Search found 61 matches

by rr
Mon Aug 23, 2004 12:22 am
Forum: Servers: General Discussion
Topic: A good server.
Replies: 8
Views: 2933

In order of importance: 1. map with good balance between structures and open field, not overly complicated and with moderately easy jumps 2. jumping (i never got into the ducati style for some reason) 3. reasonable admins (will verify any cheating before acting, don't cheat themselves and not overly...
by rr
Mon Jun 14, 2004 4:45 am
Forum: Servers: General Discussion
Topic: The low ethics of people who shouldn't be server admins...
Replies: 16
Views: 6177

I play on babels server a good deal lately, and was apparently on at the same time as dervish when the events with colonel (under a different name, which seems to be the custom with a lot of older players lately) and can confirm at least the speeding up tanks for no good reason part. The other two (...
by rr
Fri Jun 04, 2004 2:05 am
Forum: Servers: General Discussion
Topic: The low ethics of people who shouldn't be server admins...
Replies: 16
Views: 6177

I have seen some very possible admin abuses on one of the more popular servers out there right now, the name of which I will not disclose. As far as I am concerned there should be nothing about admin rights that gives them an advantage over other players (i.e. Why should the admin be able to determi...
by rr
Sun Apr 18, 2004 7:22 pm
Forum: Enhancements
Topic: Survey: Kill-All-Rogues flag request
Replies: 30
Views: 13454

Can we lock this thread so it doesn't have to come up again every few months? Christ people... let it die.
by rr
Sat Feb 21, 2004 5:33 am
Forum: Enhancements
Topic: Spawn only on buildings
Replies: 3
Views: 2306

I tried covering the entire floor with one giant pyramid, but the server would not let me connect then. When i removed the pyramid it would work fine with the exact same settings. I know in the older versions spawning required a block of something like 20x20 on the ground, I'm guessing whatever code...
by rr
Sat Feb 21, 2004 2:31 am
Forum: Enhancements
Topic: Spawn only on buildings
Replies: 3
Views: 2306

Spawn only on buildings

I've always wanted to make a map that was entirely floating that would punish you mario brothers style for falling off. World weapons and building spawning make this pretty simple, but I can't seem to force spawns off the ground and solely to the buildings. Forcing flags to only exist on buildings w...
by rr
Fri Feb 20, 2004 6:37 am
Forum: General Map Making Discussions
Topic: Conwright !!??
Replies: 5
Views: 3053

That copy you have running is very messed up, not sure why. I did find a version of the map that is technically newer than the one you are running, but is incomplete and could use some additions to the hanging platforms.
by rr
Fri Feb 20, 2004 2:01 am
Forum: General Map Making Discussions
Topic: Conwright !!??
Replies: 5
Views: 3053

There was a version (2.0) after 1.3, with the center building moved and 2 connecting structures that allowed for circular travel around the map without touching the ground, but maybe it was never hosted on turkey.. not sure.

Update it as you wish with my blessings.
by rr
Fri Feb 20, 2004 1:28 am
Forum: General Map Making Discussions
Topic: Conwright !!??
Replies: 5
Views: 3053

I doubt many people have a copy of the updated version, if anyone at all. Had you asked about a month ago I would have been able to produce one, but it took a dive with my hard drive. If you can find whoever ran turkey.moongroup.net they might have a copy as it was hosted there for awhile, not sure ...
by rr
Wed Jan 21, 2004 7:00 am
Forum: General Discussion
Topic: Accused to be a cheater
Replies: 20
Views: 6227

I just look at it as a compliment, they think that there is no possible way that you can be that much better than them so they accuse you (wrongfully) of cheating. It's also fun to make a game out of it, join a server and see how long it takes for someone to accuse you of cheating (without actually ...
by rr
Fri Jan 02, 2004 2:30 am
Forum: Bugs and Problems
Topic: GM problems in 1.10.x
Replies: 1
Views: 2297

GM problems in 1.10.x

I have noticed that some people seem to be immune to GM bullets in 1.10.x. If you shoot them enough they will eventually die, but it takes awhile. It doesn't seem to be lag related either because normal bullets will kill them on the first try. Anyone else experience this?
by rr
Thu Dec 11, 2003 2:44 am
Forum: General Discussion
Topic: bzflag madness
Replies: 13
Views: 3345

the people who claim everyone is cheating are absolutely hilarious. they make up the most fun new variant of bzflag: see how fast you can get someone to accuse you of cheating without actually cheating.
by rr
Sat Dec 06, 2003 7:53 pm
Forum: General Discussion
Topic: Guided Missle potency
Replies: 19
Views: 6430

In the past wouldn't that have required a server restart though? Being able to do it live seems like a bad idea.
by rr
Sat Dec 06, 2003 6:31 pm
Forum: General Discussion
Topic: Guided Missle potency
Replies: 19
Views: 6430

I never said on a "per player basis". I am saying they can change it for the time that they have GM until they lose the flag, and then change it back to normal when they lose the flag. They wouldn't have to change it by that much and it would still give them an advantage. This is just another opport...
by rr
Sat Dec 06, 2003 7:39 am
Forum: General Discussion
Topic: Guided Missle potency
Replies: 19
Views: 6430

So if you wanted gms to fly twice as long it can be done easily, and while the game is going on. This sounds way to easily abused. I personally don't want an admin changing the length of GM's while he/she currently has the flag, and reducing the length while someone else has the flag. It's nice tha...
by rr
Sat Dec 06, 2003 7:13 am
Forum: General Discussion
Topic: Why Play?
Replies: 28
Views: 8946

q1: This is pretty much the only online game I play. Other than this I'll play console games with friends, much easier to have everything in one system than transport a bunch of computers to the same place. Plus Mario Party and Smash Brothers can not be touched for sheer simplistic game play fun(Chu...
by rr
Fri Nov 14, 2003 2:35 am
Forum: Enhancements
Topic: Remove White Text for Super Flags
Replies: 16
Views: 5692

Thanks.
by rr
Tue Nov 11, 2003 4:01 pm
Forum: Enhancements
Topic: Remove White Text for Super Flags
Replies: 16
Views: 5692

I'd be happy with that.
by rr
Thu Nov 06, 2003 3:19 am
Forum: General Discussion
Topic: quality levels/fps
Replies: 3
Views: 1565

holy hell... that removes every annoying thing that i hate about the game with the exception of the yellow when youre to close to a teleporter.

looks like medium quality is the place to be.
by rr
Thu Nov 06, 2003 2:57 am
Forum: Enhancements
Topic: Remove White Text for Super Flags
Replies: 16
Views: 5692

I guess it will just be easier to give an example of what I am talking about. It all depends on how well the bright spots on the clouds line up with the flags as to how well the white text stands out. I'd be perfectly happy with just an option to turn this "enhancement" off. An option to specify wha...
by rr
Wed Nov 05, 2003 2:23 am
Forum: Enhancements
Topic: Remove White Text for Super Flags
Replies: 16
Views: 5692

This has absolutely nothing to do with CTF. I don't care about team flags because I do not play CTF. I am talking about the text color for GM, SW, and G flags in FFA.
by rr
Tue Nov 04, 2003 2:36 am
Forum: Enhancements
Topic: Remove White Text for Super Flags
Replies: 16
Views: 5692

Quoting the topic: Remove White Text for Super Flags

Just make the text in the score list the back to the original team color as it is for every other flag and I will be happy.
by rr
Sat Nov 01, 2003 6:36 pm
Forum: Enhancements
Topic: Remove White Text for Super Flags
Replies: 16
Views: 5692

Remove White Text for Super Flags

I fail to see why superflags should have the advantage of not being able to tell that the person has them half of the time due to the clouds in the background. Maybe someone can explain this to me. At least make an option to make them a different color or if there is one tell me what that option is....
by rr
Sat Aug 30, 2003 4:23 am
Forum: Leagues: General Discussion
Topic: Match poll
Replies: 13
Views: 5374

Jason Voorhees
by rr
Thu Aug 21, 2003 11:33 pm
Forum: General Discussion
Topic: chalk me a moron ~ question
Replies: 16
Views: 4417

moron