Search found 367 matches

by F687/s
Tue Sep 30, 2008 9:56 pm
Forum: Works In Progress
Topic: Tank Race
Replies: 13
Views: 3186

> The only thing is that every shot that hits you kill you ... so i think > that there would be some serious changes on the server itself todo to make > that possible. Maybe. The big problem is that once you get killed you go back to the start. Though you could probably fix that by loading Phoenix....
by F687/s
Mon Sep 29, 2008 9:41 pm
Forum: Help: Tactics and Playstyles
Topic: "Del" - New Tactic or New Cheat?
Replies: 23
Views: 5728

Honestly? Self-destruct is self-destruct, and whoever wants to use it can use it the way he wants. Whether to fix stuck tanks, or blow himself out of the air as a defense tactic and to take away points from t3h rightful winnar. I may not like what you do, but I'll defend to the death your right to d...
by F687/s
Mon Sep 29, 2008 9:20 pm
Forum: General Map Making Discussions
Topic: If you find a good new map....
Replies: 11
Views: 2645

> 1. Is there anyway to get people to try a new map? > 2. Is there any point in making new maps? 1. If you build it, they will come. Well, at least in theory. One of the best ways to get people to start coming to your map is to (you guessed it) get them addicted to it. Have a few loyal players, and...
by F687/s
Mon Sep 29, 2008 8:58 pm
Forum: Works In Progress
Topic: Unnamed Works in Progress.
Replies: 6
Views: 1570

Seems a bit influenced by HiX, but nothing wrong with that. A couple things I would do... * Add some more levels. From the second level (on top of the boxes), it looks quite open, which could pose a problem. Maybe vary some of the box heights? * Maybe add a few more pyramids. * Either "empty out" or...
by F687/s
Mon Sep 29, 2008 8:51 pm
Forum: Works In Progress
Topic: Tank Race
Replies: 13
Views: 3186

This is a very interesting map, and quite fun. Gets kinda repetitive about 3/4 through, but not bad at all. One thing that might be a fun addition would be flags to act as Mario Kart-esque weapons. (Just a thought)
by F687/s
Thu Sep 25, 2008 2:16 am
Forum: Works In Progress
Topic: Obstacle Course
Replies: 21
Views: 4462

Meh, I thought I'd post my (first) submission the Fun Way, for all the world to see. This isn't the hardest obstacle out there, and not the most original by far, but it was what came to mind (for me). Basically, it's a slippery platform surrounded by lava that tapers the closer you get to the end. I...
by F687/s
Tue Sep 23, 2008 8:08 pm
Forum: Enhancements
Topic: Black Hole
Replies: 7
Views: 1503

> How about an area that is pitch black once you enter it, > but will light up if it contains an active bullet. As what? A zone, flag, plugin? One concern of mine is how much would need to be rewired in order for this to work. An easy way to do this would be to make an area completely boxed-in with...
by F687/s
Mon Sep 22, 2008 12:48 am
Forum: Help: Map Making
Topic: how can I make this texture?
Replies: 3
Views: 985

Hmm, let me guess, the textures tile from the side, and not from the middle. Well, one thing you could do is cheat (my method) and place colored arcs around the cone to face the appearance of the blue circles. Or, if you really want to do as you described, you'll have to use meshes. *scary music* ht...
by F687/s
Mon Sep 22, 2008 12:41 am
Forum: Enhancements
Topic: Permanent scores and rankings
Replies: 5
Views: 1038

Well, there kinda is something already implemented along the lines of that, when it comes to rankings. The Strength Index (implemented on m.b.o and strayer's bzstats ) measures your overall skill, either by highest and lowest (the way m.b.o does it), or by keeping a cumulative score from your whole ...
by F687/s
Sat Sep 20, 2008 11:13 pm
Forum: Fansites
Topic: Making A Map On ANY OS'S
Replies: 15
Views: 5779

I agree with Winny. Most of this should be moved to the wiki . Besides, about half the information on the site are links to the wiki. Also, since BZ is very cross-platform, most of the information that concerns using OS X with BZ has to do with getting everything set up. Once you have your developer...
by F687/s
Sat Sep 20, 2008 10:59 pm
Forum: Enhancements
Topic: Thermal View Flag?
Replies: 10
Views: 2072

Uh, wha? Personally, this flag seems too confusing, and not really super-effective or game-breaking. On 95% of servers, you can see the whole map through radar, so seeing far-away players is as simple as zooming out your radar. Also, you can already see tanks inside (or above or below) buildings. An...
by F687/s
Fri Sep 12, 2008 7:07 pm
Forum: Leagues: General Discussion
Topic: Any teams..
Replies: 15
Views: 3914

> There also was a soccer tournament played on a different map altogether. I don't know if it is still running, > I didn't participate in it so I know very little about it. I can't even direct you to the website. Naah, even though the site and Quol's league server are still online, there hasn't bee...
by F687/s
Tue Sep 02, 2008 8:19 pm
Forum: Enhancements
Topic: New Flag -- Doppleganger?
Replies: 6
Views: 1430

> When you pick up this flag, you become part of a random cluster of, say, > 5-9 Doppleganger tanks, all now transparent (ala that wierd Zone flag) Maybe, but the only people I could see this fooling would be the same people who look right at Zoned tanks and still try to shoot them. ;-) Like A Dist...
by F687/s
Sun Aug 31, 2008 8:45 pm
Forum: Players
Topic: Post your config file
Replies: 12
Views: 2836

It's interesting looking at other people's config files; you can fine some neat stuff: set quickMessage5 "That's what SHE said!!!" set quickMessage1 "/mine sw" set quickMessage2 "/mine cr" set quickMessage3 "/mine sr" # F6 note: Obviously a mine lover. ;-) And some of these configs seem odd as to wh...
by F687/s
Tue Aug 26, 2008 8:46 pm
Forum: Map releases
Topic: ArenaCTF - Rev. 7 Release
Replies: 4
Views: 858

ArenaCTF - Rev. 7 Release

Alright! Here's the release of ArenaCTF. This is basically your typical 4-team CTF, except the flags are in the middle of the playing field, which means you have to leave your comfy base to protect them. I have attached the map as well as a few screenshots of the map. The map is licensed under the C...
by F687/s
Sun Aug 24, 2008 6:12 pm
Forum: Screenshots & Artwork
Topic: 1000
Replies: 29
Views: 8004

> pfff. one time i played 6 hours with a pause of a half hour.. xD > *cough* 9 hours > umm 12hrs *sigh* I NEED A LIFE Hmm, I wonder if that was all on one server, or broken up through multiple servers... Oh yeah, nice job slime . I think you just blew every other "101" out of the water with that on...
by F687/s
Sun Aug 24, 2008 5:53 pm
Forum: Help: Tactics and Playstyles
Topic: Question: Who to highlight playernames in game
Replies: 9
Views: 2518

> For observers, this is a feature. If you were to have this while playing, > it would be cheating. I guess so, but you can always press your identify key (Right Mouse or "i" with default settings) to view a player, and players appear on radar also. I think that only against ST would this be consid...
by F687/s
Tue Aug 19, 2008 3:37 pm
Forum: Works In Progress
Topic: 2 in 1 map pack
Replies: 23
Views: 4878

In your 4 team CTF, I found the following line: (around line 138 I believe) base position 370.0 -42.0 0.0 rotation 0.0 size 40.0 40.0 5.0 color 10 # <-- Whoa! end In addition, "base was not defined for Purple Team", so I assume you wanted to put color as 4 . In case you were curious, here's the comm...
by F687/s
Thu Aug 14, 2008 10:30 pm
Forum: Map releases
Topic: Battle Field Of Sacrifice
Replies: 5
Views: 1126

This map feels like a well-thought-out map, with some neat gameplay ideas. I especially like how the bases are laid out, and how the team convenienly spawns in the safe little box (or is it the "little safe box"?). I also like how flag sending works. Some notes for improvement: * The map feels much ...
by F687/s
Tue Aug 12, 2008 2:59 pm
Forum: Works In Progress
Topic: ArenaCTF - Rev. 6
Replies: 15
Views: 4232

Here are some of the changes I made for Revision 6: * I have changed it to only have 1 team flag in the center of the map. * I have re-added the box-pyra-house-looking thingies to fill up some of the empty space in the middle. * The walls guarding the center flags were lowered. Some screenshots: A s...
by F687/s
Sat Aug 02, 2008 2:05 am
Forum: Works In Progress
Topic: ArenaCTF - Rev. 6
Replies: 15
Views: 4232

Here's some more improvements I tried to make. I haven't been able to play it much (with people), so I don't really know what to improve. Changes for Revision V: * Removed the box-pyra things (seemed to cluttery) and replaced them with arcs. * Fixed a bug that involved a see-through wall having a op...
by F687/s
Wed Jul 30, 2008 12:59 am
Forum: Works In Progress
Topic: ArenaCTF - Rev. 6
Replies: 15
Views: 4232

Thanks for the input Enigma . And no, I don't think you sounded too negative, but you made some very good points. So here's what I did for Revision 4: * Backed the tank speed down from 32.5 to 27.5. At this rate, I should have it down to 15.0 by the final release! ;-) * Textures are now hosted on im...
by F687/s
Sun Jul 27, 2008 6:09 pm
Forum: Works In Progress
Topic: ArenaCTF - Rev. 6
Replies: 15
Views: 4232

> It looks as though the middle team flags correspond to the colored boxes > in the middle? This _might_ make it too easy for the team closest to the > box, and hard to defend. Yeah, I don't think that was the smartest move on my part... I revised the map in a few minor ways, such as... * The middl...
by F687/s
Sat Jul 26, 2008 11:51 pm
Forum: Works In Progress
Topic: ArenaCTF - Rev. 6
Replies: 15
Views: 4232

ArenaCTF - Rev. 6

Thought I had stopped making maps, huh? Well, yeah, but... Anyways, this is your typical 4-Team CTF map. However, there are two sets of flags, one in the middle of the map and one at the base. The idea is that most of the fighting will occur in the center, but the base must also be guarded. Kind of ...
by F687/s
Wed Jul 23, 2008 3:28 pm
Forum: Works In Progress
Topic: New map made but i cant test it.
Replies: 9
Views: 2698

A good start for a first map, but it's a bit buggy. For example, there are numerous boxes placed under (or partly under) the map, and it kinda gives me a headache. Other than that, I just think it wasn't "lovingly made." Aside from the bugs, it just feels like a bunch of boxes laid out randomly, wit...