Search found 621 matches

by BinarySpike
Fri Mar 16, 2007 10:26 pm
Forum: Enhancements
Topic: Enhanced Tank Texturing
Replies: 18
Views: 5432

Even if Bentus creates a new model, would what he says need code modifications over the tank animation in the actual source?
by BinarySpike
Tue Mar 13, 2007 2:16 am
Forum: Enhancements
Topic: The most important enhancement of all
Replies: 22
Views: 6638

Re: The most important enhancement of all

[1] Checking tank movement speed [2] Checking tank rotation speed [3] Checking tank shot speed (although I think this is already done) [4] Checking tank hit zone (i.e. it dies when it should) Server already does that stuff, mostly... Speed cheats are not strong enough (without getting autokicked) t...
by BinarySpike
Mon Feb 12, 2007 2:32 am
Forum: Forum Suggestions, Questions, and Issues
Topic: BZBB relogin issue...
Replies: 11
Views: 7735

General rule of thumb, us http://my.bzflag.org/bb/
(correct me if I'm wrong)

And clearing your cache and all your bzflag cookies might help.
by BinarySpike
Sun Feb 11, 2007 7:57 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: BZBB relogin issue...
Replies: 11
Views: 7735

Strange, on mac it doesn't happen on Safari, on mac Firefox it did. It has to do with the link I was using (bzbb.bzflag.org over my.bzflag.org/bb/) On my new windows it does the same on firefox, it's something to do with PHPBB, maybe there should only be one domain for the boards? I seriously think ...
by BinarySpike
Fri Feb 02, 2007 6:37 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling 2.11.x [help]
Replies: 5
Views: 3658

Jeff we upgraded from the GNU site for libtool stable release, which is 1.5.22. As I don't know the version that comes with 10.4... The developmental release of libtool is 1.9f and the CVS is 2.1a... I would think it would be a bad idea to support only versions after the stable release, but I don't ...
by BinarySpike
Thu Feb 01, 2007 1:04 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Unclipped Radar
Replies: 11
Views: 3645

I have the same problem, I'm running an onboard i810

Sometimes boxes have the outerwall texture as well, not to mention in certain texturing modes it seems like the blending is whacked out...

Gamma is messed up as well...

TRB, you have a link to what Trepan said?
by BinarySpike
Thu Jan 11, 2007 4:02 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: My tank gets stuck in gates
Replies: 4
Views: 1722

Bulkley this has to do with how bzflag calculates the physics of your tank and the teleporter edge. The best thing to do is stay away from the edges (left and right) jumping on top of them should be fine :) Davy: This isn't a simple mod in the source or it would already be fixed. This has to do with...
by BinarySpike
Wed Jan 10, 2007 11:34 pm
Forum: Enhancements
Topic: New flag, Atom Bomb (Not very good)
Replies: 12
Views: 2932

I thought that this has been suggested before and put down. It sounds rather powerful, but think about it. If you got this "atom bomb" flag and used it, you are certain to die. Shock wave is almost as useful, and you won't die. In my opinion, we already have this flag. First off, there is a branch ...
by BinarySpike
Tue Jan 09, 2007 3:11 am
Forum: Enhancements
Topic: sight flag idea
Replies: 10
Views: 2690

The client picks tele-points based on the map (does it's own random calculation on random teleporters IIRC) The problem with this, is on slower video cards this won't work very well, giving faster video cards more of an advantage, when BZFlag gets far enough this might be a feature or flag even. her...
by BinarySpike
Sat Dec 30, 2006 5:10 am
Forum: Map releases
Topic: Empire of Muffin
Replies: 59
Views: 12432

[quote}I noticed that when shooting through the bunkers, ( to the left or to the right of the center opening) the shots are lowered in height a little bit. Is this intentional? I didn't get a chance to see if it affects burrowed tanks. --A Distraction[/quote] This has to do with teleporter "depth" a...
by BinarySpike
Tue Dec 26, 2006 9:35 pm
Forum: General Map Making Discussions
Topic: BZW C/C++ wrapper library/utility?
Replies: 0
Views: 1900

BZW C/C++ wrapper library/utility?

I was wondering, is there a C/C++ (programming) library or utility for opening/closing/rendering BZW objects?

I know there is code in BZFlag source, but is that directly portable?
by BinarySpike
Thu Dec 21, 2006 9:27 pm
Forum: General Map Making Discussions
Topic: Purple Pwnage Map making
Replies: 0
Views: 1870

Purple Pwnage Map making

Hello, some of you might know, some of you might not but I am hosting a server called "Purple Pwnage" Now the map I have is well... people are getting tired of it. It's small (200 units) meets all my criteria for a PPwn map. I wanted a few more (20+) and have started a couple but thought "Hey! Someo...
by BinarySpike
Wed Dec 20, 2006 3:31 am
Forum: Plug-in Development
Topic: crazy laser (maybe a boxy war add)
Replies: 13
Views: 6273

Ok for everyone's information, with inchworm's help I was able to figure the problem out. As slayer++ said, atan2 only gives me correct information for a specific quadrant (at the time I didn't know what a quadrant is) Strangly I figured this, not in the exact sense, but I thought how I would do it,...
by BinarySpike
Fri Dec 08, 2006 12:14 am
Forum: Servers: General Discussion
Topic: Purple Pwnage server
Replies: 3
Views: 2059

Raytek2: What's your distro? and do you have a router?

Sometimes routers need special cords or they work slower. (dual-channel cords or something? I don't remember...)
by BinarySpike
Tue Dec 05, 2006 5:00 am
Forum: Servers: General Discussion
Topic: Advertised on the stats?
Replies: 1
Views: 1249

Advertised on the stats?

I'm looking into getting an advertised server up with only people I know won't do... bad things... aka, spamming, tking, talking trash... Just had a question though about advertising... Will it show up on the stats? basic view, if someone makes a high score will it go on their profile? at stats.bzfl...
by BinarySpike
Tue Nov 21, 2006 8:06 pm
Forum: Players
Topic: How long have YOU been playing this wonderful game of bzflag
Replies: 99
Views: 46066

Joined and a few days later got this account... Dec will be the second year for me. I am a veteran that lead the team Chaos on GU and lead the team Zerstörende Amseln (means Black Bird...) current leader of the bzfx.net/league/ league thingy :P I've been banned four times on purpose, one a viper whe...
by BinarySpike
Fri Nov 17, 2006 5:49 pm
Forum: General Map Making Discussions
Topic: An Idea
Replies: 6
Views: 3171

I created a simple "tower" map, that there was a box in the middle, then a box on top of that, and so forth... gave 20 shots that lasted a looooooong time and the worldsize was roughly 150... Simply put, it was a dodging server, you would go down, fire all twenty shots in bursts, sprays, etc. etc......
by BinarySpike
Sat Nov 11, 2006 7:26 am
Forum: Help: Map Making
Topic: Texture Alpha channel shows "color" (is this possi
Replies: 1
Views: 1174

Texture Alpha channel shows "color" (is this possi

Hey, got a great idea for a map, been working on the textures, popped them into bzflag... and my! it makes the boxes half transparent... Anyway this is what I wanted to do, have a box that you set the color and then have the texture "overlay" it so that the texture itself doesn't change color but an...
by BinarySpike
Sat Nov 11, 2006 7:22 am
Forum: Help: Map Making
Topic: Two at once
Replies: 15
Views: 4031

Wings cheat with the GM flag...

Changing ground level will get you screwed up and crash bzflag ;-)
by BinarySpike
Sat Nov 11, 2006 3:47 am
Forum: Enhancements
Topic: Observer team talk
Replies: 25
Views: 6859

The "public" bzflag teamspeak server is hosted by A Metoerite I believe... and No, it doesn't add "lag" its uses a fairly insignificant amound of bandwidth. I use it, and don't notice an increase in lag at all. The Red Baron: This uses a lot of bandwidth, but over a long period of time, also depends...
by BinarySpike
Sat Nov 11, 2006 3:38 am
Forum: Servers: General Discussion
Topic: Getting Geno-Junkies on Methadon
Replies: 20
Views: 5154

I'm only gonna say this once, not press it at all... I am warning you! if you remove Genocide, Boxy War's intended crowd will change drastically. (I know why too but I don't wanna sound like an arrogent know-it-all) Make the geno reload time huge... like 10 seconds; Well that is impossible on 2.0.4....
by BinarySpike
Thu Nov 09, 2006 2:35 am
Forum: Enhancements
Topic: mirrors
Replies: 10
Views: 2978

That would make it way too complex. Like win xp said we have radar for things like that. Plus it would be confusing to see a mirror at the top of your screen that also blocks your view of things upward. If you're going to add this, you should add side mirrors and back-up lights too. Ummmmm............
by BinarySpike
Mon Oct 30, 2006 11:27 pm
Forum: Help: Map Making
Topic: Two at once
Replies: 15
Views: 4031

Too complex to cycle through the flags? What about mouse wheel? Right now, it's set to scroll content in the text box, but people could use page up/down if they really need to scroll that area. I was talking to my teacher, and he said that he thinks he's seen a server where people had two flags. I ...
by BinarySpike
Mon Oct 30, 2006 7:25 pm
Forum: Help: Map Making
Topic: Two at once
Replies: 15
Views: 4031

Vicious, it's impossible to have multiple flags at the same time without modding the client to "fake it" You can have WG and High Speed at the same time, because those are client-created effects... while GM and SW at the same time is impossible because both are handled by the remote client, the serv...
by BinarySpike
Mon Oct 30, 2006 2:48 am
Forum: Help: Map Making
Topic: Two at once
Replies: 15
Views: 4031

Technically, no. BZFlag is unable to have two flags at once. People might disagree, but technically speaking, based off of flag classes, it is impossible technically to have two flags at once. It is like this... There's a box, you can fill it up with one cup of water. You pour two cups of water in, ...