Search found 241 matches

by Tropican8
Sun Mar 11, 2007 10:40 pm
Forum: Servers: General Discussion
Topic: Best Flag At MOFO
Replies: 14
Views: 4986

Sir_Pants wrote:the board cbg...
We do not have a public board, and haven't for some time.
by Tropican8
Mon Mar 05, 2007 8:56 pm
Forum: Servers: General Discussion
Topic: Introducing The Citrus Network
Replies: 8
Views: 3985

Hey everyone, I have a new map up in public testing: Now Testing: WideWorld by Sir_Pants 0ftwide.mine.nu:4508 After being left unfinished for a very long time, Sir_Pants finally got around to bugfixing his masterpiece CTF. What can I say? It's the type of map you'll have to go to in order to underst...
by Tropican8
Sun Feb 11, 2007 8:01 pm
Forum: General Discussion
Topic: PC Magazine
Replies: 29
Views: 12310

The Tiff file is fine. I converted it into JPEG though for everyone to see:

Image
by Tropican8
Fri Feb 09, 2007 12:49 am
Forum: Plug-in Development
Topic: API function wishlist
Replies: 26
Views: 13049

It would be really nice to have a way to reset variables from a plugin too. (the /reset * command).

This would allow someone to make a plugin to restore vars at a set time once people are done messing with them.
by Tropican8
Sun Feb 04, 2007 6:21 pm
Forum: Plug-in Development
Topic: Player/Server Karma Idea
Replies: 5
Views: 3415

Player/Server Karma Idea

So I was thinking. There are around 250 BZFlag servers. There's only about 100 players online at any given time. Other than a set group of servers, it is rare that any gain enough exposure to actually accumulate a fanbase. If a player "seeds" a server, he should be rewarded. It can usually take up t...
by Tropican8
Mon Jan 29, 2007 3:28 am
Forum: Help: Source Code / Compiling / Development
Topic: Bzflag 2.1.11
Replies: 26
Views: 11372

First of all, don't follow those make instructions. If you are compiling on Ubuntu, you should be using checkinstall as the last step (you'll have to apt-get checkinstall before you use it). Also, if you want to keep both versions, use a make target to install it in a specific directory. Second, if ...
by Tropican8
Sat Jan 20, 2007 5:05 am
Forum: General Discussion
Topic: Acceleration Limits
Replies: 1
Views: 1494

Acceleration Limits

A-Delusion, A Temporal Distraction, and I were messing around with Acceleration Limits. We are aware that several years ago the issue of input acceleration caused quite a stir in the ducati and pillbox communities. Recently, several keyboard players have noticed problems with directional jumps when ...
by Tropican8
Sun Jan 07, 2007 6:10 am
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 116664

When I first posted here I misunderstood what using the mouse meant. What I do is I use both the mouse and the keyboard: Right Hand: Fire: Left Mouse Button Jump: Middle Mouse Button Identify/Spawn: Right Mouse Button Left Hand: Jump: Tab Toggle Scores: S Drop Flag: Space Binoculars: B (Yes I know ...
by Tropican8
Sun Jan 07, 2007 6:09 am
Forum: Help: Tactics and Playstyles
Topic: Do you use the "toggle slow keyboard" key?
Replies: 15
Views: 7531

As already said, the key is very useful when it comes to multi-level jumping servers. A lot of maps expect you to jump up and down from narrow platforms, and sometimes the only way to avoid overshooting them is to use the "a" key. Also if you spawn in a very high place (the older version of the MoFo...
by Tropican8
Sun Jan 07, 2007 5:59 am
Forum: Map releases
Topic: Pandemonium
Replies: 18
Views: 6043

Great map, I'd say your best work. What I was surprised about was how playable it is. The plugins combine with the map in an almost seemless manner and forces you to play not just CTF, but very good, calculated CTF.

Awesome job.
by Tropican8
Fri Jan 05, 2007 5:55 am
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 116664

I beg to disagree. I use the "Slow Keyboard Motion" key quite regularly in very "normal" circumstances. And for the rest of the time, why would anyone want to go slower than full speed? Very rarely. ... snip ... Hopefully not diverging too far off the topic, I'm perplexed by this statement. I've no...
by Tropican8
Thu Jan 04, 2007 2:12 am
Forum: Screenshots & Artwork
Topic: Round Mouse BOX
Replies: 11
Views: 3764

Awesome patch guys, I might apply this myself.
by Tropican8
Tue Jan 02, 2007 9:35 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 116664

The Red Baron wrote:there is no argument - Mouse is superior than Keyboard.

The debate has be hashed before, mouse always wins.
Hmm, we should have a Mouse vs. Keyboard Tourny!
by Tropican8
Sun Dec 31, 2006 11:03 pm
Forum: Plug-in Development
Topic: jitterkick & flag reset
Replies: 3
Views: 2362

I can only find jitterwarn and jitterkick on Strayer's testpage, which gets its list of commands from CVS 2.1x if I'm not mistaken. I don't understand. Are you asking us how to use them, if they exist in the 2.0 branch, or are you requesting a backport of the 2.1x feature? Flag reset is right here: ...
by Tropican8
Sun Dec 31, 2006 10:57 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 116664

anti-spam wrote:i always think: how do you reach enter so i vote mouse
I use the spacebar. :wink:
Da Best wrote:Mouse, Can't jump with kb and fire at same time, more control, I think
Hmm, I can. You might be suffering from keyboard jamming.
by Tropican8
Mon Dec 25, 2006 11:45 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.1.10 for OSX (10.4)
Replies: 37
Views: 21279

Rover Blaster wrote:Does someone had the verson for windows?????
JeffM2501 wrote:we will do windows builds when we get closer to a time when the code has settled down and need to do some serious testing.
by Tropican8
Tue Dec 19, 2006 7:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag Videos
Replies: 7
Views: 2931

If it's your server, you can set it up to record games. You can then play them back as if they are going on right as you watch them (can see from anyone's perspective, etc.)

If its not your server, there's utilities like FRAPs that offer screen capture.

Cheers...
by Tropican8
Tue Dec 19, 2006 5:27 am
Forum: Game Releases and Versions
Topic: BZFlag 2.1.10 for OSX (10.4)
Replies: 37
Views: 21279

Dark Zodiac wrote:And I wish someone would take the initiative to make an XP build :?
Anyone could...I even made directions for Win32 that are floating around somewhere - for mingw, that is. Not to mention the directions already in CVS :wink:
by Tropican8
Mon Dec 18, 2006 2:38 pm
Forum: Plug-in Development
Topic: Why is this not working?
Replies: 6
Views: 3143

A Meteorite wrote:I've seen it used on servers (like the PZ one you mentioned), but I haven't seen any example plugin code. So something must be implemented somewhere... or the API was modified (doubtful)... :|
L4m3r has the code somewhere...

And the API was not modded.
by Tropican8
Sat Dec 16, 2006 5:31 pm
Forum: Servers: General Discussion
Topic: admin wars
Replies: 25
Views: 6928

How about this, a server where only admins are allowed on. Then they can ffa or ctf on a map. A kicking war? Wow. That's hilarious. Actually I thought about this. Make a server that's a step above other severs. Normal players aren't allowed to spawn, Admins from the major servers are normal players...
by Tropican8
Mon Dec 04, 2006 3:02 pm
Forum: General Discussion
Topic: P2P
Replies: 39
Views: 11573

This is such a dumb thread. The game itself will never, ever, cost money. The devs have stated this numerous times. As long as the game itself is free, people will run free servers. Even if some servers start requiring you to pay to play, they will be a minority and most likely unable to sustain a p...
by Tropican8
Thu Nov 30, 2006 1:20 am
Forum: Servers: General Discussion
Topic: Introducing The Citrus Network
Replies: 8
Views: 3985

Ok, no more bots. The only reason I used them was because I thought people liked to have something to shoot at while no one is on.
by Tropican8
Wed Nov 29, 2006 7:31 am
Forum: Servers: General Discussion
Topic: Introducing The Citrus Network
Replies: 8
Views: 3985

There's a short downtime going on right now. Hopefully will be less than 24 hours from this post. No worries, standard maintenance.
by Tropican8
Wed Nov 29, 2006 5:03 am
Forum: Screenshots & Artwork
Topic: Bug in Tropican8's map
Replies: 6
Views: 3105

Re: Bug or not?

Your explanation almost makes sense... Except that someone joined while the bot was getting obliterated and he didn't suffer the same fate. Also, the seemingly interminable SW stopped as soon as I shot a regular bullet (which I did as an experiment to try to make it stop). Nevertheless, you have do...