Search found 98 matches

by RexFlex
Sat Feb 11, 2006 1:21 pm
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29802

touché :lol-old:
by RexFlex
Fri Feb 10, 2006 8:15 am
Forum: Players
Topic: what server can you kick butt at?
Replies: 201
Views: 75140

I get a 2:1 to 3:1 kill ratio on Badgers and typically have a score over 100 by the time I leave, but I've done better on others.
by RexFlex
Mon Feb 06, 2006 1:45 pm
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29802

I don't see how killing them helps. You should just ask them to stop. All killing them does is promote the dislike. Like I said defore, the dislike is already there. At least in the case of killing them as a response, they have achieved nothing themselves in the theft, and it may even curb their in...
by RexFlex
Sun Feb 05, 2006 4:21 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29802

Anyone who would steal a team mate's flag doesn't have good feelings to begin with. There is no bad feelings left unprovoked.
by RexFlex
Sun Feb 05, 2006 4:16 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29802

The true weakness is lack of trust of team mates. With that lost, the team is doomed. No other action would weaken it more. To overlook the action only invites further destruction by more stealing in the future. Don't try too protect those who would destroy their team by stealing team mate's flags. ...
by RexFlex
Sun Feb 05, 2006 3:30 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29802

The team was already weakened as soon as the flag was stolen.
by RexFlex
Sun Feb 05, 2006 1:33 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29802

I'm willing to take a score loss to tk someone who steals a powerfull flag from me. I'll get that score back soon enough, but I'm not willing to overlook that kind of smacktard anti-teamwork behaviour.
by RexFlex
Sun Feb 05, 2006 1:17 am
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 13757

I liked rogue geno in Badgerking's FFA. Many who have played Badgerking would know me as someone who normally does pretty well in the game, often getting a 2 or 3:1 kill/death ratio. Game arenas like this one sometimes have locations where rogues time after time will camp themselves in a location wi...
by RexFlex
Mon Jan 16, 2006 9:26 am
Forum: Help: Tactics and Playstyles
Topic: Dodging GM
Replies: 45
Views: 19594

If the GM turning circle is set tight enough, no amount of dodging or hiding behind objects can save you. Only stealth or luck could be your friend. There was a server running a while back that had it that tight. I got accused once of having a cheat that shot GM through walls because the other playe...
by RexFlex
Mon Jan 16, 2006 9:10 am
Forum: Enhancements
Topic: A Guided Missle killer...
Replies: 9
Views: 2223

My vision of a "countermeasure" flag is a little different. Any tank within a certain radius around your tank with the countermeasure flag has it's own flag effects nullified no matter what kind of flag they hold. E.g. GM,Laser,SW & SB will all revert to normal shots, wings will fail to flap or chan...
by RexFlex
Tue Jan 03, 2006 12:25 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Lag how to fix
Replies: 7
Views: 1998

Yes. Playing from Australia on a fast connection will add at least 170ms just to get to the west coast of the U.S.
by RexFlex
Wed Dec 28, 2005 12:34 pm
Forum: General Discussion
Topic: Genocide is a war crime
Replies: 31
Views: 9471

Yeah, rogue geno is pretty cool. And while getting killed because another rogue got hit might suck, having the geno makes it pretty easy to up your kill ratio by deliberately shooting yourself*.

* used wisely, of course.
by RexFlex
Sun Dec 18, 2005 3:04 am
Forum: General Discussion
Topic: Perhaps a new scoring system could be nice...
Replies: 25
Views: 6336

There's one behaviour I've noticed that the tk provisions don't cover. As a case example, a while back I was carrying the enemy flag on the final run to my team's base. I had carried it all the way from the enemy base, but was being chased by a persistant enemy tank. I passed a friendly tank that wa...
by RexFlex
Thu Oct 20, 2005 4:07 pm
Forum: Enhancements
Topic: Flat...
Replies: 9
Views: 2831

L4m3r wrote:Would it be that useful? I mean, you have to face someone to shoot them.
It may be useful when facing one foe and another is firing at you from your flank. But I think that since it is harder to dodge bullets you can't see in front of you the usefulness would be somewhat limited.
by RexFlex
Sun Sep 18, 2005 5:28 pm
Forum: Screenshots & Artwork
Topic: Huge lagstat
Replies: 8
Views: 3131

It can't possibly be right. :|
by RexFlex
Sun Sep 18, 2005 5:24 pm
Forum: Screenshots & Artwork
Topic: Huge lagstat
Replies: 8
Views: 3131

It's roughly 8 hours
by RexFlex
Sun Sep 11, 2005 8:40 am
Forum: Enhancements
Topic: Idea : CTF speed handicap in unbalanced team numbers
Replies: 1
Views: 817

Idea : CTF speed handicap in unbalanced team numbers

When team numbers become unbalanced, people don't always do the right thing about immediately re-balancing the numbers or holding back on capturing the smaller team's flag. It occurred to me that one way to help overcome this may be to slow the opposing team flag bearer's speed according to the team...
by RexFlex
Sun Sep 04, 2005 4:54 am
Forum: Screenshots & Artwork
Topic: 1st 1vs1 tie ever recorded in pimpi.
Replies: 8
Views: 4403

I suppose in the event of a global thermonuclear exchange that the country whose population gets desolated last may claim victory. But tell that to the survivors...
by RexFlex
Thu Sep 01, 2005 8:17 am
Forum: Enhancements
Topic: Stop the Insta-Death!
Replies: 19
Views: 6085

Maps can be configured to have no bad flags.

Surely then if both instant deaths and bad flags are considered part of the game then it would stand to reason to have instant deaths configurable as well.
by RexFlex
Fri Aug 19, 2005 1:50 pm
Forum: Enhancements
Topic: New flag... ?????
Replies: 15
Views: 3682

Spazzy Mcgee wrote:no what Binary Spike means is having custom flags that are set with multiple server variables
Well duh... but all of those quoted are attributes for certain flags. Being able to select and mix those attributes may amount to the same thing as if you had multiple flags.
by RexFlex
Fri Aug 19, 2005 7:09 am
Forum: Enhancements
Topic: New flag... ?????
Replies: 15
Views: 3682

The possibilities of creating super flags are endless :twisted: such as cloak and laser together (a rogue could let lose with shots all over the place without fear of hitting themselves 8) ) or GM and Wings (you could call it the Apache Longbow :shock: )
by RexFlex
Fri Aug 12, 2005 7:21 am
Forum: General Discussion
Topic: BZViolence?
Replies: 68
Views: 21845

I voted yes to this on a technicality. The technicality is that all games are inherantly violent in one way or another. I remember reading about where a man wouldn't let his son play any violent games, which in his definition included any form of competition. In the end, his son was stuck with one g...
by RexFlex
Wed Aug 10, 2005 11:54 am
Forum: Enhancements
Topic: Cloaked tanks leaving tracks
Replies: 11
Views: 3372

SWs don't go forward much when your moving forward. ;) Which is a good thing to remember when you AND your opponent have SW. Most people in that situation will charge you. Let them charge you and back off yourself, all the time firing the SW. You will have the better range and most of the time will...
by RexFlex
Tue Aug 09, 2005 8:38 am
Forum: Enhancements
Topic: Cloaked tanks leaving tracks
Replies: 11
Views: 3372

Cloaked tanks are still more difficult than uncloaked tanks to hit with the tracks - especially when they have been standing still for a while. Likewise, stealthed tanks are still better than unstealthed tanks at creeping up on you even though their jumps and landings make the usual sound. They are ...
by RexFlex
Thu Aug 04, 2005 12:14 pm
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 29802

I would kill my own mother if she stole from me. :twisted: