Search found 180 matches

by Red Cobra
Sun Apr 01, 2007 2:05 pm
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 45326

anomaly wrote:Red Cobra, take a look at the warzone site, they have announced the merger too. If its an April fools joke, everyone is in on it but us. lol.
lol. By the way what's warzone's website. I'm sorry to say, i've never heard of the game. :D
by Red Cobra
Sun Apr 01, 2007 1:59 pm
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 45326

Cobra, have you ever talked to the bzflg developers? These guys are nuts. They sleep, eat, and breath code. I doubt they leave their computers for more than 1 hour at a time. I cant believe you doubt these guys who work so hard for you to have fun. Besides as far as i know, Gran isnt a bzflag devel...
by Red Cobra
Sun Apr 01, 2007 1:49 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: BZFlag on an Intel Macintosh
Replies: 32
Views: 15085

Hey Win XP. The reason why it might not be working is because your callsiign is win xp and you are a microsoft kind of gye. Now using a mac? :D
by Red Cobra
Sun Apr 01, 2007 1:28 pm
Forum: Game Releases and Versions
Topic: BZFlag merger with WarZone (WZFlag)
Replies: 74
Views: 45326

I hate to say it gyes, but come on, do you really believe they are merging the two? Do you know how much code they have too write to do that? That would probably take a year. And what are the chances of them announcing it on April 1st? Games just don't merge like that.
by Red Cobra
Sun Apr 01, 2007 1:09 am
Forum: Prefabs and Map Objects
Topic: Dead tank
Replies: 24
Views: 14950

JeffM2501 wrote:modeling? that looks just like the obj tank, and a mesh pyramid with a fire texture.....


Im not too sure, but I don't think that looks like the actual tank used in the game. :D He also had to make the turret smashed up.
by Red Cobra
Sun Apr 01, 2007 12:58 am
Forum: Works In Progress
Topic: Jefenry's First Map
Replies: 7
Views: 3476

papercut wrote:Looks pretty neat. How do you get to the different levels of the castles? Teleporters?

If you look inside, the upper level is smaller than the lower one so you can jump from on to the other.


Nice map by the way. I actually like it better than DW's. His is too crouded and confusing. Good job!
by Red Cobra
Sun Apr 01, 2007 12:05 am
Forum: Works In Progress
Topic: D-Day Invasion
Replies: 71
Views: 21211

So this is still going to be a climb-up-the-hill map? May I make a suggestion?: maybe you could make it so the tanks drive actually on the water. You make it so the water is see-through so you can see the sea floor. On opposite side of the map from the land, on the water, I think you should make the...
by Red Cobra
Sat Mar 31, 2007 11:52 pm
Forum: Map releases
Topic: ducktape's FFaX
Replies: 10
Views: 2503

Much better Ducky. Idea: Maybe you could make it CTF and replace the "house" looking thing into a base, take out the tele. I think that would be a pretty fun map in CTF. Good job though.
by Red Cobra
Sat Mar 31, 2007 11:45 pm
Forum: Screenshots & Artwork
Topic: team flags
Replies: 17
Views: 7225

Yea, all you have to do is change your picture around in your data folder. It's pretty easy. :D
by Red Cobra
Thu Mar 29, 2007 11:34 pm
Forum: Map releases
Topic: R3laX's Map - H1X
Replies: 6
Views: 2031

Looks sorta like GU, but GU has a lot more stuff in it. Good job in terms of thinking bout rico.
by Red Cobra
Thu Mar 29, 2007 11:32 pm
Forum: Map releases
Topic: Perpendicular
Replies: 9
Views: 2639

I might sound a little stupid for asking this, but how did you get it so the world was perpendicular?
by Red Cobra
Thu Mar 29, 2007 11:29 pm
Forum: Map releases
Topic: ducktape's FFaX
Replies: 10
Views: 2503

Umm not to be too negative, cause I'm not that good of a mapmaker myself, but as a player, its a little plain. I like your intense CTF MUCH better. :)
by Red Cobra
Sun Mar 25, 2007 3:14 pm
Forum: Prefabs and Map Objects
Topic: Dead tank
Replies: 24
Views: 14950

That's awsome me1! Great job. I wish I could be a modeler like that. :D

Thanks for the screenie.
by Red Cobra
Sun Mar 25, 2007 1:09 am
Forum: Prefabs and Map Objects
Topic: Dead tank
Replies: 24
Views: 14950

Screenie's please. :D
by Red Cobra
Sat Mar 24, 2007 1:37 am
Forum: General Discussion
Topic: Percentages on rabbit hunt
Replies: 5
Views: 2897

I've always though they count for how long you've been the rabbit for. That's a very common misconception that leads to some incredibly annoying tendencies for players in rabbit hunt games. Time has ZERO bearing over your score at all. As the rabbit, you don't get anything unless you kill people. I...
by Red Cobra
Sat Mar 24, 2007 1:32 am
Forum: Screenshots & Artwork
Topic: Siggy
Replies: 20
Views: 6916

Awsome job in photoshop lego! I wish I was that good. I like the second one the best. As viciouse said I think the 3rd one is a lil to bright.




RC
by Red Cobra
Tue Mar 20, 2007 1:02 am
Forum: Map releases
Topic: GM Tower
Replies: 8
Views: 2406

Screenshots are nice. :D
by Red Cobra
Mon Mar 19, 2007 9:54 pm
Forum: Enhancements
Topic: Explosion delay
Replies: 9
Views: 2833

Good point. The only problem with that would be that it might use up some bandwith. Plus it kinda effects gameplay. (And when I say kinda, I meen kinda) When you shoot someone off of a rico, and you can't see them, you want to know if you killed them or not. Now you could always look at your map, bu...
by Red Cobra
Sat Mar 17, 2007 6:34 pm
Forum: Help: Server Setup and Administration
Topic: Hoster?
Replies: 3
Views: 2189

Oh. My bad. :D
by Red Cobra
Sat Mar 17, 2007 6:09 pm
Forum: Map releases
Topic: Intense CTF
Replies: 20
Views: 4350

accually, the jump velocity was changed, and otherwise you couldn't get anywhere except for the ground. :P I couldn't setteh jump velocity any lower. Yea I know. That's the only problem with the map. Everything is a little to high. If it was a little lower than you would be able to set the jump vel...
by Red Cobra
Sat Mar 17, 2007 2:53 pm
Forum: Help: Server Setup and Administration
Topic: Hoster?
Replies: 3
Views: 2189

If i'm not mistaken, me1 is hosting the intense CTF here: metec.servegame.org:5154
by Red Cobra
Sat Mar 17, 2007 1:43 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Please help me get BZF to work properly
Replies: 3
Views: 1884

Have you been running other programs while playing bzflag? That makes it lag if you have other programs running at the same time. Also do you have it set so the input is auto or keyboard? I know when I play I use the keyboard and it continues to make keyboard movements and it messes up the way my ta...
by Red Cobra
Sat Mar 17, 2007 1:36 pm
Forum: Map releases
Topic: Intense CTF
Replies: 20
Views: 4350

Very nice map ducktape. I was just playing it.

At first I thought there wasn't enough gravity and the tanks were going to fast. But, then I got used to it and now i've mastered the map.

Very nice map. I really like it. It really is intense.


RC
by Red Cobra
Tue Mar 13, 2007 8:26 pm
Forum: Servers: General Discussion
Topic: MissleWar in a 3rd Version!
Replies: 56
Views: 16987

Keep the new platforms. Make the pyramids solid. (Not drive-through, not shoot-through) Make the base entrances drive-through from BOTH sides (but just inside is fine), and make it not shoot-through from either side. No more laser camping from there. I vote in favour of TangenT s idea! Although im ...
by Red Cobra
Tue Mar 13, 2007 12:13 am
Forum: Map releases
Topic: Arrow CTF
Replies: 9
Views: 2658

Grace F wrote:That looks really good :D

BTW, what is Arrows242?


A map. Made by me1.