Search found 314 matches

by LouMan
Tue Jul 12, 2005 12:34 am
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 7515

Thanks trepan - I see it on the list, but I cannot connect for some reason :(
by LouMan
Mon Jul 11, 2005 8:43 pm
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 7515

It shouldn't - they are just textures.
by LouMan
Mon Jul 11, 2005 8:26 pm
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 7515

Coming soon - Revision 1

Attached is a screenshot from my modeler - window textures will soon be a part of this map if all goes well.
by LouMan
Sun Jul 10, 2005 9:46 pm
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 7515

I have thought about rabbit chase (actually, it was my first thought) - perhaps I will run it as such in the near future. Or maybe someone else will host it as rabbit chase... :wink:
by LouMan
Sun Jul 10, 2005 4:18 pm
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 7515

Thanks for the compliments! I used the texture red_basetop.png for the manhole covers (UV mapped to fit, and colored). By the way, I have removed the limits on the radar so that the whole map can be seen. I originally thought that it might be a good idea to limit the range of the radar, but it seems...
by LouMan
Sun Jul 10, 2005 3:27 am
Forum: Map releases
Topic: Metropolis
Replies: 26
Views: 7515

Metropolis

Attached is the bzw file and screenshots for a map I just released called Metropolis. It is a city layout with underground sewers, currently in beta test on louman.homelinux.net:5154.
by LouMan
Fri Jul 08, 2005 3:32 am
Forum: Map releases
Topic: "House-to-House" becomes "Rat City"
Replies: 7
Views: 2221

The correct definition for the transparent pyramid should be: meshpyr position 360 -360 5 size 100 100 100 drivethrough matref ClearPyr end Note that I made it drivethrough instead of shootthrough - there was no way to get inside otherwise. I also changed the world size to 750 (which is actually 150...
by LouMan
Thu Jul 07, 2005 3:26 am
Forum: Help: Map Making
Topic: Map Problems
Replies: 6
Views: 2212

Did you attach the correct .bzw file? When I run it, all of the sides appear to be ok, and the crosses are textured with brick instead of the teleporter material as shown in your screenie (see attached). I also did not see any sign of your jump pads. By the way, I generally define my own meshes usin...
by LouMan
Thu Jul 07, 2005 12:05 am
Forum: Map releases
Topic: "House-to-House", new map by Gerbil!
Replies: 10
Views: 2928

Haus-zum-Haus

Gerbil, I set it up to host on my server, but I found some issues with the map when I played it. First, you were right - very heavy on the video card, I was down to around 30 fps, which is very slow for me (I am running a nvidia 5500 video card that normally gets around 60+). Also, the caution textu...
by LouMan
Mon Jul 04, 2005 10:27 pm
Forum: Screenshots & Artwork
Topic: bridges lightshow
Replies: 14
Views: 5727

The server (currently) for the Bridges map is louman.homelinux.net:5154. Thumper also has it on rotation with other maps at his norang.ca servers.
by LouMan
Sun Jul 03, 2005 2:11 am
Forum: Help: Map Making
Topic: map won't work on my server
Replies: 3
Views: 1450

What is the command you are issuing to bzfs? bzfs -conf "[path]\tester.conf"? If the filename for your conf is tester.conf.txt, you may want to remove the .txt extension from the filename. Also, if you add -dd to your .conf file, you should see more detail as to status of bzfs. It may poin...
by LouMan
Wed Jun 29, 2005 5:09 pm
Forum: Screenshots & Artwork
Topic: bridges lightshow
Replies: 14
Views: 5727

lol, great shot of me being blown up by laser - ouch :wink:

http://www.geocities.com/penguinix1/bridges3.PNG

Thanks for the post penguinix!
by LouMan
Tue Jun 28, 2005 7:49 pm
Forum: Map releases
Topic: Bridges Map Available For Hosting
Replies: 20
Views: 6844

Okay, I have lowered my flag blocking plane an it seems to be working. Please let me know if there are any more issues :) Thanks!

(BTW - I have forwarded the new bzw file to Thumper for update at norang - not sure when he'll get to it...)
by LouMan
Tue Jun 28, 2005 7:33 pm
Forum: Map releases
Topic: Bridges Map Available For Hosting
Replies: 20
Views: 6844

It is being hosted at louman.homlinux.net:5154 right now. Grumbler - thanks for the info - I think I know how to fix this issue now. I placed an invisible plane (drivethrough) just above the peak of the bunker to prevent the team flag drops; evidently I need to place it at the same level as the lowe...
by LouMan
Tue Jun 28, 2005 1:04 am
Forum: Map releases
Topic: Bridges Map Available For Hosting
Replies: 20
Views: 6844

Not sure what you are describing- your tank got stuck? If so, this is entirely possible above the bunker due to the sharp angles of the geometry. If so, your solution was correct - hit "del" :( By the way, thanks to penguinix for the attached screenshot demonstrating the funky lasers :wink:
by LouMan
Mon Jun 27, 2005 7:47 pm
Forum: Map releases
Topic: Bridges Map Available For Hosting
Replies: 20
Views: 6844

It should not be possible to get the team flags in the bunker with the most current version of the map :wink:
by LouMan
Mon Jun 27, 2005 3:05 am
Forum: Map releases
Topic: Bridges Map Available For Hosting
Replies: 20
Views: 6844

Flags inside mountain

Found the problem with the flags - in the original Bridges map, I had an inside coordinate defined for the mountain that I forgot to transfer to revision. Attached is corrected map. :oops:
by LouMan
Sat Jun 25, 2005 12:22 pm
Forum: Map releases
Topic: Bridges Map Available For Hosting
Replies: 20
Views: 6844

Uh, no, not a feature. Any idea on how it got there (circumstances of the player that dropped it)? This is the first I have heard of a team flag on the ground.
by LouMan
Fri Jun 24, 2005 7:49 pm
Forum: Map releases
Topic: Bridges Map Available For Hosting
Replies: 20
Views: 6844

Bridges Revision 3

Attached is Revision 3 of Bridges map. Changes due to player requests/comments: - Reduced size of 'slots' in upper buildings to prevent escape, but still allow shots from GM and laser. - Altered mountain geometry to prevent access to upper buildings by jumping from just below the buildings through t...
by LouMan
Wed Jun 22, 2005 7:21 pm
Forum: Map releases
Topic: Island Hopping Map & Screenshots
Replies: 21
Views: 6494

Island Hopping Map Revision 6.1

Attached is the latest revision Island Hopping map (R6.1). I discovered that a few of the polygons in the original map were not defined correctly and were not being displayed in the newer versions of BZFLag. This has been corrected in the new version, as well as cleaner texture mapping/smoothing for...
by LouMan
Tue Jun 21, 2005 2:54 am
Forum: Map releases
Topic: LegoLand Released
Replies: 41
Views: 11042

LegoLand Version 3

Attached is revision 3 of the LegoLand map. After some advice from trepan and TD-Linux (thank you, BTW) I have managed to manipulate the .png and .bzw files so that there are not so many textures to download. The revised map now only requires 15 file downloads (used to be 91) and only 15k of data (u...
by LouMan
Sun Jun 19, 2005 3:04 am
Forum: Map releases
Topic: LegoLand Released
Replies: 41
Views: 11042

I have run across the same issue - the textures aren't missing, they weren't all downloaded. I am assuming you are running a windows client like me; I think it's a bug with the client. I have found the following remedy for the time being: If you are missing a few textures after downloading, go to th...
by LouMan
Sat Jun 18, 2005 1:32 am
Forum: General Discussion
Topic: Voices for jeff
Replies: 5
Views: 1754

The sounds included in the data folder sound similar (ahem) :wink: to Unreal Tournament taunts, etc. Can these be used yet? If so, how?
by LouMan
Sat Jun 18, 2005 1:30 am
Forum: Map releases
Topic: LegoLand Released
Replies: 41
Views: 11042

LegoLand Revision 2

Attached is Revision 2 of the LegoLand map. The only change from Revision 1 is moving Lego conveyors along the outside edges of the map (similar to Columns and Rivers, if anyone remembers that one :wink: ) See screenshot for visual, but is best seen in motion on louman.homelinux.net:5154. Again, ple...
by LouMan
Thu Jun 16, 2005 1:53 am
Forum: Map releases
Topic: LegoLand Released
Replies: 41
Views: 11042

Absolutely - that's why I post my maps. Thanks! :)