Search found 75 matches

by gnu-sense
Sat Dec 01, 2007 9:08 pm
Forum: Works In Progress
Topic: Easy Target's Defined Insanity V. 2.0 [2-team ctf]
Replies: 5
Views: 2394

I suggest right before pressing f5 to take the screen-shot. If you do it afterwards, it may or may not work, depending on whether you've managed to set up the right key bindings in photoshop.
Humor helps us to think out of the box.
That was an attempt at humor, but ymmv.

gnu-sense
by gnu-sense
Sun Nov 25, 2007 2:43 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bad Token
Replies: 12
Views: 3963

rats. too much was going on.
by gnu-sense
Sun Nov 25, 2007 2:32 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bad Token
Replies: 12
Views: 3963

This may have been a problem with the server banner message that was discussed on IRC yesterday. Basically, the packet size for the banner was too large for some clients (?) and so they would sometimes drop it. Winny reduced the size of the message, and the login problems were fixed. Jeff or Winny c...
by gnu-sense
Fri Nov 23, 2007 3:21 pm
Forum: Works In Progress
Topic: Black City
Replies: 17
Views: 5810

You should take sponsors and offer to place their tags on the buildings :)

gnu-sense
by gnu-sense
Mon Nov 12, 2007 4:31 am
Forum: Development
Topic: Timestamp in msgPlayerUpdate and msgPlayerUpdateSmall
Replies: 2
Views: 2818

Sample output

A bug in Safari prevented me from including this in the previous post; hence the double post. The following is sample output: 27 MsgPlayerUpdateSmall : 912458674134621884763277885440.000000 'Alec' x: 15.960000 dx: 243.129990 y: -10.240000 dy: -112.639999 z: 5.080000 dz: 1.820000 a: 0.466646 da: 4.35...
by gnu-sense
Mon Nov 12, 2007 4:27 am
Forum: Development
Topic: Timestamp in msgPlayerUpdate and msgPlayerUpdateSmall
Replies: 2
Views: 2818

Timestamp in msgPlayerUpdate and msgPlayerUpdateSmall

I'm working on a modified bzadmin client that extracts and displays the player location information, etc. I have most things working acceptably, in spite of a lack of documentation on the protocol used by bzf. I am, however, running into a major problem understanding the timestamp field, normally th...
by gnu-sense
Sat Oct 27, 2007 11:41 pm
Forum: Help: Map Making
Topic: Help with shots through teleports
Replies: 2
Views: 1436

If you want to stop shots going through a tele that you want to be able to drive through, you can put a drive-through but not shoot-through mesh or meshbox in front of the tele. I did this on Missile Wars Remixed, to fix camping problems with lasers up in the towers. It wasn't perfect, only because ...
by gnu-sense
Sun Sep 23, 2007 2:32 am
Forum: Enhancements
Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
Replies: 18
Views: 6097

The problem with adding a button is that the client would have to be up to date for the flag to work. Anyone with an older client would just pick up the flag and go "huh?", since it's essentially another useless flag to them. You can't add flags without modifying both the client and the s...
by gnu-sense
Sun Sep 23, 2007 2:18 am
Forum: Help: Map Making
Topic: rotating mesh, how?
Replies: 33
Views: 10150

anomaly reposted the informative but cryptic post of trepan; I'd like to understand what's going on in the following excerpt, regarding the example drawInfo map on the mapatorium: P.S. The figure eight animation of the ball was done using two copies of a group definition containing a mesh that uses ...
by gnu-sense
Wed Sep 19, 2007 4:25 pm
Forum: Enhancements
Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
Replies: 18
Views: 6097

You could expand that to having different teams have different characteristics, like red team moves faster,blue team turns better, green team gets a bit of both, purple team jumps a bit higher, rouge team gets a slight boost to everything. You can already do this to some effect, have players on a n...
by gnu-sense
Wed Sep 05, 2007 3:46 pm
Forum: Help: Map Making
Topic: Wings 3D editing
Replies: 4
Views: 2008

Re: Wings 3D editing

I've read the wiki: Wings 3D ... Then you can use the exporter created by trepan which allows you to export objects to a BZW file. Yet something doesn't quite make sense. When I do the /saveworld -o "blah.obj" , And then go to where it tells me to go, theres nothing there. Can someone hel...
by gnu-sense
Thu Aug 30, 2007 1:20 am
Forum: Servers: General Discussion
Topic: Your Thoughts on Planet MoFo's Week of the Rabbit Hunt
Replies: 8
Views: 4628

My feeling was that it was a bit un-mofo. You join, and you don't have to do anything (unless you see the rabbit). You can curl up in a corner and go to sleep as a hunter because no one is shooting at you. The ffa mofo (and the ctf as well) give you no rest. That is what I took to be mofo's signatur...
by gnu-sense
Sun Aug 26, 2007 2:39 am
Forum: Works In Progress
Topic: Missile Wars + Two Castles
Replies: 0
Views: 1434

Missile Wars + Two Castles

There have been a couple versions of this that have been played since nn first cat-ed the two original files together (including one by sigonasr2 on fairserve). This one is my version, which is more or less unfinished, and will remain that way, unless someone else wants to do something with it (whic...
by gnu-sense
Sat Aug 25, 2007 6:48 pm
Forum: Help: Source Code / Compiling / Development
Topic: Old macintosh compile discussion
Replies: 20
Views: 12341

I wonder if some other things should be fixed first. Specifically, there are the following problems: (a) redundant ./configure is performed by xcodebuild but has to be done first anyway to specify the right options and get the configuration right in the first place. (b) the xcode project doesn't giv...
by gnu-sense
Sat Aug 25, 2007 6:28 pm
Forum: Help: Source Code / Compiling / Development
Topic: Using SVN on a mac:
Replies: 3
Views: 3311

There are GUI clients for SVN on a mac, but I do not recommend them. What you get over the command line client is not great enough to justify the fuss and the licensing fees imposed by the authors. As far as I can tell, the command line SVN is the same in all respects as for other platforms. gnu-sense
by gnu-sense
Fri Aug 24, 2007 1:02 am
Forum: Map releases
Topic: Missile Wars Remixed! (release version)
Replies: 11
Views: 3902

New version: Missile Wars Remixed 1.1

I've taken comments I got and made some changes to the map. These are the following: A front door (one-way see, shoot and drive out of) A better bouncepad Transparency in the ground-level pyramids Laser camping fix in the towers. There still is at least one good laser camping spot on the map, but I'...
by gnu-sense
Mon Aug 20, 2007 12:41 am
Forum: Map releases
Topic: Missile Wars Remixed! (release version)
Replies: 11
Views: 3902

Yow. I know I had to be careful on the arcs and spheres, as an unfortunate specification of too many divisions would make the server lug on startup. I hadn't realized that the flags could be a problem this way. Anyway, I updated again, cutting the numbers of most flags in half. This is probably more...
by gnu-sense
Sun Aug 19, 2007 2:47 pm
Forum: Map releases
Topic: Missile Wars Remixed! (release version)
Replies: 11
Views: 3902

BZW File updated

Thx, Grace, sigonasr2, and Tangent for comments. There were some settings in the .conf file that the proper flag mix depended on. In general, the division of labor of the configuration files confuses me terribly, but I have the same problem with Apache. I took the suggestions about fewer TH flags an...
by gnu-sense
Sun Aug 19, 2007 2:34 pm
Forum: Enhancements
Topic: Flag: RPG? (And short range and long range and slow reload)
Replies: 10
Views: 3812

You could probably do the homing SW with a server plugin that explodes a SW world weapon on GM (or other flag) impact, but you would be limited in having one radius for SW and homing versions. And people would really hate campers, which they do already, but maybe even more.
by gnu-sense
Sun Aug 19, 2007 7:56 am
Forum: Map releases
Topic: Missile Wars Remixed! (release version)
Replies: 11
Views: 3902

Missile Wars Remixed! (release version)

I posted an earlier version of this about a month ago as work in progress. Well it's finally ready for playing, I think. There are doubtless things about it that could be better, so if anyone hosts it, plays it or whatever, I would be happy to hear comments. Notes: 4 team CTF, inspired by DW's Missi...
by gnu-sense
Sun Aug 12, 2007 4:40 pm
Forum: Enhancements
Topic: RecordReplay.cxx
Replies: 4
Views: 2359

This is all very interesting, so definitely keep us updated. FWIW, I'm still working on extracting information from recorded game files, working with the GU match files that quol has on his website. Initially, I was working on modifying bzadmin to simply report the contents of each packet as the fil...
by gnu-sense
Sun Aug 05, 2007 7:05 pm
Forum: Players
Topic: What mouse do you use? (to play bzflag)
Replies: 83
Views: 38653

unheard_echo wrote:
blast wrote:I just think which direction I want to move, and my tank listens!
wow how much was that?
MindDrive? This goes back to 1995 but according to Amazon is no longer available :( See http://news.com.com/2100-1023-204991.html

gnu-sense
by gnu-sense
Mon Jul 30, 2007 1:51 am
Forum: Works In Progress
Topic: Missile Wars Remixed!
Replies: 2
Views: 1499

Missile Wars Remixed!

Okay, we've all played it and enjoyed it. Ducatiwannabe has done his own remake of Missile Wars (ver 4, playing on Divi and another place -- why isn't anyone playing it?). Anyway, I began making a map (my first), and thought it only proper to pay homage to the architect and the fallen heroes of MW. ...
by gnu-sense
Sat Jul 28, 2007 5:57 pm
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 57630

The OSG website doesn't work very well either. The server is only intermittently accessible, both SVN and zipped versions of OSG source return timeout errors, and email to the website maintainer is returned with an error 550 "we don't handle mail for openscenegraph.com" I'm looking at page...
by gnu-sense
Sat Jul 28, 2007 3:36 am
Forum: Map Editors
Topic: getting bzwtools
Replies: 16
Views: 8122

I have to try to make this brief, so please forgive the lack of certain details. A couple of general points, however are relevant. Try this This helps but not quite enough. Part of the information is burried on another page where it is indicated that some scripts that the BZWTools depend on are miss...