Search found 349 matches

by Peter
Sun Jan 06, 2008 10:59 pm
Forum: General Map Making Discussions
Topic: Wings3D vs Blender
Replies: 15
Views: 8197

I think that you should use blender, it isn't actually that hard to learn if you read through this.. http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro It is more flexible than wings and (in my opinion) easier and faster than wings when you know it. For making most BZFlag objects that don't cause ...
by Peter
Sun Jan 06, 2008 9:49 pm
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 19603

The only problem I can see with this map is a low FPS for anyone with less than 2GB of RAM. But other than that you surely have raised the bar for map makers by a considerable amount.
by Peter
Sun Jan 06, 2008 4:30 am
Forum: Works In Progress
Topic: Maze map, what should I do next?
Replies: 12
Views: 4708

I was just playing it with ahs3 and we found that HTF was boring, as you knew the way after the first one; it became less about trying to find you way and more about seeing who could do it the fastest. I think I might make it into an FFA with no rico, some flags and noradar. I think I will have the ...
by Peter
Sun Jan 06, 2008 12:50 am
Forum: Works In Progress
Topic: Maze map, what should I do next?
Replies: 12
Views: 4708

Yeah, good point. Also another question I wanted to ask is do you think I should make it bigger and harder or smaller and easier?
by Peter
Sun Jan 06, 2008 12:31 am
Forum: Works In Progress
Topic: Maze map, what should I do next?
Replies: 12
Views: 4708

The steam roller idea sounds interesting. What do you mean landmarks? Like a unique object for each part of the maze so you know you have been there?

Ducktape, I really like that idea. Dose anyone think it should have shots enabled and SW?
by Peter
Sat Jan 05, 2008 11:30 pm
Forum: Works In Progress
Topic: Maze map, what should I do next?
Replies: 12
Views: 4708

Maze map, what should I do next?

I haven't made a map in a while, and I always made CTF maps so I decided to make a fun map. And after some thinking I started to get work on a maze map, the maze layout was designed by the GIMP maze plug-in, I then loaded that image into blender and started to model it over that. Here is a blender r...
by Peter
Mon Dec 24, 2007 6:46 pm
Forum: Map releases
Topic: Calypso's Wrath
Replies: 5
Views: 2575

This was up before anomalys I believe. Nice work, it really sets the scene, but that whirlhole seems a little square..
by Peter
Sat Dec 08, 2007 10:58 pm
Forum: Works In Progress
Topic: TX5
Replies: 10
Views: 3313

You can still have stairs with no jumping in a map, just set a high _maxBumpHeight.
by Peter
Sat Dec 08, 2007 10:44 pm
Forum: Works In Progress
Topic: TX5
Replies: 10
Views: 3313

Looks a bit too bulky in my opinion. Perhaps add another way to get past the wall, like some steps.
by Peter
Sat Dec 08, 2007 1:54 pm
Forum: Works In Progress
Topic: Easy Target's Castle Wars
Replies: 58
Views: 16400

It has all of the quality's that a popular map needs to have, great work. I like the castle areas.
by Peter
Sat Dec 08, 2007 12:49 am
Forum: Works In Progress
Topic: My 4-team CTF map.
Replies: 5
Views: 2334

Looks fantastic, don't ask me how but it just looks like it will be popular if it gets hosted, perhaps it's the nice layout or all the rico possibility's, great work! :)
by Peter
Sat Dec 08, 2007 12:34 am
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 11983

silver surfer
Punctuation and proper spelling are greatly appreciated in this forum. What kind of changes will you be making?
by Peter
Fri Dec 07, 2007 11:35 pm
Forum: Map releases
Topic: silver surfers towering ctf
Replies: 52
Views: 11983

Looks alright, I can't really see that many rico opportunity's but the layout looks good.
by Peter
Sat Dec 01, 2007 2:42 pm
Forum: Works In Progress
Topic: Dead Man's Pass. CTF
Replies: 3
Views: 1695

Looks really good, but what happened to the "dead mans pass" sign in the middle?
by Peter
Fri Nov 30, 2007 11:29 am
Forum: Map releases
Topic: Jefenry's Pocket Billiards
Replies: 16
Views: 6104

Wow, those balls have a really low face count, perhaps you could add more. Other than that, great work.
by Peter
Fri Nov 30, 2007 11:27 am
Forum: Map releases
Topic: Terra
Replies: 17
Views: 5280

I like it, lots of rico opportunity, lots of places to hide. One thing that would be cool is if you added a texture matrix to the sphere in the middle, so it looks like it's turning around.
by Peter
Mon Nov 26, 2007 4:22 pm
Forum: Help: Map Making
Topic: Invisible walls
Replies: 8
Views: 2999

That may be the easiest, but we are trying to figure out which way is the best for many objects. Okay then, I think you can do this with groups... define many_objects meshbox position 0 0 1 size 10 10 1 rotation 0 end meshbox position 0 0 2 size 10 10 1 rotation 0 end meshbox position 0 0 3 size 10...
by Peter
Mon Nov 26, 2007 1:31 pm
Forum: Help: Map Making
Topic: Invisible walls
Replies: 8
Views: 2999

You can make an invisible object with just one line of code...

Code: Select all

meshbox
position 0 0 0
size 100 2 20
rotation 45
diffuse 0 0 0 0
end

Code: Select all

diffuse 0 0 0 0
by Peter
Tue Nov 13, 2007 2:53 pm
Forum: Enhancements
Topic: Diagonal Movement
Replies: 11
Views: 3319

Tanks can already do that with _noClimb 0.
by Peter
Tue Nov 13, 2007 11:44 am
Forum: Map releases
Topic: Rocky CTF
Replies: 12
Views: 3590

Yeah, there are the 4 main walls dividing the map and then to protect the bases there is this wall...
http://i187.photobucket.com/albums/x235 ... fi0223.png
by Peter
Tue Nov 13, 2007 1:14 am
Forum: Map releases
Topic: Rocky CTF
Replies: 12
Views: 3590

Divider?
by Peter
Tue Nov 13, 2007 12:41 am
Forum: Map releases
Topic: Rocky CTF
Replies: 12
Views: 3590

That's weird. Oh, just a little fact, the laser goes of for 10 seconds, and then stays on for 4. What do you think of the playability? I wasn't too sure about making a 4 team CTF with a world size of only 400.
by Peter
Mon Nov 12, 2007 11:51 pm
Forum: Help: Map Making
Topic: Water
Replies: 4
Views: 1520

waterLevel name example_waterlevel height -1.0 end The "height" is below 0, it means that it is off, make the height anything about 0 to turn it on at that particular height, but in my opinion, it looks crap. The way I make a water level is by adding this to the map file material name water texture...
by Peter
Mon Nov 12, 2007 9:20 pm
Forum: Servers: General Discussion
Topic: What do you think is the most fun map to play at?
Replies: 10
Views: 4554

The most fun maps to play are the ones that you've made your self, especially when lots of people are playing on them :)
by Peter
Mon Nov 12, 2007 12:27 pm
Forum: Map releases
Topic: Rocky CTF
Replies: 12
Views: 3590

Rocky CTF

Yay! I finally got around to writing the configuration file; the actual map was finished about a week ago, all of the objects are mesh, made in blender. It's a 4 team CTF, and here are the screenshots, map file and configuration file. You can use the map or configuration file in anyway you want, hos...