Search found 367 matches

by F687/s
Wed Jul 16, 2008 2:59 pm
Forum: Map releases
Topic: Gravity Flip
Replies: 8
Views: 3198

Hmm, sounds like somebody has been playing too much Shift... ;-)

This is actually a pretty neat gameplay idea, despite the fact that there really isn't a way to do this properly (due to the whole "upright tanks" thing). The only thing that concerns me is, "how do you get down?"
by F687/s
Mon Jul 14, 2008 12:59 am
Forum: Plug-in Development
Topic: GameEnder
Replies: 5
Views: 2834

Yep, It actually would be quite easy to make. No, I doubt anyone will make it for you. I would look into using the /countdown functions inside BZFS if you want timed matches. There's also the timedCTF plugin bundled with the source if you want that. Just be warned that once the game ends, you have t...
by F687/s
Fri Jul 11, 2008 4:00 pm
Forum: Enhancements
Topic: GM Lock warning
Replies: 10
Views: 2850

> I personally don't play with any sound at all since it annoys those around me. $10 headphones FTW! ;-) Personally, I'm not sure whether the visual alert would be good or bad. For me, seeing a player with GM on the stats page, along with the shot curving towards my dot, and the GM itself in the HU...
by F687/s
Fri Jul 11, 2008 3:43 pm
Forum: Game Releases and Versions
Topic: 3.0....
Replies: 16
Views: 9340

If you really wanna know, grab the SVN source and build it yourself. If you have built BZFlag 2.0 from source then you should be able to handle it. From playing with it, I can tell you that there aren't really any big changes between this and 3.0. Once you get past the shiny new ./configure script, ...
by F687/s
Tue Jul 08, 2008 9:49 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bzadmin :::::: logging to file
Replies: 2
Views: 1446

I've never used BZAdmin without using "a real OS", so I may be wrong here...

Try adding -ui stdout to the incantation, like:

Code: Select all

bzadmin.exe -ui stdout mybot@server.com:5155
That should just give you just the output, which can then be piped to the logfile of your choice.
by F687/s
Fri Jul 04, 2008 5:09 pm
Forum: Enhancements
Topic: New Game Mode: Kill the King
Replies: 8
Views: 2443

One thing that I've learned is that (new) people do not respond to new game concepts that well. Especially if they can be confusing. I've had people on my KOTH server asking what the purpose of the map was quite frequently, even after I put it in the server message and the help file. And it really i...
by F687/s
Mon Jun 30, 2008 9:34 pm
Forum: Map releases
Topic: Homer23's HIX FFA No flags!
Replies: 5
Views: 1890

A couple problems: 1) You did not specify a license for this map. Please read the announcement in this forum category concerning map licenses. 2) From what I know, HiX clones usually don't fare well on the public servers. In addition, I'm not sure whether this is really that much different from the ...
by F687/s
Mon Jun 30, 2008 1:23 pm
Forum: Help: Map Making
Topic: Driving up obstacles ...
Replies: 5
Views: 1925

Driving up surfaces has never been supported, and I doubt it ever will. The closest thing you can get is with the _maxBumpHeight variable, which allows you to "bump" onto boxes by driving onto them. You can also jump up obstacles by setting _noClimb to 0. However, there isn't a way to drive up them ...
by F687/s
Fri Jun 27, 2008 2:26 am
Forum: Help: Map Making
Topic: Teleporters
Replies: 4
Views: 1626

Hey, instead of: teleporter name tele1 size 0.125 20 20 position 0 50 0 border 1 end Try: teleporter tele1 size 0.125 20 20 position 0 50 0 border 1 end For some reason, specifying the teleporter's name using the name attribute doesn't work right, for some reason.
by F687/s
Fri Jun 27, 2008 2:23 am
Forum: Bugs and Problems
Topic: bzflag 3.0 glitches
Replies: 2
Views: 3327

Odd, as far as I know I don't get anything weird when I try to build... Some questions: 1) Is this a server-side plugin flag, or is this built into the source itself? 2) Is this "plugin" integrated into SVN trunk? If not you might want to show your source code, as well as a list of the files you DID...
by F687/s
Fri Jun 27, 2008 2:17 am
Forum: Help: Map Making
Topic: Mesh Problems
Replies: 5
Views: 1644

> or if you don't want to write out the mesh vertex by vertex use a 3d editor like > wings 3d or blender. i personally use wings 3d because it is easier for me. I write my meshes by hand, and there are quite a few people out there that still do (I know Tedius does). It's always a good skill to lear...
by F687/s
Sun Jun 15, 2008 9:53 pm
Forum: Enhancements
Topic: music
Replies: 13
Views: 3511

About "in game" ranks: <obvious> As far as I know, there is no implementation of ranks that can be accessed in-game. I've tried to find a way to get a player's (forum) rank from a script, but players are stored by ID, and there isn't a universal way to extract a player's ID from their name. Even so,...
by F687/s
Fri Jun 13, 2008 2:32 am
Forum: Enhancements
Topic: music
Replies: 13
Views: 3511

1. I know there are some ways to manipulate iTunes via keyboard shortcuts, so you can play music while you frag. (You can search around for your preferred media player if you like. Google is your friend!) 2. One of the things that I like about BZFlag is that there is no leveling up. If you want, you...
by F687/s
Tue Jun 10, 2008 9:29 pm
Forum: Help: Tactics and Playstyles
Topic: Noob with random questions
Replies: 11
Views: 5372

> SHELLSHOCK! SHELLSHOCK!

A little excessive, but you're right. The best way to learn is to do it yourself. Believe it or not, there will not always be people around to tutor you in the basics.
by F687/s
Tue Jun 10, 2008 8:45 pm
Forum: Map releases
Topic: Bases War
Replies: 8
Views: 2865

I have to hand it to you, this seems like a really fun map. From what I've tested, it looks and feels like a Pythonian map (shame that those maps aren't hosted anymore). Even with the flag limits, I still feel like this could turn into all-out GM/Laser sniping, which is good if you like that sort of...
by F687/s
Tue Jun 10, 2008 8:26 pm
Forum: Plug-in Releases
Topic: flagOfTheDay plugin released!
Replies: 9
Views: 6447

One question: Once you start the plugin, can you change the flagOfDay.conf file to use a different flag (maybe via cron)? Like, if you load the plugin with flagofDay.conf containing "GM", and then change it so it reads "L", would it give players Laser? Seems like a neat idea, though it may garner th...
by F687/s
Tue Jun 10, 2008 8:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bots
Replies: 9
Views: 3501

> (should work on Mac,too) Only if you have BZFlag in your $PATH (which you probably don't). To get it to work in OS X, you have to do something like... /Applications/BZFlag-2.0.10.app/Contents/MacOS/bzflag -solo 5 ...which isn't too fun. Also, from experience, playing with bots is kinda boring. It...
by F687/s
Tue Jun 03, 2008 12:01 am
Forum: Players
Topic: how many times a day do you use geno =D
Replies: 29
Views: 8167

I get Geno, but I don't really use it a lot. Mainly because I usually play on maps where the geno is shot-limited, or nonexistant. And when I do get Geno I usually spray them and hope for the best.

I don't really consider it that good of a flag.
by F687/s
Wed May 28, 2008 12:51 pm
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 25280

About half of the avatars here are generic "BZFlag" avatars. From the rest, I think it highly varies. I've seen donny_baker's avatar in a few places over the interweb, so it isn't as funny (along with that infamous Do Not Fall Down Stairs). Another thing is that avatars (usually) relate to the perso...
by F687/s
Mon May 26, 2008 8:40 pm
Forum: Players
Topic: What mouse do you use? (to play bzflag)
Replies: 83
Views: 37575

I've had a couple experiences using wireless mice to play BZ, and they both were not good. Partly because the batteries in them were always half-dead, and partly because the IR is just too unreliable for me.
by F687/s
Sun May 25, 2008 7:00 pm
Forum: Map releases
Topic: Incomplete variation of hix
Replies: 4
Views: 1962

From my experience, HiX variations do not last long on the public server. Mainly because people who want to play HiX usually go to the real thing. ;-)

But I'd like to see the three-player tactics in action before I judge it.
by F687/s
Sat May 24, 2008 3:14 pm
Forum: Players
Topic: What mouse do you use? (to play bzflag)
Replies: 83
Views: 37575

Meh, I switched from my Mighty Mouse to a cheap wired Microsoft Mouse. Mainly because I don't have to worry about right-clicks being interpreted as left-clicks (which is problematic if you're trying to identify a teammate right in front of you ;-) and because the scroll-wheel is better.
by F687/s
Wed May 21, 2008 1:07 pm
Forum: Help: Server Setup and Administration
Topic: Error starting map! Please HELP!!!
Replies: 7
Views: 2456

Usually when you get this error it is a problem with the map file itself. If you're running a 2-team (or 3-team) CTF, this error seems to pop up more than usual. Try running the map with bzfs -world mymap.bzw and see if the error still pops up.
by F687/s
Wed May 21, 2008 12:25 am
Forum: Enhancements
Topic: New flags...
Replies: 7
Views: 2413

In general, when thinking of a flag idea, try to keep in mind how it would work in even distribution with every other flag, and no shot limits. For this reason, Final Smashes wouldn't work well in BZFlag, because somebody could easily abuse this (like unlimited Geno abuse, but far worse). Also, for ...
by F687/s
Tue May 20, 2008 12:15 pm
Forum: Enhancements
Topic: Idea for Flag (might be hard/impossible)
Replies: 1
Views: 941

I'm pretty sure this has been rejected, both on the grounds that it would be too hard to implement, as well as making the game rather confusing. Also, sounds a bit similar to this idea (in the sense that tanks are stuck but can shoot).

If you want to, you can always post it on the wiki.