Search found 152 matches

by Jefenry
Fri Apr 03, 2009 4:22 am
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4560

Re: Project Meniscus

Is it just me or is that a little big? Seemed like a pretty simple map to me... (besides the drawinfo) A lot of LouMan's maps are over 1MB. Home Sweet Home for instance is 2.7 MB and 107,106 lines long. I could get the filesize a bit smaller if I grouped some things instead of making multiple meshs...
by Jefenry
Thu Apr 02, 2009 7:12 pm
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4560

Re: Project Meniscus

good one Jefenry!!! (Urban Terror :: LOL) i hate april fools :wink: Actually, I play Urban Terror much more than BZFlag, although for chatting with people and making maps, BZFlag can't be beaten. Splendid piece of work. Thanks, so many of the models had to be thrown out because they looked horrible...
by Jefenry
Thu Apr 02, 2009 2:39 am
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4560

Re: Project Meniscus

April Fools! You're not getting rid of me just yet ;) I've got a text file with enough map ideas to last me until well after the sun burns out. I've even sketched out a new map already. Although it'll have to wait until I get the bugs sorted out on this map. A few more fun things about this map: 1. ...
by Jefenry
Wed Apr 01, 2009 6:24 pm
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4560

Re: Project Meniscus

Wow, that looks really cool. I will certainly miss you, what is the new game you're playing? Urban Terror, their maps have so many more features ;D You can climb ladders, run up slopes, aim independently of which direction you're moving, and their physics are more realistic. Too bad map making isn'...
by Jefenry
Wed Apr 01, 2009 2:39 pm
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4560

Re: Project Meniscus

What did you use to make it? Wings3d? Wings3d for the models, ModelTool to convert to .bzw, DI-Machine to make the drawInfo, Gimp to make a few textures, and a healthy dose of the good old TextEdit. Don't be a stranger, come back to visit, from time to time. It was great fun working with you. :) It...
by Jefenry
Wed Apr 01, 2009 12:39 am
Forum: Map releases
Topic: Project Meniscus
Replies: 37
Views: 4560

Project Meniscus

http://jefenry.com/main/ProjectMeniscus_attachments/ProjectMeniscusLogo1.png This is my latest and final map. It takes place in the late 80's at a secret Soviet chemical weapons plant far out in the Arctic tundra. They are tasked with synthesizing a chemical weapon far more potent than any other kn...
by Jefenry
Sun Mar 22, 2009 11:30 pm
Forum: Help: Map Making
Topic: drawInfo Tutorial
Replies: 2
Views: 551

drawInfo Tutorial

I've been messing with drawInfo a lot recently and a few people have asked me how it works, so I thought I'd make a tutorial about how I do it. This doesn't cover anything about multiple LOD's because I haven't done much with them yet. Strictly spinning stuff. Hopefully it'll be helpful. http://www....
by Jefenry
Thu Mar 19, 2009 2:07 pm
Forum: Help: Map Making
Topic: I am having big troubles with Wings 3D
Replies: 17
Views: 2206

Re: I am having big troubles with Wings 3D

Gah, it's been so long I last installed a plugin into Wings that I forgot all about not expanding it. It's working fine now, thanks Optic :)
by Jefenry
Thu Mar 19, 2009 4:34 am
Forum: Help: Map Making
Topic: I am having big troubles with Wings 3D
Replies: 17
Views: 2206

Re: I am having big troubles with Wings 3D

Optic Delusion wrote:This shoukd work with the latest version of wings, 0.99.53. COMPLETELY UNTESTED, please report bugs here.
I just tried with 0.99.53 and kept getting the error message attached below.
by Jefenry
Thu Feb 19, 2009 4:22 pm
Forum: Map releases
Topic: OveRDoZe by teamvss
Replies: 9
Views: 2266

Re: OveRDoZe by teamvss

Wow, quite impressive. I love maps that are really detailed and have easter eggs scattered around. If only that biplane had some machine guns and could fly :) The framerate is a little low in places, but not as bad as I'd expected. You can help it by using fewer objects, like an arc instead of tons ...
by Jefenry
Tue Jan 27, 2009 11:45 pm
Forum: Enhancements
Topic: Configurable Console Messages
Replies: 2
Views: 522

Re: Configurable Console Messages

I noticed this the other day, I have no idea if it'll work or how to use it though: http://sourceforge.net/tracker/index.ph ... tid=353248
by Jefenry
Tue Dec 30, 2008 10:49 pm
Forum: Help: Map Making
Topic: No Jumping with Flags on buildings?
Replies: 4
Views: 575

Re: No Jumping with Flags on buildings?

You might also try using Wings instead of No Jumping and add _jumpVelocity 0 and _wingsJumpVelocity 19 to the options.
by Jefenry
Sat Oct 18, 2008 4:19 am
Forum: Enhancements
Topic: Ricochet Options
Replies: 4
Views: 1344

I was playing around with no rico objects a while ago. Attached is a box and pyramid that trap the shots I made as an experiment. They aren't perfect, and some kind of .bzw variable would be better. It would really open up a lot of new mapping techniques.
by Jefenry
Thu Oct 16, 2008 5:48 pm
Forum: Map releases
Topic: Easter Island
Replies: 4
Views: 829

Easter Island

Easter Island has been on my list of maps to make for quite a while and I finally decided to quit procrastinating and make it. This was mainly meant to be an eyecandy map to see how much I'd forgotten about Wings3d since my last big map ;D It took me about a week and a half to make, and there are no...
by Jefenry
Wed Oct 01, 2008 7:27 pm
Forum: Works In Progress
Topic: Obstacle Course
Replies: 21
Views: 4236

Marzi and I tried out a 10 story, 100 obstacle map recently. The script used to generate the course seems to be working perfectly, although the fps were generally pretty low. It took us just under an hour to get to the top, and I was about half an obstacle behind Marzi. Here are a few screenshots we...
by Jefenry
Thu Sep 25, 2008 5:15 am
Forum: Works In Progress
Topic: Obstacle Course
Replies: 21
Views: 4236

Nice, I added it to the script and updated the server. Although it's a little hard to get a decent distribution of obstacles with only two submissions ;D
by Jefenry
Wed Sep 24, 2008 5:13 pm
Forum: Works In Progress
Topic: Obstacle Course
Replies: 21
Views: 4236

It was late last night and I didn't get around to making a post here, so Marzi beat me to it :P. This is a collaborative project, that aims to make a map similar to BZFlag Olympics, TO by Tanner, and Jumping Skillz. You get a 30º section of a 325 x 325 arc to make your obstacles, and there's no limi...
by Jefenry
Mon Sep 22, 2008 1:40 am
Forum: Help: Map Making
Topic: how can I make this texture?
Replies: 3
Views: 953

Just add "texsize 1 1 1 1" to the cone.
by Jefenry
Thu Sep 18, 2008 4:55 pm
Forum: Help: Map Making
Topic: Map planner
Replies: 2
Views: 752

by Jefenry
Wed Sep 10, 2008 6:59 pm
Forum: General Map Making Discussions
Topic: Making .bzw play animations
Replies: 0
Views: 1061

Making .bzw play animations

Here's how I do it: 1. Make a new folder to keep all the frames in. 2. Open a file in Quicktime. 3. File -> Export 4. Choose Movie to Image Sequence 5. Options -> Make sure "insert space before number" is unchecked and it saves as .png 6. Save (Make sure there's no spaces in the name) 7. Put the exp...
by Jefenry
Wed Aug 27, 2008 3:42 am
Forum: Players
Topic: Post your config file
Replies: 12
Views: 2729

Post your config file

Slime and I recently exchanged configs and tried out each other's settings. It was pretty fun, so that gave me the idea to make this thread. Your config file should be located in: Windows My Documents\My BZFlag Files\2.0\config.cfg Mac OS X ~/Library/Application Support/BZFlag/2.0/config.cfg Linux a...
by Jefenry
Mon Aug 18, 2008 8:12 pm
Forum: Screenshots & Artwork
Topic: 1000
Replies: 29
Views: 7483

netochka nezvanova
The _explodeTime is 0. You can type /set on servers and see what the settings are.

Nice job slime, I left when you were around 740. Too bad I didn't see 1000...
by Jefenry
Sat Aug 16, 2008 3:57 pm
Forum: Map releases
Topic: my stock pilled maps
Replies: 17
Views: 2167

A Heart Attack wrote:And AFAIK, you can't texture a teleporter.
Actually, texturing teleporters is easy. Just make a material with "LinkMaterial" for the name.

http://my.bzflag.org/w/Teleporter#Appearance
by Jefenry
Mon Aug 11, 2008 2:34 pm
Forum: Players
Topic: hi
Replies: 11
Views: 2537

Hey, I remember you around on planet mofo, and your attempt to pound how to run bzfs through my head :P