Search found 241 matches

by Tropican8
Tue Nov 28, 2006 2:38 am
Forum: General Discussion
Topic: Hunt maps...??
Replies: 22
Views: 6919

There's also Tomb of the Dead, and someone mentioned Pinball already (I run both).
by Tropican8
Fri Nov 24, 2006 4:47 pm
Forum: Screenshots & Artwork
Topic: Bug in Tropican8's map
Replies: 6
Views: 3078

While on the subject of Trop's maps..I hopped on to Bluebox earlier, only to find an enormously slow tankspeed upon initial spawn at the base. I assume this was intended, as as soon as I reach the teleporter on either side, tankspeed is returned to above normal. Was that a server mod or a map/confi...
by Tropican8
Fri Nov 24, 2006 5:24 am
Forum: Screenshots & Artwork
Topic: Bug in Tropican8's map
Replies: 6
Views: 3078

Hate to disappoint you, but that's not a bug. I have the SW configured so it fires a slow pulse, random in size. 90% of the time its a dud or takes less than 1/4 of the map, but the other 10% it grows to its full size, 1000 units. Obviously there's going to be a huge delay for a SW to grow to that s...
by Tropican8
Thu Nov 23, 2006 4:27 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.1.10 for OSX (10.4)
Replies: 37
Views: 21078

A Meteorite wrote:There's even a new gamemode!
Details?!
by Tropican8
Mon Nov 20, 2006 3:15 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.1.10 for OSX (10.4)
Replies: 37
Views: 21078

Hmm, some 2.1 compiles across all OSes might be interesting. Curious to know what the devs are up to.
by Tropican8
Sun Nov 19, 2006 4:28 pm
Forum: Plug-in Development
Topic: New Zombie GameType Pre-Alpha
Replies: 10
Views: 5185

I never saw this thread, though I did try this game style once, and it was very fun. As for Spazzy's idea of having a base area, why don't we have a start and a finish area, and the last NonZombie player to get to the base safely becomes a Zombie. and then the process repeats, but going the opposit...
by Tropican8
Wed Nov 15, 2006 6:51 pm
Forum: Screenshots & Artwork
Topic: The bot rules!!
Replies: 17
Views: 5671

Actually gBZAdmin is a complete GTK2 app I wrote. It is not a frontend. It's written in C not C++. I wrote it as an exercise in learning BZFlag's code. It's not synced with the BZFlag source. I'm working on 2.1.x now. I should port it to C++ and use the BZFlag source. Re-inventing the wheel is what...
by Tropican8
Wed Nov 15, 2006 3:28 pm
Forum: Screenshots & Artwork
Topic: The bot rules!!
Replies: 17
Views: 5671

Whoa! gBZAdmin? Is that a GTK BZAdmin frontend?
by Tropican8
Thu Nov 09, 2006 6:00 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: How to install bzflag in linux
Replies: 8
Views: 3042

catay wrote:he is just giving some feedback back .. give him some slack will ya ..
lol, guess I tool out some of my frustrations with Ubuntu on poor mickeythecat there, sorry.
by Tropican8
Wed Nov 08, 2006 6:00 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: How to install bzflag in linux
Replies: 8
Views: 3042

The last post says you just need the "universe" repository. I will say with absolute certainty that BZFlag does not depend on any libraries in Multiverse, backports or the Commercial repositories. I may have misunderstood you, which would make this part of what I'm saying quite ironic, but please r...
by Tropican8
Wed Nov 08, 2006 4:48 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: How to install bzflag in linux
Replies: 8
Views: 3042

BZFlag is in the "universe" repository in Ubuntu, do the following to enable it:

https://help.ubuntu.com/ubuntu/desktopg ... #id2542172
by Tropican8
Thu Oct 26, 2006 3:24 am
Forum: Plug-in Development
Topic: bzfscron 0.1
Replies: 61
Views: 31679

Greetings. I am trying this plugin on my servers. For the most part it is working wonderfully, however on two of my servers it is crashing/quitting. I'd give an error message, or a detailed explaination of what's happening -dddd, however any time I actually try to observe the crash it never occurs (...
by Tropican8
Thu Oct 26, 2006 1:57 am
Forum: Servers: General Discussion
Topic: Introducing The Citrus Network
Replies: 8
Views: 3930

Introducing The Citrus Network

After a long hiatus, I'm running servers again. I will not say for how long, we'll see based on popularity. Because I'm kicking things off with seven maps (one was up last night), I guess I can't call everything Tropican's Place anymore. And Tropican's Places just doesn't have a nice ring to it. So ...
by Tropican8
Wed Oct 25, 2006 2:59 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Vista Support
Replies: 9
Views: 3539

I've heard with the release they're gonna use some crappy tool which emulates it into Direct3D, which beyond doubt will make it slower, delibarately making direct3D look better. No, this was the plan a long time ago. Hardware manufactuerers got really annoyed, as did game developers. Microsoft cave...
by Tropican8
Mon Oct 23, 2006 8:51 pm
Forum: Plug-in Releases
Topic: chooseFlag
Replies: 15
Views: 8946

Re: Clarification

Before I make my server public... would it be classed as cheating? My arguments that it is not, is that its applicable to all players How could it be cheating if it's your server? Generally you can allow anything on your own server as long as it doesn't do something bad to the listserver, offend pe...
by Tropican8
Mon Oct 23, 2006 3:34 pm
Forum: Plug-in Releases
Topic: chooseFlag
Replies: 15
Views: 8946

Let me get this straight. Intalling the plug-in will me to obtain any flag allowed at a certain map just by typing in this command? :? If so, is that ethical? No, plug-ins are serverside. The server owner would be the one loading the plugin, not you. Meaning in order for you to use this feature the...
by Tropican8
Mon Oct 23, 2006 3:30 pm
Forum: General Discussion
Topic: BZFlag Wikipedia Image
Replies: 31
Views: 9980

Personally I think someone with an uber-good graphics card should take a shot on one of Louman's maps with all settings on and AA and AF maxed out.
by Tropican8
Mon Sep 25, 2006 3:50 pm
Forum: Map releases
Topic: X-CTF-X
Replies: 9
Views: 3161

donny_baker wrote:bzflag.norang.ca:5187
Legolas, as per request I've been hosting it at 1badplayer.no-ip.org:4313 since last night.

If you would rather have norang host it give the word, Donny said he'll start it back up there and I'll shut mine down then.
by Tropican8
Mon Sep 18, 2006 2:06 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 35644

Goodbye2U wrote:Im sure you remember that the ? block was goldish in the game. :wink:
Actually in the all-stars version of SMB3 it was brown:

Image

With that exception it is usually goldish AFAIK
by Tropican8
Tue Sep 12, 2006 9:52 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: iTunes 7 doesn't like BZFlag... (suspects resourse conflcts)
Replies: 4
Views: 1258

I'd assume based on your callsign you'd use Windows Media Player. :) I have not tried the new version (I use foobar not iTunes), but it sounds like a problem with Quicktime's sound output. Maybe a setting got tripped when everything was updated? Try seeing what sound output is selected in the contro...
by Tropican8
Tue Aug 22, 2006 12:59 am
Forum: Game Releases and Versions
Topic: Unofficial CVS builds for debian (.deb + repository)
Replies: 9
Views: 8226

You are a god [dmp]

Thanks a bunch
by Tropican8
Mon Jul 31, 2006 6:53 pm
Forum: Works In Progress
Topic: BattleZone retro vector map
Replies: 11
Views: 4690

CannonBallGuy wrote:Looks like Spectre, how I loved that game. :)
That game was awesome! I didn't realize anyone else had heard of it.
by Tropican8
Mon Jul 31, 2006 1:59 pm
Forum: Works In Progress
Topic: BattleZone retro vector map
Replies: 11
Views: 4690

I saw this map last night, amazing work. I felt like I was playing Atari BattleZone
by Tropican8
Sun Jul 30, 2006 5:56 pm
Forum: Tournaments And Games
Topic: Important Information re: the MoFo/OpenLeague Tournament
Replies: 39
Views: 27487

Mr_Molez wrote:I never got told
I think Death Barrel and Darth were...They were the ones who told me.

Anyway, one of the "leaders" should make a scheduling thread. Or should I? I don't want to overstep my authority.
by Tropican8
Sun Jul 30, 2006 12:16 am
Forum: Help: Tactics and Playstyles
Topic: More then one rabbit
Replies: 12
Views: 5226

Well, wouldn't the two rabbits fight each other? Rabbits don't fight, they make more rabbits, basic biology, at least I thought so.... Yes...look up L4m3r and I's Zombie gamemode, it follows that basic fact about rabbits. Right now its implemented with pzed tanks, but we will be reimplementing with...