## Search found 417 matches

Tue Jul 10, 2007 5:59 am
Forum: General Map Making Discussions
Topic: can i use these materials?
Replies: 12
Views: 4283
What A Meteorite means is, 'Try to contact trepan,' he hasn't been seen for a couple of months at this forum.
Tue Jul 10, 2007 3:27 am
Forum: Map releases
Topic: Bloodbath 2!
Replies: 5
Views: 2400
What a cheerful name!

Besides that, the map looks good, nice and simple. Good work, I shall go test it out right now.
Mon Jul 09, 2007 3:33 pm
Forum: Plug-in Development
Topic: Plugin Idea: The Bank
Replies: 13
Views: 5964
Interesting idea I_died_once, I would love to see this put into play. Has anyone talked to 'enigma' about this? He may be able to help if he has the time to do it.
Sun Jul 08, 2007 12:23 am
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3648
So,

Code: Select all

``Spin 50 0 1 0``
would give me a 50 degree rotation on the y axis?
Sat Jul 07, 2007 4:38 pm
Forum: Help: Map Making
Topic: BZW Map FX: Lightning/Lighting = :?:
Replies: 12
Views: 3648
The coding for spin is thus:

Code: Select all

``spin angle nx ny nz    # (repeatable)``
I would assume that angle would be in degrees, and the nx, ny, nz would specify which axes to spin it upon, but I am not sure.
Wed Jul 04, 2007 7:06 pm
Forum: Help: Tactics and Playstyles
Topic: What is your key mapping / what is the best key mapping
Replies: 73
Views: 35186
After much experimentation I have found that mouse works for movement and shooting, tab is good for jumping and space to drop flag. However, I find it more and more useful to boost up your radar than to configure complex key combinations. I have '1' to set the radar range to .07, 2 to .5 and 3 to 1....
Mon Jun 25, 2007 12:19 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: hi y'all..need some help pliz
Replies: 9
Views: 3088
Mon Jun 25, 2007 12:10 am
Forum: Map releases
Topic: R3Pillbox
Replies: 4
Views: 2043
Nice presentation R3lax ! The map looks pretty much the same, except with pyramids added and boxes in a few spots.
Thu Jun 21, 2007 7:46 am
Forum: Screenshots & Artwork
Topic: Sketch-Up Logo
Replies: 13
Views: 4727
Not bad, I must say howerver, it does look a little bit 'cartoony'. Was that intentional? If so, good job. If not, try adding a bit of shadows (not sure if this is available with sketchup) to make it look realistic.
Thu Jun 21, 2007 3:02 am
Forum: Screenshots & Artwork
Topic: Advanced Tank Model Pillbox, by NN
Replies: 8
Views: 3891
The tank models look nice. However, could you make the middle cross object smaller and more flatish? It looks like it would just get in the way.
Tue Jun 19, 2007 1:28 am
Forum: Screenshots & Artwork
Topic: New signature
Replies: 8
Views: 3749
Grace F wrote:Very Very Nice

Will there be tutorials on making that too?
Sure, ill work on it when I get home from work.
Mon Jun 18, 2007 7:41 am
Forum: Screenshots & Artwork
Topic: New signature
Replies: 8
Views: 3749

### New signature

Here is a new signature i made, with blender and photoshop combined, hows it look?

L4m3r, Is this better, since it is bz related?

Sun Jun 17, 2007 6:05 am
Forum: General Map Making Discussions
Topic: portal...
Replies: 19
Views: 6154
Maybe you can explain what is not working. Will it not teleport you to the next teleporter, ie you just travel right through, or does it teleport to the wrong place? I tested my code that I gave you, it works fine.. Is it a server setting?
Sun Jun 17, 2007 3:37 am
Forum: General Discussion
Topic: a point to bz?
Replies: 39
Views: 14913
It is not why, the question is, 'Why not?'
Sun Jun 17, 2007 3:36 am
Forum: Players
Topic: Why you play BzFlag
Replies: 137
Views: 53831
Tanner wrote:I play because its fun and its has servers and players who are very friendly (those who aren't.....*poof*).

-Tanner

'Nuff said
Sat Jun 16, 2007 11:16 pm
Forum: Help: Map Making
Topic: Teleporters
Replies: 2
Views: 1053

### Teleporters

I have a few questions about the border on a teleporter. 1). Is there anyway to change the border without setting no border and adding a mesh along to it? 2). Is there a good way to tell which side is which, (front/back) without using an editor like bzedit?, just tell me your guys' way to do this. 3...
Fri Jun 15, 2007 5:32 pm
Forum: Screenshots & Artwork
Topic: Sketch-Up Logo
Replies: 13
Views: 4727
Not bad, however, the boxtop is wrong, look for roof.png
Thu Jun 14, 2007 4:23 pm
Forum: Fansites
Topic: Would like some help with a possible script for a rollover
Replies: 10
Views: 6341
Becareful with the Safari 3 Beta, it does have some glitches in the installer.
Thu Jun 14, 2007 12:43 am
Forum: Fansites
Topic: Would like some help with a possible script for a rollover
Replies: 10
Views: 6341
Thank you for your suggestions, this works fine for my intents and purposes. Thank you longhair for the code.
Wed Jun 13, 2007 6:38 pm
Forum: Fansites
Topic: Would like some help with a possible script for a rollover
Replies: 10
Views: 6341

### Would like some help with a possible script for a rollover

Hey guys. I have a list of links on a website that say day 1, day 2, etc. and would like to be able to get a paragraph show on a rollover of that link. Here is the code for the list: <ul> <li><a>Day 1</a></li> <li><a>Day 2</a></li> <li><a>Day 3</a></li> <li><a>Day 4</a></li> <li><a>Day 5</a></li> <l...
Mon Jun 11, 2007 4:53 pm
Forum: Enhancements
Topic: Idea; server list
Replies: 30
Views: 8173
What if instead of an image of a birds-eye view of the map, it would take a render of the radar set from position 0 0 0. Wouldn't that be a lot easier than all of the images?
Thu Jun 07, 2007 12:45 am
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 62880
I'd cope right around there with Win XP, on good days, i might hit an 8. Other than that, around 5-6
Wed Jun 06, 2007 1:25 am
Forum: General Map Making Discussions
Topic: portal...
Replies: 19
Views: 6154
Must we do everything for you?? teleporter BZBox_1 position 270.000000 0.000000 50.000000 size 0.560000 6.000000 20.500000 rotation 0.000000 border 2.000000 end link from BZBox_1:f to BZBox_2:f end link from BZBox_1:b to BZBox_2:b end teleporter BZBox_2 position 350.000000 80.000000 0.000000 size 0....
Tue Jun 05, 2007 7:43 pm
Forum: General Map Making Discussions
Topic: portal...
Replies: 19
Views: 6154
What they mean is to put the teleporters there first, then put the links in. This should work: teleporter position 275 0 50 rotation 180 size 1 6 20.5 border 2 end teleporter position 350 80 0 rotation 90 size 1 6 20.5 border 2 end link from 0 to 1 end link from 1 to 0 end The define object defines ...
Tue Jun 05, 2007 7:39 pm
Forum: Help: Map Making
Topic: BZedit circle
Replies: 13
Views: 3061
Have fun with that one Win, make sure you post it when you are finished.