Search found 314 matches

by LouMan
Wed Mar 09, 2005 10:26 pm
Forum: Map releases
Topic: Some 2.0 Maps, with new: Caution CTF and Bunnyhole maps!
Replies: 11
Views: 3312

Sorry

Sorry - i now see the word "downloaded" in your original post - i thought that you were claiming to have created all the maps. Sorry again. :oops:
by LouMan
Wed Mar 09, 2005 10:25 pm
Forum: Map releases
Topic: Some 2.0 Maps, with new: Caution CTF and Bunnyhole maps!
Replies: 11
Views: 3312

Maps

uh, for that matter, "mountain" looks familiar too - please do not take credit for my maps. :evil:
by LouMan
Wed Mar 09, 2005 10:23 pm
Forum: Map releases
Topic: Some 2.0 Maps, with new: Caution CTF and Bunnyhole maps!
Replies: 11
Views: 3312

Maps

Uh, "rivers" looks kind of familiar - thanks for the credit. :evil:
by LouMan
Tue Mar 08, 2005 3:05 am
Forum: Map releases
Topic: Columns & Rivers and Time Trial Available for Hosting
Replies: 33
Views: 7904

Time Trial Map

spldart - been to your server - looks great! Thanks for the kudos!
by LouMan
Tue Mar 01, 2005 10:33 pm
Forum: Map releases
Topic: Columns & Rivers and Time Trial Available for Hosting
Replies: 33
Views: 7904

Map Hosting

If you do host 1 of the maps, I'll continue to host the other (whichever one you don't host). Thanks! :D
by LouMan
Tue Mar 01, 2005 2:29 am
Forum: Map releases
Topic: Columns & Rivers and Time Trial Available for Hosting
Replies: 33
Views: 7904

Time Trial Settings, etc.

Be careful with inertia settings - for some reason, grabbing a momentum flag on the track causes a wild, uncontrolled spinning reaction. Also, the maps are running right now on my server (louman.homelunix.net and louman.homelinux.net:5150). Although I have a decent connection (cable modem with 256k ...
by LouMan
Mon Feb 28, 2005 11:37 pm
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 31672

Oops, forgot world variables

Very sorry, forgot to add world variables to make the maps playable. I should read the rules a little more carefully :oops: Can you, please, please change the maps currently running on contest with these?
by LouMan
Mon Feb 28, 2005 8:40 pm
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 31672

Time Trial Submission

For the contest, Time Trial map and screenshot are attached.
by LouMan
Mon Feb 28, 2005 8:37 pm
Forum: General Map Making Discussions
Topic: Hepcat Map Contest
Replies: 111
Views: 31672

Submission - Columns & Rivers

For the contest, Columns & Rivers is attached, with screenshot.
by LouMan
Mon Feb 28, 2005 10:43 am
Forum: Map releases
Topic: Columns & Rivers and Time Trial Available for Hosting
Replies: 33
Views: 7904

Map Release

One last note - if the map is used on a server, please give LouMan credit for the map on the public message for the server. It would be greatly appreciated :wink:
by LouMan
Sun Feb 27, 2005 4:18 pm
Forum: Map releases
Topic: Columns & Rivers and Time Trial Available for Hosting
Replies: 33
Views: 7904

Screenshots

Here are a couple screenshots.
by LouMan
Sun Feb 27, 2005 4:48 am
Forum: Map releases
Topic: Columns & Rivers and Time Trial Available for Hosting
Replies: 33
Views: 7904

Columns & Rivers and Time Trial Available for Hosting

Columns & Rivers and Time Trial are attached for hosting purposes. My server is not as fast as I would like, and I would prefer to see these hosted on better connections. The map files are fairly well commented as far as the meshes and map build. If you use these, please send a /report on one of my ...
by LouMan
Mon Jan 31, 2005 11:47 am
Forum: Help: Map Making
Topic: Lighting issue with scaled meshes
Replies: 3
Views: 2732

Am I to understand that this problem cannot be corrected at this time :( ? Thanks for your help - it is really appreciated!
by LouMan
Mon Jan 31, 2005 3:30 am
Forum: Help: Map Making
Topic: Lighting issue with scaled meshes
Replies: 3
Views: 2732

Lighting issue with scaled meshes

Does anyone know why I am having lighting issues with a custom mesh, scaled larger? A tank shot fired lengthwise across the top or side of the scaled mesh will not be reflected correctly - only on the corners. I have noticed that the problem is not apparent with object (face) sizes <= 10 m. Attached...