Search found 56 matches
- Tue Jun 07, 2005 2:50 am
- Forum: Enhancements
- Topic: Optional bad flags
- Replies: 6
- Views: 2301
- Tue Jun 07, 2005 2:47 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: "Silenced all mesages"
- Replies: 6
- Views: 2083
- Sat Jun 04, 2005 6:05 pm
- Forum: Servers: General Discussion
- Topic: Hepcat down?
- Replies: 16
- Views: 6174
Hepcat down?
Has anyone noticed that Hepcat.org is down? Does anyone know why or when it might be back up?
- Sat Jun 04, 2005 3:45 am
- Forum: General Discussion
- Topic: 0.bladica.com permanently down.
- Replies: 14
- Views: 6031
Neat. It's pretty scary how you met the guy, but no one will probably hear from him ever again (unless you got some type of contact info). Funny how the features I like best are the ones you put in. I don't know what the map would be without the pyramid and the shield. You can cover another corridor...
- Fri Jun 03, 2005 11:45 pm
- Forum: General Discussion
- Topic: 0.bladica.com permanently down.
- Replies: 14
- Views: 6031
Wow. Sorry to hear that was happening. I can imagine your surprise when you got the broadband bill! 0.bladica.com has been one of my most favorite servers recently. Sorry to hear it's going down. However, please post here, or send to someone by e-mail, the world, config file, variables, and any othe...
- Thu May 26, 2005 4:43 pm
- Forum: Servers: General Discussion
- Topic: 69.148.87.81:5154 Dallas TX
- Replies: 0
- Views: 1015
69.148.87.81:5154 Dallas TX
Elem3nt's Serv3r: FFA 6 Shot COLLABORATOR 1 Map ~~~~~~~~~~~~~~~~~ Server Admins: Elem3nt BinarySpike A Meteorite RPG Server Cops: ^Sharpshooter^ ~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~ Server Setup: +200 Flags, ~20 bad 6 Shots (-ms 6) 10 of each team (rogue, blue, etc.)(-mp 10,10,10,10,10) Collaborator ...
- Wed May 25, 2005 6:58 pm
- Forum: Servers: General Discussion
- Topic: Server Bug - All players drop flag on new player spawn
- Replies: 8
- Views: 3700
- Wed May 25, 2005 3:24 pm
- Forum: Servers: General Discussion
- Topic: Server Bug - All players drop flag on new player spawn
- Replies: 8
- Views: 3700
Ah.. those are some good ideas. Yes I had a very large badwords file (~50kb) I'll try turning that off and seeing how that runs. Yes it's a rather complex map. Check it out here (Collaborator 1). It's not a 2.0 map, but it still has alot of objects. I might try reducing the number of shots, flags, e...
- Wed May 25, 2005 5:16 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: screenshots
- Replies: 8
- Views: 2612
- Wed May 25, 2005 5:16 am
- Forum: Servers: General Discussion
- Topic: Server Bug - All players drop flag on new player spawn
- Replies: 8
- Views: 3700
After a talk on the server with /dev/explodingtank, I found the problem. When a new player joins, the CPU on the server goes to 100% just trying to PM him the -srvmsg. Meanwhile, it can't keep up with everyone else, so everyone goes [nr] and loses their flag. Solution: either upgrade to better hardw...
- Wed May 25, 2005 2:16 am
- Forum: Servers: General Discussion
- Topic: Server Bug - All players drop flag on new player spawn
- Replies: 8
- Views: 3700
- Tue May 24, 2005 5:49 pm
- Forum: Servers: General Discussion
- Topic: Server Bug - All players drop flag on new player spawn
- Replies: 8
- Views: 3700
Server Bug - All players drop flag on new player spawn
Hi all, I am experimenting with a server running Ubuntu Linux. It's only 233 MHz, so you might want to take that into consideration. My problem is that when a new player joins, when he spawns all existing players drop their flags. It doesn't happen when the player spawns again. The server has had a ...
- Tue May 24, 2005 3:14 pm
- Forum: Servers: General Discussion
- Topic: Server Guide
- Replies: 20
- Views: 10038
- Mon May 23, 2005 4:35 am
- Forum: Map releases
- Topic: Urban Combat According to RPG
- Replies: 20
- Views: 5047
Alright, the server is now reflecting the changes made in Rev. 2. ~~~~ Talking to some of the players, a couple of complaints that came up were that: 1. The curbs are a little annoying b/c you have to jump over them to continue traveling 2. You can't jump while on the yellow stripe in the road Just ...
- Sun May 22, 2005 3:59 pm
- Forum: Map releases
- Topic: Urban Combat According to RPG
- Replies: 20
- Views: 5047
Temporary server up
Server is up@ 69.148.87.81:5154 (look for it in the public list). It's only 233 MHz, so you might experience some slowness/lag. I'm in a hurry right now, so I'll get back to you with more details later.
- Tue May 10, 2005 3:41 am
- Forum: Screenshots & Artwork
- Topic: Profanity is not advised on my servers - or else!
- Replies: 20
- Views: 8718
- Fri May 06, 2005 4:51 am
- Forum: Servers: General Discussion
- Topic: Getting server on public list
- Replies: 5
- Views: 1915
- Thu May 05, 2005 2:26 pm
- Forum: General Discussion
- Topic: Radar in center?
- Replies: 4
- Views: 1977
- Thu Apr 28, 2005 3:34 pm
- Forum: Servers: General Discussion
- Topic: How do I get the BzFs Logfiles?
- Replies: 4
- Views: 2457
- Thu Apr 28, 2005 12:50 am
- Forum: Servers: General Discussion
- Topic: Signs of player disconnection in BZFS Log file?
- Replies: 3
- Views: 1752
Signs of player disconnection in BZFS Log file?
Hey all, When I run a server, the command line usually randomly reports sequences like these: Player [1] accept() from 217.157.132.92:25631 on 1816 Player [1] removed at 2005-04-27 19:26:45: Disconnected Player [1] accept() from 217.157.132.92:25884 on 1816 Player [1] removed at 2005-04-27 19:28:47:...
- Wed Apr 27, 2005 11:31 pm
- Forum: Servers: General Discussion
- Topic: How do I get the BzFs Logfiles?
- Replies: 4
- Views: 2457
Thanks, but I still cant get it to work. All I get is this.
This is my .bat file.
I still get no different results by adding -d -d.
Thanks for your help!
Any ideas?
This is my .bat file.
Code: Select all
set BZFSPROGRAM="H:\program files\BZFlag2.0.2\bzfs.exe"
%BZFSPROGRAM% -conf config_testing.txt
pause
Thanks for your help!
Any ideas?
- Fri Apr 22, 2005 4:16 am
- Forum: Servers: General Discussion
- Topic: How do I get the BzFs Logfiles?
- Replies: 4
- Views: 2457
How do I get the BzFs Logfiles?
Hello, I was wondering how to record bzflag logfiles when running a server. I launch the server with a .bat file that looks somewhat like this. set BZFSPROGRAM="H:\program files\BZFlag2.0.2\bzfs.exe" %BZFSPROGRAM% -conf myconfig.txt>>log.txt pause I can still log on the server, but the com...
- Sun Apr 03, 2005 3:06 pm
- Forum: Enhancements
- Topic: New Game Mode Ideas...
- Replies: 10
- Views: 3538
3. SuperRabbit hunt Like regular rabbit hunt, except the rabbit does not show on screen (CL) and/or radar (ST), is tiny/narrow and has GM... [/quote[ How are you supposed to kill the rabbit, then? 4. Mazes Everyone starts at the same point at the same time and it is a race to get out of the maze. N...
- Sun Mar 27, 2005 3:43 am
- Forum: General Discussion
- Topic: Do u like to be able to go throug other tanks?
- Replies: 25
- Views: 9108
Nah, I think it boils down to a basic issue of clipping. If you can't go through buildings, why should you be able to go through tanks? Name me another [current] FPS that allows you to clip through players. The developers were obviously concerned with realism when they decided that you should see ex...
- Sun Mar 20, 2005 3:35 am
- Forum: General Discussion
- Topic: My stats
- Replies: 51
- Views: 18135
Ug. I'm horrible :D. High Score 36 Low Score -72 High Strength Index 7.2 Low Strength Index -169 High Kill Ratio 1 Low Kill Ratio -13 Most Wins 98 Most Losses 114 Anyway, Battle Hardened, this is what the strength index is, at least according to BzFlag.org help :) What is the Strength Index? The Str...