Search found 289 matches

by ahs3
Wed Jul 22, 2015 10:29 am
Forum: Map releases
Topic: Retribution FFA
Replies: 4
Views: 1919

Re: Retribution FFA

Big Thanks to allejo for hosting at:

ahs3.bzflag.io:5147

ahs3
by ahs3
Mon Jul 20, 2015 9:42 pm
Forum: Map releases
Topic: Retribution FFA
Replies: 4
Views: 1919

Retribution FFA

I have not had much time to make maps, but I had a little downtime...and here it is. If it looks familiar, it is loosely based on 'map for smart and sneaky people'. Which I played years ago, and loved it.

ahs3

http://creativecommons.org/licenses/by/4.0/
by ahs3
Mon Apr 21, 2014 12:21 am
Forum: Map releases
Topic: Ironside FFA
Replies: 1
Views: 1130

Ironside FFA

by ahs3
Mon Apr 21, 2014 12:10 am
Forum: Map releases
Topic: Rubato FFA
Replies: 2
Views: 1641

Rubato FFA

Rubato is a Ruby script to build a random map, including

random variables such as _tankSpeed and shot limits etc.


https://www.gnu.org/licenses/gpl-3.0.txt
by ahs3
Sun Apr 20, 2014 9:49 pm
Forum: General Discussion
Topic: Farewell from Bzbattleground
Replies: 17
Views: 4240

Farewell from Bzbattleground

It has been a honor to host/make maps and host leagues for BZFlag. The server has a new purpose. I wish the bzflag community all the best. (although I will likely still play sometimes)

Lots of memories and tons of good times. :)


ahs3
by ahs3
Tue Aug 27, 2013 12:27 am
Forum: Works In Progress
Topic: DarkForest CTF
Replies: 1
Views: 1274

DarkForest CTF

DarkForest is a noradar CTF where hunting and identify is disabled.

Randomly generated via Ruby Script.

Up for testing at bzbattleground.com:4280

Give it a try :)

ahs3
by ahs3
Thu Jul 25, 2013 3:51 pm
Forum: Plug-in Development
Topic: BZHue
Replies: 6
Views: 3315

Re: BZHue

That is amazing! Well done!
by ahs3
Sat Jul 06, 2013 1:45 pm
Forum: Help: Map Making
Topic: Texture problems
Replies: 3
Views: 1825

Re: Texture problems

Submit images here: http://images.bzflag.org/submitimages

Once they are approved you can use the link sent to you in your material.
by ahs3
Wed Jun 05, 2013 11:58 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 92617

Re: 101

101 on Pentagon Dodge Arena :D
by ahs3
Wed Jun 05, 2013 4:41 pm
Forum: Works In Progress
Topic: Pentagon Dodge Arena
Replies: 0
Views: 1434

Pentagon Dodge Arena

I made this with the need for a "large" Dodge Trainer. This one has 3 shots and intresting ricos :D

Give it a Try. Suggestions Welcome

bzbattleground.com:4266

Thanks

ahs3

Changed to 3 shots
by ahs3
Sat May 11, 2013 7:11 pm
Forum: Ducati League Discussion
Topic: Flag pass on ducati
Replies: 19
Views: 5263

Re: Flag pass on ducati

I think this can be done with a script generated map. I would be willing to give it at go, and put it up for a test. But first where should the unsafe zone be to allow to the pass, and where should it pass too? mid?
by ahs3
Tue Jan 01, 2013 2:09 pm
Forum: General Discussion
Topic: Open letter from Bzflag.norang.ca
Replies: 11
Views: 2964

Re: Open letter from Bzflag.norang.ca

Thank you for the many great years of fun norang, you will be missed.
by ahs3
Wed Dec 19, 2012 10:51 pm
Forum: Works In Progress
Topic: Riot FFA
Replies: 6
Views: 3692

Re: Riot FFA

Agent West wrote:Really like how you made the teleport with pyramids. Does it give you any "getting stuck" issues?

No Issues that I've seen.
by ahs3
Thu Oct 11, 2012 9:31 pm
Forum: Works In Progress
Topic: Riot FFA
Replies: 6
Views: 3692

Re: Riot FFA

Green Manalishi wrote:ahs, ffa fans are gonna start a riot if they don't see this kewlness back on the server list very soon. :lol-old:
Wish granted :) You can start the Riot again. Sorry about that, appears a plugin fail took it down.

hf!

ahs3
by ahs3
Tue Sep 18, 2012 2:13 am
Forum: Works In Progress
Topic: Riot FFA
Replies: 6
Views: 3692

Riot FFA

I decided to do a old style box/pyramid map by hand. It was great fun to make, hopefully you'll think its great fun to play.

Up at bzbattleground.com:4212

ahs3
by ahs3
Sat Sep 15, 2012 12:12 pm
Forum: Help: Map Making
Topic: Random World Weapons
Replies: 2
Views: 1682

Re: Random World Weapons

Magick wrote:Ive made a new rave map that i want to improve by making sw world weapons go in random places, is this possible and if so how
Its all in the wiki.

http://wiki.bzflag.org/World_Weapon

ahs3
by ahs3
Mon Jul 23, 2012 11:24 pm
Forum: Map releases
Topic: Pattern Map
Replies: 0
Views: 1150

Pattern Map

I made this map from a ruby script, but it does not suit my perpose. Perhaps someone else can find a use.



http://www.gnu.org/licenses/gpl-2.0.txt
by ahs3
Fri Jul 20, 2012 4:28 pm
Forum: Help: Map Making
Topic: Random Map spawnzones
Replies: 9
Views: 3439

Re: Random Map spawnzones

is it possible to have flag spawnzones on a random map and if so how can it be done im making several bzpaintball servers and people who have been paintballing will know that there is a mode like ctf but called centre flag so the flags are in the middle of the map but i want the bases to stay where...
by ahs3
Thu Jul 19, 2012 10:55 pm
Forum: Help: Map Making
Topic: Tele links
Replies: 14
Views: 3444

Re: Tele links

Usually it ends up being look in the source code for the nitty gritty. A collaborative effort to document things down to the nitty gritty of BZFlag would be amazing. (That's what the wiki's for by the way) I agree sigonasr2, I have edited the link page on the wiki. To state the information shown he...
by ahs3
Thu Jul 12, 2012 9:27 pm
Forum: Help: Map Making
Topic: Tele links
Replies: 14
Views: 3444

Re: Tele links

Teleporter linking inside a define: define blah teleporter tele position 0 0 0 size .125 10 10 border 1.5 end enddef #blah group blah name green #important part shift 200 200 0 end group blah name red #important part shift -200 -200 0 end link from green:tele:* to red:tele:* end link from red:tele:*...
by ahs3
Sat Jun 09, 2012 6:29 am
Forum: 1vs1 League Discussion
Topic: absence of a US 1vs1 server
Replies: 6
Views: 2933

Re: absence of a US 1vs1 server

Sorry for the absence, bzbattleground.com:5145-5148 1vs1 is now back up.
by ahs3
Sun May 27, 2012 2:44 pm
Forum: Works In Progress
Topic: Plink 3-team FFA
Replies: 7
Views: 2366

Re: Plink 3-team FFA

I have adjusted the map so you can cross the entire map, also made it a ctf. And yes geno is still hard to get :)

Its up for testing at

bzbattleground.com:4162

enjoy :)

ahs3
by ahs3
Wed May 02, 2012 12:19 am
Forum: Works In Progress
Topic: Plink 3-team FFA
Replies: 7
Views: 2366

Plink 3-team FFA

Plink is a 3 team Sniping map. The angles of the map, make it difficult to have a safe position.

Input is welcome.

Its up at bzbattleground.com:14110

ahs3
by ahs3
Mon Mar 26, 2012 2:10 am
Forum: News & Announcements
Topic: Shiny New BZFlag.org Site
Replies: 20
Views: 7795

Re: Shiny New BZFlag.org Site

Looks Great! Nice work blast.

Thanks!

ahs3
by ahs3
Sat Mar 10, 2012 3:40 am
Forum: Works In Progress
Topic: Castle Garden, my first map
Replies: 5
Views: 1730

Re: Castle Garden, my first map

If you use a lot of arcs and cones with a high number of divisions, this can cause a problem with a lot of them. On complex maps like this, it is usually better to use mesh simply because it uses less faces to achieve the same task. If you need help with using a modeler like wings3d. I would be glad...