Search found 93 matches

by The Vaxorcist
Sat Nov 19, 2005 8:20 pm
Forum: Plug-in Development
Topic: MYSQL Plugin
Replies: 11
Views: 5771

Re: Yes we are interested.

dusky wrote: I would be interested in colaboration, because I'm used to write C programs, not C++, so maybe there is too much C-like code, which should be written in C++.
Always a tough decision to make. It's probably OK as long as you didn't do anything that obviously should be object oriented.
by The Vaxorcist
Sun Nov 06, 2005 1:28 am
Forum: Enhancements
Topic: "shootable" event trigger
Replies: 14
Views: 4300

For this to work, you would either need: To implement an entire scripting language in the server - or use an existing one (This is LOTS of work) Use plugins that respond to these events, this would need some changes to the server and would be unfriendly to non-programmers But in my opinion, this is ...
by The Vaxorcist
Thu Oct 27, 2005 1:21 am
Forum: General Discussion
Topic: What is the best language?
Replies: 21
Views: 6996

Re: What is the best language?

What is the best language: Java,C++,C+,C(i dont know if these are the same or not),Python? I want to make programs for my comp and also patches for bzflag. ok old timers what language is this? :) HELLO: PROCEDURE OPTIONS (MAIN); /* A PUBLIC SERVICE ANNOUNCEMENT */ FLAG = 0; LOOP: DO WHILE (FLAG = 0...
by The Vaxorcist
Tue Oct 25, 2005 3:07 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: windows 95
Replies: 2
Views: 1164

Yeah, I get a missing DLL error, I'll try copy & pasting the dll from another [newer] system, etc. It can't hurt to try. (but the chances of it working...)
by The Vaxorcist
Tue Oct 25, 2005 12:05 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: windows 95
Replies: 2
Views: 1164

windows 95

Just wondering, but does BZFlag run on Windows 95? 'Cause I have an old copy on an old computer that just might run bzflag. I would be running it under linux, but DRI doesn't support my video card. Do I have any chance?
by The Vaxorcist
Sun Oct 23, 2005 2:30 am
Forum: Plug-in Development
Topic: powerup plugin 0.3 alpha
Replies: 12
Views: 7495

Yes, and no. It doesn't say that anymore, but it still stacks powerups and indicates it with the sky color. In the next release, I will implement your idea of having a random sky color, It is easy enough, I just was tired of coding and I decided to release. Oh, and the config file has no default val...
by The Vaxorcist
Sat Oct 22, 2005 8:45 pm
Forum: Plug-in Development
Topic: powerup plugin 0.3 alpha
Replies: 12
Views: 7495

not quite, powerup name Jump hig shoot + run fast desc blah blah blah var _gravity 5 var _shotSpeed 5 var _tankSpeed 5 end this sets the name, the description, which get /say'd. And, it will add 5 to _gravity, _shotSpeed, and _tankSpeed when the powerup is triggered. simple, really.
by The Vaxorcist
Sat Oct 22, 2005 6:02 pm
Forum: Plug-in Development
Topic: powerup plugin 0.3 alpha
Replies: 12
Views: 7495

Ohhhh, a funky config file.... I dare you to post a sample config demonstrating the full scope of the plugin for me to base one off of.... Whats the defaults (if I didn't give it a config?) Read the README. (ie RTFRM) here is mine, showing off the full capabilities: var POWERUP_PERIOD 5m var POWERU...
by The Vaxorcist
Sat Oct 22, 2005 5:33 am
Forum: Plug-in Development
Topic: powerup plugin 0.3 alpha
Replies: 12
Views: 7495

powerup plugin 0.3 alpha

Now with: a config file parser, no more constants.h :wink: capping a flag 2 times in a row within a certain time period triggers a powerup couple bug fixes a couple refinements Missing option to use random sky color - it would be easy to add, but I'll release while i'm ahead. :D May be buggy, I didn...
by The Vaxorcist
Fri Oct 21, 2005 11:25 pm
Forum: Enhancements
Topic: JPG Textures
Replies: 19
Views: 5040

If we ever get that far, we'd have to change a lot of things, and would probaly start puting textures into a comprresed virtual file system ( like quake did ).
You mean something like this?[/url]
by The Vaxorcist
Thu Oct 20, 2005 12:51 am
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

Probably several days.

I'm working on parsing a config file now.
by The Vaxorcist
Wed Oct 19, 2005 9:26 pm
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

note that this won't actually cycle through them, but the timing is right. #ifndef CONSTANTS_H #define CONSTANTS_H const int POWERUP_PERIOD = (5 * 60) + (4 * 60); // this make the time between powerups 5 minutes, // I add 4 minutes because the powerup will last 4 minutes. It doesn't wait for the //f...
by The Vaxorcist
Wed Oct 19, 2005 7:02 am
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

Here is a breakdown of constants.h #ifndef CONSTANTS_H #define CONSTANTS_H Just a bunch of geek stuff. don't mess with it and you'll be fine const int POWERUP_PERIOD = 5 * 60; POWERUP_PERIOD is in seconds, but most people would like to have the delay between powerups in minutes. 5 times (the *) 60 s...
by The Vaxorcist
Thu Oct 13, 2005 5:21 pm
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

Fixed, (I think).
I'll be out of town for 4 days, so I will not be able to fix bugs until then.
by The Vaxorcist
Thu Oct 13, 2005 5:16 pm
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

Sorry, I fixed the problem (some last minute code I added was buggy), I am testing it and will post it ASAP (in about 1 minute)
by The Vaxorcist
Thu Oct 13, 2005 4:48 pm
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

I had that problem too, but I got it to work by removing the -loadplugin from the config file and putting it on the command line (I'll work on fixing this) bzfs -conf /path/to/foo/bar -loadplugin /path/to plugin I'm on this problem now. This, however, may not be the same problem you're having. EDIT:...
by The Vaxorcist
Wed Oct 12, 2005 6:49 pm
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

Fix that - and I dare ya to draft us a sample config file to show us a demo of its capabilities. Oops, I forgot to mention that you have to unpack it into the plugins directory in the bzflag source. so you have: cd ~/bzflag-2.0.4.20050930/plugins tar -xzf ~/powerup.tar.gz cd powerup (your text edit...
by The Vaxorcist
Wed Oct 12, 2005 2:45 am
Forum: Plug-in Development
Topic: powerup plugin 0.01 alpha
Replies: 16
Views: 6523

powerup plugin 0.01 alpha

That's right the alpha of 0.01... aka pre-pre-pre-alpha This little beauty will change server variables every so often, ie making everyone able to run really fast (and promptly get autokicked for it :wink: ), shoot fast, jump high, etc. More details on a previous thread. I'm only distributing the so...
by The Vaxorcist
Sun Oct 09, 2005 2:44 am
Forum: Plug-in Development
Topic: The Power Up Plug-In!!!
Replies: 13
Views: 6597

On 19:37 PDT 10/08 2005...

FYI, I have started work on the plugin. It now randomly switches between sky color changing and segfaulting (j/k, I fixed that already, and it doesnt switch sky color completely randomly anymore ) :D
by The Vaxorcist
Thu Oct 06, 2005 3:32 am
Forum: Plug-in Development
Topic: The Power Up Plug-In!!!
Replies: 13
Views: 6597

Hmm, maybe I could write it... :idea: Here's a couple improvements that could be added: trigger powerups on capping team flag two times in a row in a certain time period have random sw's popup on the map wholesale slaughter triggers powerups - ie using geno or base camping with a sw just as the othe...
by The Vaxorcist
Tue Oct 04, 2005 6:27 am
Forum: Plug-in Development
Topic: Possible plugin
Replies: 4
Views: 2495

Possible plugin

I had a possible idea for a plugin... It is common on ctf servers to say "teams uneven, don't cap the flag", would it be possible to write a plugin to enforce is (like make anybody who picks up the flag die? Input, comments on the implementability of this idea, and how it would be done would all be ...
by The Vaxorcist
Tue Oct 04, 2005 5:21 am
Forum: General Discussion
Topic: Great Password-Asker joke.
Replies: 45
Views: 12424

:lol-old:
I have to say, he deserved it.

but you should have told him the password was /part imaloserandacheat

:lol-old:
by The Vaxorcist
Fri Sep 02, 2005 8:51 pm
Forum: Enhancements
Topic: Bigger FOV?
Replies: 0
Views: 760

Bigger FOV?

Suppose...
You pick up a wide-angle flag, just when you get used to the Field of view change, it snaps back. When it snaps back, you just realize it that BZFlag has a FOV that is too small.

Having a bigger FOV would add to the immersion...

Maybe have it as a server setting?
by The Vaxorcist
Fri Sep 02, 2005 8:14 pm
Forum: General Discussion
Topic: BZViolence?
Replies: 68
Views: 22055

badboi wrote:no i'm serious, a flamethrower flag would be cool
oil slicks might be neat too (you get stuck in them)
Yeah a flamethrower would be cool (Machine gun version 2.0 maybe?).
I dunno about oil slicks.
by The Vaxorcist
Thu Aug 25, 2005 9:04 pm
Forum: General Discussion
Topic: BZViolence?
Replies: 68
Views: 22055

badboi wrote:I think we need the following to enhance the bz experience:

flamethrower flag
gasoline spills
chainsaw flag
blood spurts
body parts flying out of exploded tanks
blood on windshield

j/k, though the flamethrower flag might be kind of neat
Grand Theft Tank?