Search found 152 matches

by Jefenry
Thu Dec 27, 2007 6:30 pm
Forum: Works In Progress
Topic: Easy Target's Colosseum
Replies: 12
Views: 4727

The middle is from mofo, the x-looking thing in the corner is from hix, the other side of the map with the 3 boxes (two boxes apart from each other with a box in the middle connecting them with pyramids on top of it) looks like its from badgerking's map So for now, my Easy Target's Colosseum is ret...
by Jefenry
Wed Dec 19, 2007 3:53 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: memberlist search?
Replies: 2
Views: 2706

by Jefenry
Thu Dec 13, 2007 5:55 pm
Forum: News & Announcements
Topic: HITB to host bzflag conference (again)
Replies: 6
Views: 5501

blast wrote:The U.S. Army is currently researching how to make their tanks jump.
I can see it now- a tank with hydraulics and spinner rims barreling through Baghdad.
by Jefenry
Wed Dec 12, 2007 3:26 am
Forum: Help: Map Making
Topic: help with teleporters
Replies: 13
Views: 4738

C. Description of making a two story teleporter. Unless I'm misunderstanding you, that seems like a whole lot of work for what I've got going in my map a few posts up. Instead of putting the bump box on the ground, why don't you put it between the meshbox or textured box and the teleporter? In my m...
by Jefenry
Tue Dec 11, 2007 3:05 pm
Forum: Help: Map Making
Topic: help with teleporters
Replies: 13
Views: 4738

Easy Target wrote:whenever i run a test server, it wont let you make box with matref and stuff it only acknowledges meshboxes...
Which version of BZFlag do you have? Anything that's 2.0.8 or older doesn't support boxes with textures. I've got 2.0.10 RC3 and it's working for me. :?
by Jefenry
Tue Dec 11, 2007 5:01 am
Forum: Help: Map Making
Topic: help with teleporters
Replies: 13
Views: 4738

Hmm, a textured box doesn't work either. Try the attached map. I've got four platforms with corresponding teleporters. The one with the brick texture is a regular box. The red one is a meshbox. The blue one is a textured box. And the green one is a textured box with a thin box just under the telepor...
by Jefenry
Mon Dec 10, 2007 10:13 pm
Forum: Help: Map Making
Topic: help with teleporters
Replies: 13
Views: 4738

When you get stuck going through a teleporter, it's usually one of three things. 1. The teleporter is too close to a wall. 2. The teleporter you're going to is too low 3. One teleporter is on 1.x stuff, and the other is on 2.x stuff In your case, you have problem three. Your teleporters are going fr...
by Jefenry
Sun Dec 09, 2007 1:27 am
Forum: Map releases
Topic: Warehouse CTF v1.0
Replies: 29
Views: 8820

Hey, I played it earlier tonight, and only had one major problem- Spawn Camping! Not only is it fairly easy to do without a flag, but SW is impossible. I sat in the red base and killed 5-6, and there was nothing they could do about it until I left. I would set up a spawn zone the size of your map, a...
by Jefenry
Fri Dec 07, 2007 3:54 pm
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 12214

The pyramids you have in the air, there is no way to get up there or even use them in fact. So they are pretty useless lol Actually, you can get up there. If you go to the towers on the side, and through the teleporters to the top, you can jump onto the pyramids. I'm not sure what you'd do up there...
by Jefenry
Thu Dec 06, 2007 6:11 pm
Forum: Map releases
Topic: Jefenry's Pocket Billiards
Replies: 16
Views: 6203

I think that if you fall into a pocket it should shoot you down to the end of the table with one of those moving bridges like on BloodBath (I cant remeber what they are called) and then pop you back onto the table. That would defeat the point of the pockets! One of the original intents of this map ...
by Jefenry
Sun Dec 02, 2007 2:16 am
Forum: Help: Map Making
Topic: Transparant walls
Replies: 11
Views: 3814

soccermiles wrote:How can you make see-through, drive-through structures?

Code: Select all

material
 name invisible
 color 0 0 0 0
end 

meshbox
  pos 0 0 0
  size 10 1 10
  matref invisible
  drivethrough
end

Change drivethrough to shootthrough to let bullets through, but not tanks, or passable for both tanks and bullets.
by Jefenry
Fri Nov 30, 2007 10:32 pm
Forum: Map releases
Topic: Jefenry's Pocket Billiards
Replies: 16
Views: 6203

Wow, those balls have a really low face count, perhaps you could add more. Other than that, great work. It is pretty low, but I really don't know what's an acceptable number of faces. This morning I changed the balls to 12 x 12, and the map turned out to be around 300kb. That seemed awfully high, s...
by Jefenry
Fri Nov 30, 2007 5:12 am
Forum: Map releases
Topic: Jefenry's Pocket Billiards
Replies: 16
Views: 6203

Jefenry's Pocket Billiards

Originally this was intended to be a fun, easy project to do over Thanksgiving Break. I'm not sure how playable it is, but is is mildly fun to fly through and blow up bots. With -set _friction 1, and -set _tankSpeed 75, the tanks are borderline out of control. Comments and suggestions are appreciate...
by Jefenry
Wed Nov 14, 2007 11:01 pm
Forum: Works In Progress
Topic: ~~Easy Targets New Map~~
Replies: 33
Views: 8758

but, i made my map on bzedit, you dont use codes for that... I dont know how to add codes in. Open TextEdit or Notepad. Then, go to File->Open and then open your .bzw file. Scroll down to the end, and insert zone name example_zone position 0 0 0 size 1 1 1 rotation 0.0 zoneflag GM 1 end Then read t...
by Jefenry
Fri Nov 02, 2007 11:44 pm
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 7598

I can hardly make a simple line. ;) Nice work. Heh, there's a simple way to make lines. Graph->2nd->Draw->2:Line(. Then just click your two endpoints. :P someone already did that. i think it was AAA Yes, I was browsing through some of the old posts, and his avatar gave me the idea. Drawing the pict...
by Jefenry
Thu Nov 01, 2007 7:07 pm
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 7598

No, BZFlag is not running on my calculator, however cool that would be though... When I first read Peter's post, I assumed he knew it was a drawing, and was just joking. But regardless, it was actually pretty fun drawing it, and I may make some more from some of the popular maps. If so, I'll post th...
by Jefenry
Thu Nov 01, 2007 3:26 am
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 7598

BZFlag on TI-83!

Yeah, I was bored today.
by Jefenry
Wed Oct 31, 2007 5:57 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Setup for iMac
Replies: 11
Views: 3862

that exploding tank wrote:Even in windowed mode (F1), though, you still can't move your mouse out of the bzflag window, making app-switching impossible. I don't know about F9-11, though.
To fix that, go to Options->Input Settings->Confine Mouse->No.
by Jefenry
Fri Oct 26, 2007 3:41 pm
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 33515

Boxy War for me. For about 2 months, I though it was BZFlag.
by Jefenry
Thu Oct 25, 2007 11:16 pm
Forum: Map releases
Topic: Tunnels
Replies: 7
Views: 3037

I gave it a try, but I think the bullet range is too long. If you sit in the center of your base, and aim at the right spot, you can get your bullets to go all the way to the enemy's base. Two guys doing that on both sides of the tunnel would effectively prevent any of the opposite team from even ha...
by Jefenry
Mon Oct 22, 2007 5:10 pm
Forum: Map releases
Topic: Apollo BZ
Replies: 9
Views: 4278

Any chance though you might do a Mars map? That's not a bad idea... It would be pretty cool to have a map centered around a huge crater and one of the rovers. And what would really be neat is have a drawinfo dust devil swing through! Ya, that sounds like a cool idea, so I'll see if I can come up wi...
by Jefenry
Wed Oct 17, 2007 9:49 pm
Forum: Map releases
Topic: Apollo BZ
Replies: 9
Views: 4278

Apollo BZ

Recently I decided to take the plunge and see what Wings 3d is all about. This is the result- a battle on the moon, complete with lunar rover, lunar lander, rocks, craters, and a flag. There are a few other surprises that you'll find if you explore it. All and all, I'm pretty happy with how it turne...
by Jefenry
Wed Oct 10, 2007 9:26 pm
Forum: Help: Map Making
Topic: Various Questions
Replies: 6
Views: 2002

2. Where can I find copies of the pillbox and ducati maps?

You can always just save a copy of the map from the game, if you can't find the file elsewhere. Just type "/saveworld insertname.bzw".
by Jefenry
Fri Sep 21, 2007 12:12 am
Forum: Works In Progress
Topic: Tower of BZ #1
Replies: 39
Views: 13324

And finally... *drumroll* the updated map so far! It can not be opened in bzedit, so run a private server, and roam through it in observer mode. Roaming through with observer mode was pretty fun, but if you want to actually see how the map plays and not resort to blowing yourself up to get to other...
by Jefenry
Wed Sep 19, 2007 8:51 pm
Forum: Works In Progress
Topic: Tower of BZ #1
Replies: 39
Views: 13324

Here's my contribution, hopefully it's fairly playable. I too can't wait to see how the final map will turn out. How effective will the radar be with all the different heights? I could imagine a tank on level 4 doing a rico shot, and a tank on level 5 jumping for his life.... Also, would it be bette...