Search found 115 matches

by A Looney Kumquat
Fri Aug 31, 2007 2:14 am
Forum: Map releases
Topic: Kumquats Crazy Kage
Replies: 11
Views: 4044

Also- I dont mean it to sound like I dont want to waste my own time hosting it, but I cant- my dad wont let me. Wat I mean is that I cant waste time continuing the map if its not worth it time wise...
by A Looney Kumquat
Fri Aug 31, 2007 1:59 am
Forum: Leagues: General Discussion
Topic: Bloodbath League Proposal
Replies: 8
Views: 5991

Agreed- but I think its a great Idea- BB has been top of the top for months now, and really would be a popular league, and a HUGE turny
by A Looney Kumquat
Wed Aug 29, 2007 3:33 am
Forum: Players
Topic: what server can you kick butt at?
Replies: 201
Views: 76703

lol- Mod Matt- what is it with you and resurrecting old topics... lol!! are you like stuck on the third page of the forums or something??? lol
by A Looney Kumquat
Wed Aug 29, 2007 3:30 am
Forum: Map releases
Topic: Kumquats Crazy Kage
Replies: 11
Views: 4044

(forgive me for double posting, but I keep getting an error when I say "edit")

Also... if you feel this is a down right sucky map, please feel free to.... I need to know these things!!!
by A Looney Kumquat
Tue Aug 28, 2007 10:29 pm
Forum: Screenshots & Artwork
Topic: Screen shot video
Replies: 4
Views: 2599

good job... very nice set of screenies!

but...
what was the map at about 23 seconds till the end??? that looked SOO cool! :D
by A Looney Kumquat
Tue Aug 28, 2007 10:07 pm
Forum: Help: Map Making
Topic: My New Map - Anyone Want To Help?
Replies: 12
Views: 4196

I can (try) to help... but I'm afraid I cant do a whole lot- but yes the wiki is awesome... and if you suck- it will make you better
^^^^^^^^(try is the key word, there, btw)
by A Looney Kumquat
Mon Aug 27, 2007 10:38 pm
Forum: Map releases
Topic: Kumquats Crazy Kage
Replies: 11
Views: 4044

Kumquats Crazy Kage

Hey all, my maps not done but its really close, and with school, I cant waste my time, so could someone please temp my map so I know if its worth it to keep going? It would be greatly appreciated!!!

Heres the map file:
if you want screenies, go here: http://my.bzflag.org/bb/viewtopic.php?t=11304
by A Looney Kumquat
Mon Aug 27, 2007 9:33 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 11392

Oh I understand now.... so why dont we all delete our posts and get on with life :wink:
by A Looney Kumquat
Mon Aug 27, 2007 2:53 am
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 11392

CBG: let me reffer you to the post three above that one- We were going of ona tangent about a game style similar to HTF, but not exactly like it.... unless I mistook Murtaghs post following that for a previous-post related question, in which case that would solve the entire thing. Me1: I mean a port...
by A Looney Kumquat
Sun Aug 26, 2007 10:08 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 11392

omfg I know what HTF is- its were you gotta cap your own flag and you have to have the most caps.... that is TOTALLY unrelated!!!!!

I'm thinking of a totally different game were the object is to just hold the other teams flag for a certain amount of time before they hold it for that long....
by A Looney Kumquat
Sun Aug 26, 2007 8:43 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 11392

I know what HTF is........

but what is the "advantage"? What am I missing?
by A Looney Kumquat
Sun Aug 26, 2007 8:30 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 11392

I think I'm missing something... where is the advantage?? I thought all we were talking about is a game were you hold the other teams flag for as long as you can.... there is no capping, and that is were the one way teleporters come in- you can only leave your base- you cant enter it or the other te...
by A Looney Kumquat
Fri Aug 24, 2007 10:01 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 11392

you mean a portal that gets you out of blue base, but not in?
by A Looney Kumquat
Fri Aug 24, 2007 9:04 pm
Forum: Plug-in Development
Topic: 2 way Htf
Replies: 25
Views: 11392

You gave me an iddea though- what if the goal was not to cap, but to hold the enemy flag for a certain amount of time/longer then them?
by A Looney Kumquat
Tue Aug 21, 2007 12:31 am
Forum: Help: Map Making
Topic: Can't stop lagging thru walls
Replies: 12
Views: 3487

Of course, but note that he only joined a couple months ago, so I tried to make it a little more understandable

BTW: if it isnt pausing, then why does the t4 bot say:
"A Looney Kumquat paused"
"A Looney Kumquat Resumed"
after I pressed f5?
by A Looney Kumquat
Mon Aug 20, 2007 11:38 pm
Forum: Help: Map Making
Topic: Can't stop lagging thru walls
Replies: 12
Views: 3487

charg wrote:Why does the wallwalking Cheat even exist?
I don think you understand- that "cheat" is more of a "glitch", and in lame-mens termes all it is is pressing f5 to temorarily pause and "zone" through to the other side, and for certain walls, textures, and meshboxes, the glitch is hard to stop....
by A Looney Kumquat
Mon Aug 20, 2007 2:34 am
Forum: Map releases
Topic: V map release
Replies: 9
Views: 2352

make a clear death physics meshbox tha totally covers the entire V, even the top...
by A Looney Kumquat
Sat Aug 18, 2007 1:09 am
Forum: Help: Map Making
Topic: cant spawn my team flags right....
Replies: 5
Views: 1498

ah- its working great... FYI, blast, the safety ISNT working perfectly, because that requires a pyramid on the base to send the flag, not unlike jumping over a pyramid and dropping a teamflag to reset it, but in this case, it only works some of the time, I need something that works ALL of the time, ...
by A Looney Kumquat
Thu Aug 16, 2007 2:25 am
Forum: Help: Map Making
Topic: cant spawn my team flags right....
Replies: 5
Views: 1498

cant spawn my team flags right....

hey all- got a little team flag problem on my map... I cant make my team flags spawn in the GFPITS (great flag protecter in the sky :D ) they just always spawn on the bases...... I have "safety 1 2 3 4" working right now- and with some pyramids on the bases sends em running for the GFPITS.... but th...
by A Looney Kumquat
Thu Aug 16, 2007 2:14 am
Forum: Help: Map Making
Topic: Help, How do you get the roaming thing.
Replies: 6
Views: 2164

or press / and w to get rid of the consol and radar and stuff (I think thats the right keys)
by A Looney Kumquat
Wed Aug 15, 2007 7:05 pm
Forum: Map releases
Topic: Trix - Red vs. Purple CTF
Replies: 2
Views: 1434

lol... Distraction: I believe all that is is a radar shot to give us an idea of what the map looks like.... R3: a screenie-from-the-sky would be very nice :) I also had troubles telling what that last one was.... thanks! other than that- very nice map- does remind me of HIX, but once again- I dont p...
by A Looney Kumquat
Wed Aug 15, 2007 6:34 pm
Forum: Map releases
Topic: Unnamed as yet
Replies: 10
Views: 2902

looks great- very similar to the other one of yours.... but would make a great server rotation- once again, great work!
by A Looney Kumquat
Wed Aug 15, 2007 6:31 pm
Forum: Map releases
Topic: Its High :)
Replies: 6
Views: 2031

very nice... looks very playable...

for a different version, maybe add some teles or some moving tracks...

but looks great! good work!
by A Looney Kumquat
Tue Aug 14, 2007 3:34 pm
Forum: Help: Map Making
Topic: putting flags in a specific spot
Replies: 6
Views: 2215

also, if you use "flag" then make sure you have all those flags in the options section, like this: +f G{2} +f SW{6} +f WG{8} and so on, where SW{8} will be spawning 8 SW flags across all the zones with that flag in them. and if you have multiple zones with the same flag and you are using "flag" inst...
by A Looney Kumquat
Tue Aug 14, 2007 3:30 pm
Forum: General Map Making Discussions
Topic: map idea
Replies: 13
Views: 4973

Thanks, DW, also- I did get some screenies up on my map, if anyones interested