Search found 227 matches

by Bullet Catcher
Thu Dec 29, 2016 5:27 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzflag will not start
Replies: 12
Views: 3327

Re: bzflag will not start

A newer version than BZFlag 2.4.2 may work better. If you can compile version 2.4.8 (the most recent release) and it still doesn't work we can probably help further diagonse the problem.
by Bullet Catcher
Mon Aug 29, 2016 1:17 am
Forum: Leagues United Discussion
Topic: Team Colors
Replies: 15
Views: 3322

Re: Team Colors

In the previous discussion there was an unstated assumption that all maps would use the same colors, but it is technically easy for each map to use its own set of team colors. Is this request just for the HiX map?
by Bullet Catcher
Tue Jun 21, 2016 1:46 am
Forum: General Discussion
Topic: Linux devs open up universal Ubuntu Snap packages to other
Replies: 3
Views: 1373

Re: Linux devs open up universal Ubuntu Snap packages to oth

I think our first preference is for Linux distros to continue to package BZFlag the same way as their other software. If I understand correctly, Snaps require the operating system to support "snapd". But if you can install that, you can just install BZFlag using the same process (yum, apt-get, etc.,...
by Bullet Catcher
Sun May 22, 2016 7:27 pm
Forum: Help: Tactics and Playstyles
Topic: Anti-Genocide for the Music Lover-A Rhythmic Chanting Method
Replies: 1
Views: 1265

Re: Anti-Genocide for the Music Lover-A Rhythmic Chanting Me

My initial reaction was that such a process is an abuse of the self-destruct system, and could be considered cheating.

But upon further thought, anyone who can do all that and all of the other things required to play BZFlag deserves to be rewarded for their talent and skill. So go for it.
by Bullet Catcher
Wed Mar 30, 2016 2:25 am
Forum: Bugs and Problems
Topic: Mac v2.4.4 text scrolling issue
Replies: 3
Views: 1919

Re: Mac v2.4.4 text scrolling issue

Sometimes it seems like my mouse wheel has its own hamster inside, because it moves by itself. I now have a habit of scrolling the chat window down during lulls in play.
by Bullet Catcher
Wed Mar 16, 2016 5:32 am
Forum: Leagues United Discussion
Topic: Ducati Mini Map
Replies: 16
Views: 2766

Re: Ducati Mini Map

Flak 18 wrote:If we do have more, where do we stop? Do we make a limit here and say no more maps are going to be added to LU/
It's over 9000.
by Bullet Catcher
Thu Feb 25, 2016 12:18 am
Forum: General Discussion
Topic: SourceForge Acquisition and Future Plans
Replies: 1
Views: 1449

Re: SourceForge Acquisition and Future Plans

None of our future plans for BZFlag involve SourceForge.
by Bullet Catcher
Fri Jan 29, 2016 8:00 pm
Forum: General Discussion
Topic: Use dual monitors with BZFlag
Replies: 4
Views: 2079

Re: Use dual monitors with BZFlag

In fullscreen mode bzflag takes over the entire X display, even when that display spans multiple monitors. Running it in windowed mode (e.g., bzflag -window 1024x768) will leave the rest of the desktop exposed. Another possibility is to configure X so that one monitor is :0.0 and the other is :0.1, ...
by Bullet Catcher
Mon Dec 28, 2015 9:04 pm
Forum: GU League Discussion
Topic: GU League Rules
Replies: 19
Views: 10818

Re: GU League Rules

The people who run the GU League want it to be a friendly sportsman-like place that parents are willing to let their young children participate in. Also, they believe that the existing rule against bad language attracts more players than it drives away, and that is why it is important that it be enf...
by Bullet Catcher
Tue Oct 13, 2015 1:06 pm
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 2314

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Git commit fa71748 (AKA r22828), which will be included in the 2.4.4 release, should fix the segfault at exit. Rewriting README.SOLARIS is on my to-do list. Getting the game client to run on Solaris would take more effort than I have time to contribute, and I suspect there is extremely little demand...
by Bullet Catcher
Tue Oct 13, 2015 2:04 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 2314

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

One more

Code: Select all

#include <string.h>
near the top of file src/bzadmin/StdBothUI.cxx should fix the remaining errors.
by Bullet Catcher
Mon Oct 12, 2015 6:09 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 2314

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Adding #include <string.h> near the top of src/bzadmin/curses_wrapper.h should let it find the memcpy declaration. You may be the only person with Solaris 11 determined to get it to compile. So far, these two problems are legitimate portability bugs that the BZFlag developers can't find themselves b...
by Bullet Catcher
Sun Oct 11, 2015 2:40 pm
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 2314

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Add

Code: Select all

#include <limits.h>
near the top of BZDBLocal.h instead of the changing the system /usr/include/limits.h file.
by Bullet Catcher
Sun Oct 11, 2015 6:18 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 2314

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Blast, he won't be able to run bzfs before it successfully compiles. On Solaris 10, INT_MIN and INT_MAX are provided by /usr/include/limits.h (which itself includes /usr/include/iso/limits_iso.h where the actual definition occurs. If you can find the .h file where those constants are defined in Sola...
by Bullet Catcher
Tue Oct 06, 2015 5:05 am
Forum: Servers: General Discussion
Topic: Apocalypse In Action :: Planet MoFo
Replies: 125
Views: 38276

Re: Apocalypse In Action :: Planet MoFo

Even registered call signs can be (and sometimes are) changed on a whim. Also, a single person is allowed to have multiple registered call signs (many do). So -requireIdentify might reduce the load on the Planet MoFo admins a bit, but it won't necessarily make much of a difference in the ability of ...
by Bullet Catcher
Wed Sep 23, 2015 3:32 am
Forum: General Discussion
Topic: Register Callsign
Replies: 2
Views: 1131

Re: Register Callsign

There must be some documentation somewhere that needs to be improved, because signing up on this forum is how you register a BZFlag call sign. Since you have done that successfully, just put [G]67[P] into your BZFlag game client and use the same password you use here. That should give you the + you ...
by Bullet Catcher
Mon Sep 21, 2015 4:26 am
Forum: Help: Server Setup and Administration
Topic: Setup BZflag server on Solaris 11.2 - 11.3 Beta
Replies: 14
Views: 2314

Re: Setup BZflag server on Solaris 11.2 - 11.3 Beta

Assuming you downloaded version 2.4.2 from SourceForge, then you don't need to run autogen.sh at all. Just run ./configure and then (if that is successful) make. It works for me on Solaris 10, but I don't have any Solaris 11 systems to try.

It ought to find libtool if it is in your PATH.
by Bullet Catcher
Mon Aug 03, 2015 3:57 pm
Forum: Enhancements
Topic: More Teams
Replies: 1
Views: 955

Re: More Teams

The change in revision 21419 shows one of the few times the number of teams has ever been changed. Based upon that it looks like only a modest effort would be required to add more teams, including: name the new teams in include/global.h add new texture image files to the data directory define RGB co...
by Bullet Catcher
Tue Jul 28, 2015 6:07 pm
Forum: General Discussion
Topic: Ban without F12
Replies: 9
Views: 2614

Re: Ban without F12

Pressing the F12 key is just a shortcut for navigating through the menu and selecting Quit. In both cases the BZFlag client sends an orderly "I am leaving" message to the server before disconnecting, so the server can't really tell which method was used.
by Bullet Catcher
Thu Apr 23, 2015 3:43 am
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 9808

Re: Ruling admins

I support hrj, kierra, and quantum dot as the initial set of admins for the new league, with the expectation that they will choose two more peers.
by Bullet Catcher
Mon Apr 13, 2015 5:20 pm
Forum: Leagues United Discussion
Topic: Rules: review and maybe revise/update
Replies: 35
Views: 4508

Re: Rules: review and maybe revise/update

In my role as a server owner I am a little more permissive about player behavior than the admins of the Ducati and GU leagues. I am not willing to allow MoFo-style language rules, but the occasional f-bomb doesn't bother me either. I let the league admins enforce their rules as they want, and that c...
by Bullet Catcher
Mon Apr 13, 2015 4:59 pm
Forum: Leagues United Discussion
Topic: Concept Idea for activity
Replies: 34
Views: 4447

Re: Concept Idea for activity

I have assumed that activity is measured by the number of official matches played, but if FMs and chatting are just as important then lets measure them, too, so we know that there is a payoff for the effort invested in creating and running the league. Recording fun match results by team color should...
by Bullet Catcher
Mon Apr 13, 2015 1:35 pm
Forum: Leagues United Discussion
Topic: Concept Idea for activity
Replies: 34
Views: 4447

Re: Concept Idea for activity

Chatting and fms played etc. keep this league alive, not the amount officials. I may be completely out of touch with the player base on *why* they want to be in the league. It isn't too late to add a question like this to the survey: What is the most important reason you are a league member? * to p...
by Bullet Catcher
Sun Apr 12, 2015 3:52 pm
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 9808

Re: Ruling admins

things appear to be tasked by the GU admins There is a lot of overlap between the Ducati and GU leadership, which is why I expect the merger to proceed regardless of any player objections. Since kierra is the only remaining active Ducati Council member, the Ducati league is as well represented as p...