Search found 98 matches
- Sat Feb 11, 2006 1:21 pm
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35039
- Fri Feb 10, 2006 8:15 am
- Forum: Players
- Topic: what server can you kick butt at?
- Replies: 201
- Views: 96045
- Mon Feb 06, 2006 1:45 pm
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35039
I don't see how killing them helps. You should just ask them to stop. All killing them does is promote the dislike. Like I said defore, the dislike is already there. At least in the case of killing them as a response, they have achieved nothing themselves in the theft, and it may even curb their in...
- Sun Feb 05, 2006 4:21 am
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35039
- Sun Feb 05, 2006 4:16 am
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35039
The true weakness is lack of trust of team mates. With that lost, the team is doomed. No other action would weaken it more. To overlook the action only invites further destruction by more stealing in the future. Don't try too protect those who would destroy their team by stealing team mate's flags. ...
- Sun Feb 05, 2006 3:30 am
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35039
- Sun Feb 05, 2006 1:33 am
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35039
- Sun Feb 05, 2006 1:17 am
- Forum: Servers: General Discussion
- Topic: Badgerking FFA Rogue Genocide Poll
- Replies: 53
- Views: 15937
I liked rogue geno in Badgerking's FFA. Many who have played Badgerking would know me as someone who normally does pretty well in the game, often getting a 2 or 3:1 kill/death ratio. Game arenas like this one sometimes have locations where rogues time after time will camp themselves in a location wi...
- Mon Jan 16, 2006 9:26 am
- Forum: Help: Tactics and Playstyles
- Topic: Dodging GM
- Replies: 45
- Views: 22777
If the GM turning circle is set tight enough, no amount of dodging or hiding behind objects can save you. Only stealth or luck could be your friend. There was a server running a while back that had it that tight. I got accused once of having a cheat that shot GM through walls because the other playe...
- Mon Jan 16, 2006 9:10 am
- Forum: Enhancements
- Topic: A Guided Missle killer...
- Replies: 9
- Views: 2682
- Tue Jan 03, 2006 12:25 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Lag how to fix
- Replies: 7
- Views: 2420
- Wed Dec 28, 2005 12:34 pm
- Forum: General Discussion
- Topic: Genocide is a war crime
- Replies: 31
- Views: 11166
- Sun Dec 18, 2005 3:04 am
- Forum: General Discussion
- Topic: Perhaps a new scoring system could be nice...
- Replies: 25
- Views: 7693
There's one behaviour I've noticed that the tk provisions don't cover. As a case example, a while back I was carrying the enemy flag on the final run to my team's base. I had carried it all the way from the enemy base, but was being chased by a persistant enemy tank. I passed a friendly tank that wa...
- Thu Oct 20, 2005 4:07 pm
- Forum: Enhancements
- Topic: Flat...
- Replies: 9
- Views: 3606
- Sun Sep 18, 2005 5:28 pm
- Forum: Screenshots & Artwork
- Topic: Huge lagstat
- Replies: 8
- Views: 3811
- Sun Sep 18, 2005 5:24 pm
- Forum: Screenshots & Artwork
- Topic: Huge lagstat
- Replies: 8
- Views: 3811
- Sun Sep 11, 2005 8:40 am
- Forum: Enhancements
- Topic: Idea : CTF speed handicap in unbalanced team numbers
- Replies: 1
- Views: 991
Idea : CTF speed handicap in unbalanced team numbers
When team numbers become unbalanced, people don't always do the right thing about immediately re-balancing the numbers or holding back on capturing the smaller team's flag. It occurred to me that one way to help overcome this may be to slow the opposing team flag bearer's speed according to the team...
- Sun Sep 04, 2005 4:54 am
- Forum: Screenshots & Artwork
- Topic: 1st 1vs1 tie ever recorded in pimpi.
- Replies: 8
- Views: 5226
- Thu Sep 01, 2005 8:17 am
- Forum: Enhancements
- Topic: Stop the Insta-Death!
- Replies: 19
- Views: 7151
- Fri Aug 19, 2005 1:50 pm
- Forum: Enhancements
- Topic: New flag... ?????
- Replies: 15
- Views: 4482
- Fri Aug 19, 2005 7:09 am
- Forum: Enhancements
- Topic: New flag... ?????
- Replies: 15
- Views: 4482
- Fri Aug 12, 2005 7:21 am
- Forum: General Discussion
- Topic: BZViolence?
- Replies: 68
- Views: 25703
I voted yes to this on a technicality. The technicality is that all games are inherantly violent in one way or another. I remember reading about where a man wouldn't let his son play any violent games, which in his definition included any form of competition. In the end, his son was stuck with one g...
- Wed Aug 10, 2005 11:54 am
- Forum: Enhancements
- Topic: Cloaked tanks leaving tracks
- Replies: 11
- Views: 3947
SWs don't go forward much when your moving forward. ;) Which is a good thing to remember when you AND your opponent have SW. Most people in that situation will charge you. Let them charge you and back off yourself, all the time firing the SW. You will have the better range and most of the time will...
- Tue Aug 09, 2005 8:38 am
- Forum: Enhancements
- Topic: Cloaked tanks leaving tracks
- Replies: 11
- Views: 3947
Cloaked tanks are still more difficult than uncloaked tanks to hit with the tracks - especially when they have been standing still for a while. Likewise, stealthed tanks are still better than unstealthed tanks at creeping up on you even though their jumps and landings make the usual sound. They are ...
- Thu Aug 04, 2005 12:14 pm
- Forum: Help: Tactics and Playstyles
- Topic: Appropriate THIEF usage
- Replies: 50
- Views: 35039