Search found 349 matches

by Peter
Fri Nov 09, 2007 9:52 pm
Forum: Bugs and Problems
Topic: Map Bug: Problem with ground plane, meshbox with spin
Replies: 8
Views: 4698

Or you can have objects below z 0, but just add this code to stop it from happening... material name grass texture std_ground end meshbox position 0 0 0 size 400 400 0.1 #change the 400's to fit your world size rotation 0 matref grass end Note: You have to have "-sb" in your options otherwise you'll...
by Peter
Wed Nov 07, 2007 3:43 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

That would ruin the whole theme of it.
by Peter
Wed Nov 07, 2007 9:21 am
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

Yeah, there are some bugs, that's because the entire map was made in blender by:

1. Adding a plane
2. Subdividing it
3. Subdividing it
4. Subdivide multi fractal
by Peter
Tue Nov 06, 2007 11:15 pm
Forum: Map releases
Topic: Peanut Butter and Jelly
Replies: 1
Views: 962

The first thing that comes to mind is that the map is a little empty, especially the floor. And also there isn't that much opportunity for rico since the only objects that are on the floor are pyramids which will just deflect the bullets straight up. But other than that, there seem to be some good s...
by Peter
Tue Nov 06, 2007 10:06 pm
Forum: Map releases
Topic: Mofo & Tunnels Mashup
Replies: 9
Views: 3065

Originality: 9/10
Playability: 4/10
Looks: 4/10

I like it, I's always interesting to see stuff like this.
by Peter
Tue Nov 06, 2007 9:56 am
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

Thanks guys for all the comments. And thanks for hosting! :)
by Peter
Mon Nov 05, 2007 10:56 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

The fog was always there. You can edit this map and post it here if you want, I'm working on a new map right now so this wont get worked on by me.
by Peter
Mon Nov 05, 2007 6:16 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

You can turn fog off in your client:

Options > Effects > Fog
by Peter
Sun Nov 04, 2007 5:44 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

No, not yet, but all the hosters out there... pretty pretty please :)
by Peter
Sun Nov 04, 2007 3:34 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

I've found that navigating over non-level terrain is an under-developed skill with most bzflaggers. Another place where this skill can be practiced is Louman's Alpine Adventure. I will add it to the list of essential skills that every bzflagger should develop. Yeah, I think it is an under-developed...
by Peter
Sat Nov 03, 2007 4:42 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

It can't have flags, sure I could put them on a platform or something but...
I don't really want this to be a flag map. I think the scale of the map really gives it the `explore factor`. If you want to add any flags on platforms or scale it down your more than welcome to.
by Peter
Sat Nov 03, 2007 10:37 am
Forum: Map releases
Topic: River Map
Replies: 2
Views: 1082

Thanks, hopefully someone will host it sometime. But even if they don't it's just fun to make maps. Back when I was using BZEdit I would have never have dreamed that I'd be putting textures or mesh's in my maps, or objects other than boxes and pyramids.
by Peter
Fri Nov 02, 2007 8:34 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

No, remember there is _noClimb 0 on it. When me and ahs3 were playing it it was actually quite fun, and because there are no flat faces, the battles between players as they fight are more intense. It is surprisingly easy to maneuver on the hills.
by Peter
Fri Nov 02, 2007 7:47 pm
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 9829

Adventure in the hills rabbit hunt

This map I made in about 20 minuets, and I really like it :) It is set in big grassy hills, I would post a screenshot or two of it but there would be no point because of the fog. All of the hills are just one object (screenshot of the object in blender).... http://i187.photobucket.com/albums/x235/PE...
by Peter
Fri Nov 02, 2007 6:37 pm
Forum: Map releases
Topic: River Map
Replies: 2
Views: 1082

River Map

This is my best map, and is my best looking map too :) It's a CTF, red vs blue. This map is kind of special because it's my first map with mesh. I love mesh :) Almost half the production time of this map was spent on skype talking to ahs3 about various problems I was having and him telling me how to...
by Peter
Thu Nov 01, 2007 10:27 am
Forum: Screenshots & Artwork
Topic: BZFlag on TI-83!
Replies: 21
Views: 7440

I'm almost certain that's a fake. :)
by Peter
Sat Oct 27, 2007 7:50 pm
Forum: Works In Progress
Topic: My latest and greatest map
Replies: 3
Views: 1464

My latest and greatest map

"The River Map"

This is my best map so far, it will be finished next week, and at the moment has no planned host *wink wink*, here is a sneak preview :)
Please give me you thoughts on it.

http://i187.photobucket.com/albums/x235 ... fi0129.png
by Peter
Fri Oct 26, 2007 3:31 pm
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 32971

Mofo, and I spawned near one of the pyramids.
by Peter
Wed Oct 17, 2007 12:18 am
Forum: General Discussion
Topic: Where do I submit an image to be hosted?
Replies: 15
Views: 5728

Or you can use a site like Photobucket or Image shack.
by Peter
Tue Oct 16, 2007 8:39 pm
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 7569

Then add a water texture to it :P
by Peter
Tue Oct 16, 2007 8:35 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Freeze
Replies: 16
Views: 6908

A hard reset? No need. To kill BZFlag (or any other program) ... CTRL+ALT+F2 then login, then do pgrep bzflag Then some numbers should appear, then do.. kill -sigkill <numbers> Then it's done, then to go back to your desktop.. CTRL+ALT+F7 Perhaps you might not have the problem with SUSE 10.2? It wor...
by Peter
Tue Oct 16, 2007 4:01 pm
Forum: Map releases
Topic: Kitchen
Replies: 21
Views: 7569

Looks great! You could add a rotating texture matrix for the sink water, just a thought.
by Peter
Mon Oct 15, 2007 11:29 pm
Forum: Help: Map Making
Topic: Textures needed
Replies: 8
Views: 3083

There is a photobucket account...

Name: ahs3_PETER
Password: bzflagbzflag

...with a load of textures on it, your welcome to use them, it has quite a few, and anyone is welcome to logon/add textures in the account. All of them work as textures and are around the 400x400 pixel size.
by Peter
Sun Oct 14, 2007 11:11 pm
Forum: Map releases
Topic: Warpath
Replies: 4
Views: 2361

nice, although some diffuse on that water would be better.
by Peter
Sun Oct 14, 2007 10:52 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 311
Views: 84928

Okay, here's a 101 screenie :P