Search found 80 matches

by Inferno
Fri Oct 28, 2005 6:45 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 36922

capt_crunch wrote:One of the formats for the tree is OBJ; does that work for Wings3D?

The model is about 8.2 MB uncompressed, which is way bigger than I had expected. Perhaps it's too complex for the map without modification.
OBJ works in wings, yes.
by Inferno
Fri Oct 28, 2005 5:53 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 36922

errrr, that's maybe too detailed.
by Inferno
Fri Oct 28, 2005 5:07 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 36922

eagle wrote: capt_crunch wrote: If you want to go with the Aztec/jungle idea, here's an image of a pyramid at Chichen Itza in the Yucatan. http://www.crystalinks.com/chichensides.jpg alrighty i will make one like that. wait, it's probably easier to do that with meshboxes in a text editor. i'll try ...
by Inferno
Fri Oct 28, 2005 4:57 pm
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 36922

lot's of good ideas, this map is going to be pretty good I think. Also in the jungle, you could have thick trees that your tank can't frive threw, but you can shoot bullets between the trees. Get what I mean...
by Inferno
Fri Oct 28, 2005 2:19 am
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 36922

bushes, I'll make small bushes, detailed and cool. Ya all can maybe make big bushes or eagle, do what BIYA originaly told ya. I also have ALOT of wings3D experience, like my gallardo for example, so yeah.
by Inferno
Thu Oct 27, 2005 4:44 pm
Forum: Map Editors
Topic: iBZEdit
Replies: 47
Views: 17198

are you planning on making this for unix or windows, anytime?
by Inferno
Thu Oct 27, 2005 3:51 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 131650

I wanted a firey name, so I went on "dictionary.com" and looked up "fire" in the thesaurus. So I came up with Inferno, how do you like it?
by Inferno
Thu Oct 27, 2005 3:24 am
Forum: Works In Progress
Topic: Wings Forest Map Project
Replies: 114
Views: 36922

As I said before, I'm in. Give me something to do BIYA.
by Inferno
Wed Oct 26, 2005 4:28 pm
Forum: Enhancements
Topic: texure denials ( add more sites )
Replies: 25
Views: 6543

JeffM2501, what about the "MOFO" servers, etc. They are aloud to do whatever they want because it's "their" server. Why can't they have whatever materials they want too? Ofcourse you would apply the same rules to this.
by Inferno
Wed Oct 26, 2005 4:21 pm
Forum: General Map Making Discussions
Topic: Wings3D
Replies: 4
Views: 1734

Red Cobra wrote: Inferno wrote: Yes to both of your questions, goto http://www.wings3d.com/ for tuts. Yea i know but i want to have a tutoorial on how to use it not how to make stuff. For example how to get a bow on the screen, rotate it, make it bigger, etc. Red Cobra I assume you meant "box." Win...
by Inferno
Wed Oct 26, 2005 4:06 pm
Forum: Players
Topic: Where are YOU from???
Replies: 220
Views: 84869

Minnesota, where the snow is. Oh and the largest lake is here too. :wink:
by Inferno
Wed Oct 26, 2005 3:56 pm
Forum: General Discussion
Topic: what hardware do you play bzflag on?
Replies: 86
Views: 27971

Here's what I'm talking about:


Image



CPU: PM 4
GFX CARD: 64mb
HD: 60gb
SCREEN: 15.1 in.
DRIVE: WR CD/DVD

Programs: BZFLAG!!


yeah, that's all I renemeber
by Inferno
Tue Oct 25, 2005 11:50 pm
Forum: General Map Making Discussions
Topic: Wings3D
Replies: 4
Views: 1734

Yes to both of your questions, goto http://www.wings3d.com/ for tuts.

Go here for a OBG to BZW converter by Jeff: http://my.bzflag.org/bb/viewtopic.php?t=2698
by Inferno
Tue Oct 25, 2005 11:02 pm
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 8407

Count me in too, that is for a group project.
by Inferno
Tue Oct 25, 2005 9:24 pm
Forum: General Map Making Discussions
Topic: Best map makers?
Replies: 22
Views: 6111

Red Cobra wrote:What did you use? Bzmap (Python) or BZedit32?
There are alot more options, I use a notepad. Soon I will be making my own perl program though.
by Inferno
Tue Oct 25, 2005 8:58 pm
Forum: General Discussion
Topic: What is the best language?
Replies: 21
Views: 7053

Python rocks, oh and perl is even better
by Inferno
Tue Oct 25, 2005 8:54 pm
Forum: Enhancements
Topic: texure denials ( add more sites )
Replies: 25
Views: 6543

yeah, good idea
by Inferno
Tue Oct 25, 2005 8:45 pm
Forum: General Map Making Discussions
Topic: Best map makers?
Replies: 22
Views: 6111

Your going to jump, but, I do it all in notepad :D
by Inferno
Tue Oct 25, 2005 8:29 pm
Forum: Works In Progress
Topic: My first map. :D
Replies: 13
Views: 5465

Cool, what are some of the new features?
by Inferno
Tue Oct 25, 2005 8:27 pm
Forum: Servers: General Discussion
Topic: Yet another Hepcat change...
Replies: 13
Views: 3285

Oh, I see. Thanks
by Inferno
Tue Oct 25, 2005 6:17 pm
Forum: Servers: General Discussion
Topic: Yet another Hepcat change...
Replies: 13
Views: 3285

yeah I'm a noob, but what is overlord?
by Inferno
Tue Oct 25, 2005 5:46 pm
Forum: General Map Making Discussions
Topic: Dream-inspired flying map
Replies: 26
Views: 8407

Nice idea, are you planning on making this?
by Inferno
Tue Oct 25, 2005 5:44 pm
Forum: Works In Progress
Topic: My first map. :D
Replies: 13
Views: 5465

A Meeteorite wrote:This looks very good! Now I just need to get a hold of BZEdit... (or wait for iBZEdit) I must say that's a very good first map and looks like the beginnings of a pro map.

When is iBZEdit coming out, I thought they had stopped the BZEdit project?
by Inferno
Tue Oct 25, 2005 5:34 pm
Forum: Works In Progress
Topic: Valcanic map
Replies: 6
Views: 3489

OK, how do I set moving textures try this #make a textureMatrex: texturematrix name texmat_1 shift 90 0 end #make a material: material name lava texture clouds texmat texmat_1 diffuse 0 0 0 1 emission 0 0 0 0 end #apply to meshbox: meshbox matref lava position 0 0 0 size 10 10 10 end I hope this he...
by Inferno
Tue Oct 25, 2005 5:22 pm
Forum: Servers: General Discussion
Topic: Yet another Hepcat change...
Replies: 13
Views: 3285

COOL, I'll see if I cantt try out your server sometime.