Search found 367 matches

by F687/s
Thu May 15, 2008 1:06 pm
Forum: Players
Topic: Were are all the skilled players in public ?
Replies: 20
Views: 5870

> I'd say people join leagues because they are more fun... Theres no cheaters... usually... They have > slightly better players... or much more better players and less rooky players... Uh, slightly better players? When I joined GU, I thought I was pretty good (being able to score in the positive do...
by F687/s
Thu May 15, 2008 12:57 pm
Forum: Screenshots & Artwork
Topic: The fun you can have with /usr/share/bzflag
Replies: 11
Views: 4674

I did the same thing a long time ago, only using Hillary Clinton's head from this photo . it was frightening. Hah, now those would be some bullets you'd want to avoid. Heh... IIRC, the heads in the bullets will always face the player, which makes it kinda creepy. If you really wanted to, you could ...
by F687/s
Mon May 12, 2008 12:52 pm
Forum: Enhancements
Topic: A Couple New Flags
Replies: 6
Views: 2336

Hmmm...most of these have been posted in Flag Ideas . 1. Team Detector - Already done in 3.0, as a server side setting. (Meaning, you can turn TKs off on the server-side) 2. Invincibility - From the wiki page. > Nobody likes to play against someone who can't lose. 3. Slow Shot - Has potential as a b...
by F687/s
Mon May 12, 2008 12:37 pm
Forum: Enhancements
Topic: Things from other games that BZFlag could benefit from.
Replies: 5
Views: 1685

> I think this would be an obvious addition to the zone object. Enter the > zone, display a message. Alternatively have it on the physics object, and > act exactly the same as the death option, but without the dying, if you > catch my drift. Couldn't you do this with a plugin? It could send a serve...
by F687/s
Sun May 11, 2008 1:46 am
Forum: Help: Tactics and Playstyles
Topic: Good tips for newbies to bzflag
Replies: 55
Views: 18904

> That doesn't sound like "having fun with playing bzflag"

Fun is all relative. (Come to think of it, "Jumping Skills: Hard" isn't really that much fun either ;-)
by F687/s
Thu May 08, 2008 1:50 pm
Forum: Players
Topic: Geno's
Replies: 40
Views: 17460

On many of the maps I play, geno is capped to a 3/5 shot limit. Which means I usually only get 1, or maybe 2 genos. Usually because I like to spray my shots.
by F687/s
Thu May 08, 2008 1:47 pm
Forum: Players
Topic: Where are YOU from???
Replies: 220
Views: 84233

Hmm, there's quite a few people living in Ohio that play BZ. I wonder why...

(Well, come to think of it, there really isn't very much to do in Ohio either ;-)
by F687/s
Thu May 08, 2008 1:36 pm
Forum: Players
Topic: Lowest Scores? Highest Scores?
Replies: 42
Views: 12973

From strayer's BZStats (which are omniscient to a fault):

Lowest score (session): -81
Highest score (session): 69

I don't really care about stats, and I'm too impatient to stay to get a huge positive score. Usually by the time I reach +50, I'll leave.
by F687/s
Tue May 06, 2008 9:41 pm
Forum: Map releases
Topic: The Juggernaut
Replies: 14
Views: 4396

Really well-designed, both in looks and in gameplay. I like how the flags fit the map well (R and SB), and the mixture of enclosed and open spaces.

P.S. Do you think this is the ocean liner they're using to ship the BZShirts?
by F687/s
Tue May 06, 2008 1:34 am
Forum: Players
Topic: What is your favorite team color?
Replies: 44
Views: 11398

The team I most play on is red. Mainly because it's the one I get put on the most when I choose "Automatic." I really only join a specific team if I have too (which means I don't play as rogue either) EDIT: That being said, when it comes to tank colors, I don't really care. (Though I do like the blu...
by F687/s
Mon May 05, 2008 9:53 pm
Forum: Map releases
Topic: Penguin
Replies: 10
Views: 3522

Looks about as fun as an empty map. Whether that's a good or bad thing depends on your perspective.

Nice looking penguins, though. ;-)
by F687/s
Mon May 05, 2008 9:46 pm
Forum: Works In Progress
Topic: King of the Ring
Replies: 5
Views: 2471

> That looks...intense. How long do you have to hold the center to win? Yeah, I agree...Of course, skilled people could stay near the edge of the hill in order to survive, with all of the others providing "human shield" cover. I like how you kinda-sorta minimized the "how do i winn" factor that pla...
by F687/s
Mon May 05, 2008 9:11 pm
Forum: Screenshots & Artwork
Topic: guy builds working scale model of tank
Replies: 12
Views: 5499

> And i've never seen a tank that can shoot purple bullets..

With paint, anything is possible. (Plus, with Real Tanks, you get Rapid Fire and Super Bullet free!)
by F687/s
Mon May 05, 2008 9:07 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: messages not appearing
Replies: 4
Views: 1738

> lol, I think the K silence key is quite annoying, you keep pressing > accidently and silencing your friends without knowing, and after you think > they're ignoring you. You can unbind it, either by digging through your config file, or by this (simpler method)... 1. Go into Options -> Input Settin...
by F687/s
Sun Apr 27, 2008 3:43 am
Forum: Screenshots & Artwork
Topic: Blendered BZFlag :-)
Replies: 7
Views: 3921

Instead of making your own BZ model, the official tank model has been exported into .obj format, which can be imported into Blender. See here.
by F687/s
Thu Apr 24, 2008 12:15 pm
Forum: Help: Map Making
Topic: Groups not working
Replies: 1
Views: 955

Okay...I assume you made your group db correctly... - Are you using local or global groups for your group management. As far as I know, the only way to add somebody to a global group is through the web interface. - If you are using local groups, you will also need to make a user db. First, create an...
by F687/s
Wed Apr 23, 2008 12:24 pm
Forum: Enhancements
Topic: New Flag
Replies: 6
Views: 2073

First of all, I have a few issues with the name. Steamroller has the abbreviation "SR." Plus the name both reminds me of flag runners, as well as Stunt Runner. Also, it seems too similar to the TH flag already, and that isn't good when proposing a new flag. And, personally, I don't see what the poin...
by F687/s
Tue Apr 22, 2008 12:31 pm
Forum: Help: Map Making
Topic: Help Me AHHHHHH here are the details
Replies: 4
Views: 1531

...and another unlucky person learns the pain of creating ASCII art in a variable-width font. Personally, I don't see the point of the map, but feel free to do whatever. However, making a map (with advanced objects) is not a trivial task. I would suggest you go to the wiki , which contains reference...
by F687/s
Sun Apr 20, 2008 1:17 pm
Forum: Enhancements
Topic: WW flag
Replies: 7
Views: 2554

If you dissect some of the more popular maps that have water, you'd realize that most water levels are just either meshboxes or meshes, and not water levels. Mainly because the actual waterLevel definition isn't really specific, at all. So, in order to make it so that you can walk on water with a sp...
by F687/s
Sun Apr 20, 2008 12:19 pm
Forum: Players
Topic: who is your favorite map creator?
Replies: 91
Views: 28798

Ah, Louman. I have to praise him for pushing the envelope...of my graphics card. ;-) Really, I'm not for or against Louman, or just about any map developer these days. I believe what really counts is the maps they make. That being said, I have to praise at least one map developer, and that would be ...
by F687/s
Sat Apr 19, 2008 10:05 pm
Forum: Players
Topic: What Makes A Good Teammate?
Replies: 7
Views: 2918

I would beg to disagree. If done in very specific situations and followed by an apologetic explanation, I don't see why team killing can't be effective sometimes. In CTF games in particular, you can save a high percentage of your team from dying (and possibly save your flag from capture) by killing...
by F687/s
Sat Apr 19, 2008 12:45 pm
Forum: Players
Topic: What Makes A Good Teammate?
Replies: 7
Views: 2918

Hmm... - Well, for starters a good teammate is a good player . - Also, a good teamwork understands the map, it's layout, and what is best for the team. If it's an FFA, they should protect their teammate. More on CTFs later. - A good teammate should use the team channel effectively. Messages like "ST...
by F687/s
Thu Apr 17, 2008 8:14 pm
Forum: Enhancements
Topic: How about a strange idea?
Replies: 8
Views: 2391

> Version 3.0 will have an Open FFA where it's every tank for themselves, so no teammates.

Wouldn't that just be an "official" version of a rogue FFA, but you get to change your team color?
by F687/s
Wed Apr 16, 2008 8:50 pm
Forum: Players
Topic: Question
Replies: 10
Views: 2763

> In many ways 'being an admin' is often more of a hardship. You need to be constantly alert for misbehavior, and often > deal with whining players. It can distract from the game greatly - partly the reason why many admins keep alternative > callsigns that have admin status as hidden. Well said. An...
by F687/s
Tue Apr 15, 2008 1:11 pm
Forum: Help: Map Making
Topic: Map Making: Half with IBZEDIT and the other half by band
Replies: 14
Views: 3395

I'm pretty sure that you can open up your preferred text editor, add in the missing features, then open up iBZEdit, watch the errors scroll by, and then use the Cmd-T that you use for testing with iBZEdit. It should open your map just fine. Once you have that, you can edit your map using your text e...