Search found 318 matches

by zaphod
Thu Feb 11, 2010 11:48 am
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 4507

my bzf-wish

it would be ::: one week all GM and laser sniping style maps offline! back to the good old "mano a mano" fights we used to have! facing your opponent while fighting ::: not hiding! i am afraid the camping&sniping style ruins the game and drives off many players .....?! so one week ::: thats my wish! .
by zaphod
Mon Jan 25, 2010 10:22 am
Forum: Help: Source Code / Compiling / Development
Topic: Problem building on Ubuntu
Replies: 5
Views: 1753

Re: Problem building on Ubuntu

maybe that helps you or new Ubuntu compilers to get a BZFlag-Server running. this were the steps i had to go through on a newly installed UBUNTU 9.10 (i only compiled BZFlag server though ::: for the client it might need more libs to be added?!). >what you need aptitude install autoconf aptitude ins...
by zaphod
Sat Jan 23, 2010 8:20 am
Forum: Map releases
Topic: Jink CTF
Replies: 8
Views: 1391

Re: Jink CTF

i like it!!! good job!!!



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by zaphod
Fri Jan 22, 2010 5:33 pm
Forum: Screenshots & Artwork
Topic: Map:Rendering
Replies: 3
Views: 1425

Re: Map:Rendering

its done in "Bryce" ::: very affordable but powerful 3D app!
by zaphod
Tue Jan 05, 2010 10:59 am
Forum: Help: Map Making
Topic: Simple texcoord variant?
Replies: 7
Views: 1428

Re: Simple texcoord variant?

what helped me was using "Google SketchUp" to size and place the image ("right click" > Texture > Position) and with modeltool to convert it to a bzw file ....
(let me know if i could give you a hand?!)
by zaphod
Tue Jan 05, 2010 9:26 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling from SVN - cant enable sharing
Replies: 8
Views: 1958

Re: Compiling from SVN - cant enable sharing

the undefined-references to ::: dlsym dlclose dlerror dlopen ::: were new (checking all my useless attempts i saved)!

a simple reinstall of "libdb-devel" did the job!
all works fine now (including the plugins)!
ohhh boy ::: sometimes its just weird!
by zaphod
Mon Jan 04, 2010 8:11 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling from SVN - cant enable sharing
Replies: 8
Views: 1958

Re: Compiling from SVN - cant enable sharing

;-) always worked on debian ::: but i got at least no errore launching ./configure on ubuntu! but still no plugins! the errors although are better defined . . . bzfsPlugins.o: In function `getPluginVersion(void*)': /bzflag/src/bzfs/bzfsPlugins.cxx:174: undefined reference to `dlsym' bzfsPlugins.o: I...
by zaphod
Mon Jan 04, 2010 2:38 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling from SVN - cant enable sharing
Replies: 8
Views: 1958

Re: Compiling from SVN - cant enable sharing

less lucky here! libtool --version ltmain.sh (GNU libtool) 2.2.6 everything compiles fine ( except plugins! ) and therefore getting the same errors as Grans when connecting to a server: /listplugins > Unknown command but ::: ./configure --enable-shared --enable-plugins --disable-client --enable-bzad...
by zaphod
Wed Dec 16, 2009 10:33 am
Forum: Map releases
Topic: z Best Of z 2009
Replies: 7
Views: 2597

Re: z Best Of z 2009

thx for your comments!
(the "x-mas themed" was just an excuse for the fancy coloring ::: but it needed some differentiation for a better overview and showing the elements i used from the other maps )

i was trying to vamp up the screenies with rendering the map as an obj-file :roll:



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by zaphod
Wed Dec 16, 2009 9:39 am
Forum: Screenshots & Artwork
Topic: Map:Rendering
Replies: 3
Views: 1425

Map:Rendering

you folks all know the command "/saveworld -o mapname.obj" ::: right?

locate and open the saved file in a 3D app ::: add some lights, find a nice point of view, start rendering and you'll get something like this!



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by zaphod
Sun Dec 13, 2009 4:59 pm
Forum: Map releases
Topic: z Best Of z 2009
Replies: 7
Views: 2597

z Best Of z 2009

almost x-mas and 2010 rolling in ::: time for a review 2009. my way was to fuse some "successful" maps i made this year into a single one ::: taking bits and parts of DuPi, OCut, PiCo Bello and CrissCross and combining them into a single CTF, 2 shots and non-jumping map. adding some fancy colors (it...
by zaphod
Mon Nov 30, 2009 9:36 am
Forum: Prefabs and Map Objects
Topic: passbox to pass team flags in a nojumping map.
Replies: 7
Views: 3340

Re: passbox to pass team flags in a nojumping map.

adds tactical possibilities for team-play ::: that simple ;-)



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by zaphod
Sun Nov 29, 2009 9:50 am
Forum: Map releases
Topic: Elusion FFA
Replies: 1
Views: 668

Re: Elusion FFA

very nice with a strong and simple concept behind! i like it ;-)
up&running at 001.bzflag.fr:5162



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by zaphod
Thu Nov 26, 2009 5:23 pm
Forum: Prefabs and Map Objects
Topic: passbox to pass team flags in a nojumping map.
Replies: 7
Views: 3340

Re: passbox to pass team flags in a nojumping map.

sometimes solutions are that easy! ;)
boy i spent time to figure that out and only got the solution with the maxBumpHeight to drop it over a pyramid (PiCo Bello 001.bzflag.fr:5144)!
thats much better ahs3 and thx for sharing!!!!


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by zaphod
Wed Nov 25, 2009 1:16 pm
Forum: Plug-in Releases
Topic: Turret Plugin Release
Replies: 26
Views: 10162

Re: Turret Plugin Release

I need a little help to set up a turret-tower in the center of the map where a player can use it to shoot around 360° and downwards. problems i have so far ::: when i set the turretWeapon on top of the player ::: he gets shot! when i set the turretWeapon below the player ::: he gets shot! so i guess...
by zaphod
Wed Nov 25, 2009 9:26 am
Forum: Map releases
Topic: Lopsy CTF
Replies: 3
Views: 1435

Re: Lopsy CTF

i loved it the second i played it!
up&running in europe at 001.bzflag.fr:5161 as
LOPSY ::: partially random ::: by ahs3
THX ahs3 for an other great map!




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by zaphod
Wed Nov 25, 2009 9:12 am
Forum: Plug-in Releases
Topic: Capture the Base
Replies: 9
Views: 2919

Re: Capture the Base

Good job (as usual)!
neat idea and creates many new map ideas and strategies to use it!
looking forward to use it soon ;-)



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by zaphod
Mon Nov 09, 2009 5:55 pm
Forum: Map releases
Topic: HIXATI: HIX/DUCATI mixed styles
Replies: 3
Views: 862

Re: HIXATI: HIX/DUCATI mixed styles

up in Europe too ::: 001.bzflag.fr:5143 > Rogues only! 001.bzflag.fr:5186 > 2Team CTF although i was just digging out an old version of mine which is a bit different! (uses maxBumpHeight to drive up the bases which are at the long sides, pyramids underneath to drop flag to center and octagons to "fi...
by zaphod
Wed Oct 07, 2009 7:32 am
Forum: General Map Making Discussions
Topic: Football Map ideas
Replies: 13
Views: 2235

Re: Football Map ideas

i think this idea opens up a whole new style to bzflag with the need for some serious team-play! i started a while ago a thread in the "Enhancements" section ::: pass team-flag to player which is basically about the REAL football (that you guys call soccer ;-) ) and using a flag as ball that you cou...
by zaphod
Tue Oct 06, 2009 1:25 pm
Forum: Help: Server Setup and Administration
Topic: timestamp & logging
Replies: 2
Views: 1125

timestamp & logging

hi tanks with some new scripting to run some servers i screwed up the timestamps in the logfiles! some weird coding replaces the time and date entries now: starting bzfs with: bzadmin callsign@server:port 1>>log.txt 2>&1 i get: [1;24r[18;1H*** 'bzflag.fr' joined the game as Observer with: bzadmin -u...
by zaphod
Tue Sep 29, 2009 11:31 am
Forum: Map releases
Topic: SimpleCTF
Replies: 3
Views: 767

Re: SimpleCTF

yes ::: looks good! i like very much the simplicity of it! less is often more ;-) good job on that one!

just a suggestion ::: try to place and adjust the angles of the pyramids in the center, so you can reach up to the blocks with some well aimed rico-shots!?



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by zaphod
Thu Sep 24, 2009 5:20 pm
Forum: Help: Map Making
Topic: scripting to create a random map which is not random
Replies: 6
Views: 1221

Re: scripting to create a random map which is not random

well ::: Jefenry did it!!!! with all the difficulties and keeping the same layout and style ::: he made it work! big problem (in my point of view as a non-programmer) was to keep a range of sizes to certain elements in the map and that they don't intersect with others ::: he made it work! good job a...
by zaphod
Wed Sep 23, 2009 9:49 am
Forum: Help: Map Making
Topic: scripting to create a random map which is not random
Replies: 6
Views: 1221

Re: scripting to create a random map which is not random

BIG thanks for your help guys!
especially to Jefenry and sigonasr2 for offering their help!
it works!

what a great community bzflag is!



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by zaphod
Tue Sep 22, 2009 7:24 am
Forum: Help: Map Making
Topic: scripting to create a random map which is not random
Replies: 6
Views: 1221

Re: scripting to create a random map which is not random

thx ::: good hint! looks good what the Purple Panzer did! unfortunately: ... I use Microsoft Visual Basic for the scripting, running on Windows. One reason I've chosen to send this out now is that Microsoft has made "Visual Basic Express" availabel * for free * - so anyone may grab a copy and try it...
by zaphod
Sun Sep 20, 2009 3:22 pm
Forum: Help: Map Making
Topic: scripting to create a random map which is not random
Replies: 6
Views: 1221

scripting to create a random map which is not random

I would very appreciate the help of a scripting-wizard, who could find a solution to write a script that creates a random world/map based on the layout of the DuPi map ... (001.bzflag.fr:5140) DuPi is set-up with 4 diagonals crossing out from the center, made of small boxes and pyramids with differe...