></li> <l...
by Legolas_
Mon Jun 11, 2007 4:53 pm
Forum: Enhancements
Topic: Idea; server list
Replies: 30
Views: 7994

What if instead of an image of a birds-eye view of the map, it would take a render of the radar set from position 0 0 0. Wouldn't that be a lot easier than all of the images?
by Legolas_
Thu Jun 07, 2007 12:45 am
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 60727

I'd cope right around there with Win XP, on good days, i might hit an 8. Other than that, around 5-6
by Legolas_
Wed Jun 06, 2007 1:25 am
Forum: General Map Making Discussions
Topic: portal...
Replies: 19
Views: 6015

Must we do everything for you?? teleporter BZBox_1 position 270.000000 0.000000 50.000000 size 0.560000 6.000000 20.500000 rotation 0.000000 border 2.000000 end link from BZBox_1:f to BZBox_2:f end link from BZBox_1:b to BZBox_2:b end teleporter BZBox_2 position 350.000000 80.000000 0.000000 size 0....
by Legolas_
Tue Jun 05, 2007 7:43 pm
Forum: General Map Making Discussions
Topic: portal...
Replies: 19
Views: 6015

What they mean is to put the teleporters there first, then put the links in. This should work: teleporter position 275 0 50 rotation 180 size 1 6 20.5 border 2 end teleporter position 350 80 0 rotation 90 size 1 6 20.5 border 2 end link from 0 to 1 end link from 1 to 0 end The define object defines ...
by Legolas_
Tue Jun 05, 2007 7:39 pm
Forum: Help: Map Making
Topic: BZedit circle
Replies: 13
Views: 2974

Have fun with that one Win, make sure you post it when you are finished.