Search found 89 matches

by An SQUERRILz
Tue Nov 19, 2013 9:23 am
Forum: GU League Discussion
Topic: New Tournament Cup
Replies: 82
Views: 15114

Re: Noob Riker Cup

You honestly think players will feel honoured to be representing a team as their least skilled members? Actually they probably would. 'Veteran noobs' don't mind it at all. 'Junior noobs' may deny being the least skilled but are still happy to be a part and have the chance to prove themselves (compa...
by An SQUERRILz
Fri Oct 18, 2013 1:57 am
Forum: Players
Topic: On Master-Ban-List?!
Replies: 10
Views: 3355

Re: On Master-Ban-List?!

No need for a complicated plugin for that. Just have a web service that generates a ban file, a local masterban file, the serverControl plugin, and a cron job that downloads a new masterban file at regular intervals (and then only replaces the existing file if it has changed). That wouldn't allow r...
by An SQUERRILz
Tue Oct 15, 2013 7:16 pm
Forum: Players
Topic: On Master-Ban-List?!
Replies: 10
Views: 3355

Re: On Master-Ban-List?!

the bans put on him do nothing but keeping legitimate players out he was from germany, the ISP was arcor. his IP's were starting with 178.0., 178.8., 178.12., 188.103. I was nearly going to write a plugin just for Swiss boy. After a delay (due to URL job) It would kick a joiner if they were found i...
by An SQUERRILz
Mon Sep 16, 2013 9:15 pm
Forum: Leagues: General Discussion
Topic: Ducati style overhaul
Replies: 1
Views: 3026

Ducati style overhaul

What makes ducati ducati? Ducati has 2 shots, no jumping =>Shots are sparse =>Excessively large map unless 4v4 or more =>A dying and aging player base :P =>Bacterial clustering experiment - the gameplay is all about grouping and spawns =>Most random maps are either too boring or too one-sided for th...
by An SQUERRILz
Fri Aug 30, 2013 10:02 pm
Forum: 1vs1 League Discussion
Topic: 1vs1 ducati style tourney 2013
Replies: 33
Views: 6960

Re: 1vs1 ducati style tourney 2013

wow osta u make us look bad :(
/me resigns betting career.
by An SQUERRILz
Mon Aug 26, 2013 9:25 am
Forum: GU League Discussion
Topic: Statistics class: summary, quiz and match prediction
Replies: 2
Views: 1987

Statistics class: summary, quiz and match prediction

I did a study and it was good. Summary of matches at bzbattleground over the last four months: 1.8 official matches per day 46% of matches are 20 minutes 102 unique players have offi'd Red win rate is 45%, purple is 50% [Slime says purple bullets harder to see] Quiz: Here are some extra statistics g...
by An SQUERRILz
Fri Aug 23, 2013 10:05 am
Forum: 1vs1 League Discussion
Topic: 1vs1 ducati style tourney 2013
Replies: 33
Views: 6960

Re: 1vs1 ducati style tourney 2013

Semis:
slime
osta

Final:
slime
by An SQUERRILz
Thu Aug 22, 2013 11:16 pm
Forum: 1vs1 League Discussion
Topic: 1vs1 ducati style tourney 2013
Replies: 33
Views: 6960

Re: 1vs1 ducati style tourney 2013

I am tempted to change my bet on I(ndia) since they haven't played yet.

My quarterfinals bets:
Q slime
R miro
S asme
T winner of O (osta/KR)
by An SQUERRILz
Mon Aug 19, 2013 5:10 am
Forum: 1vs1 League Discussion
Topic: 1vs1 ducati style tourney 2013
Replies: 33
Views: 6960

Re: 1vs1 ducati style tourney 2013

I am winning the bets: My bets A 1 B 1 C 3 D 3 E 1 F 3 G 1 H 2 Total 15 osta: A 1 B 3 C 2 D 1 E 1 F 1 G 3 H 1 Total 13 In hindsight I don't like this scoring system, e.g. you should get more than 1 point for guessing first correctly but getting 2nd wrong. Even guessing 2nd correctly but 1st wrong sh...
by An SQUERRILz
Wed Aug 07, 2013 8:35 pm
Forum: 1vs1 League Discussion
Topic: 1vs1 ducati style tourney 2013
Replies: 33
Views: 6960

Re: 1vs1 ducati style tourney 2013

Regardless of rules my prelim bets are: A1 Const A2 klav B1 slime B2 glue C1 miro C2 king D1 plasma D2 quantum E1 blinky E2 catay F1 asmeouuus F2 white mage G1 osta G2 jh H1 levi H2 lowtop At time of writing there are 10 matches under A, 10 under C, 6 under F, 6 under G I think it might be better to...
by An SQUERRILz
Tue Aug 06, 2013 9:34 pm
Forum: 1vs1 League Discussion
Topic: 1vs1 ducati style tourney 2013
Replies: 33
Views: 6960

Re: 1vs1 ducati style tourney 2013

Shouldn't make predictions after the matches are played. (They can be inferred from 1vs1 league stats). Maybe for those who start prediction late they lose a percentage of their score for "Group predictions" according to how many games have already been played. I agree with those rules, clarificatio...
by An SQUERRILz
Tue Aug 06, 2013 11:38 am
Forum: 1vs1 League Discussion
Topic: 1vs1 ducati style tourney 2013
Replies: 33
Views: 6960

Re: 1vs1 ducati style tourney 2013

It would be fun to have a competition and prize for the most accurate outcome prediction. Predict the top two of each group and every subsequent match outcome.
by An SQUERRILz
Sat Aug 03, 2013 10:22 pm
Forum: GU League Discussion
Topic: Recruiting System
Replies: 4
Views: 1175

Re: Recruiting System

This game isn't very noob friendly though, especially the leagues. Maybe we can have a more friendly league map like quickshot with CTF with superbullet flags everywhere so it's way more chaotic and hard to cap unless one team is collectively much worse so most matches will end as draws and people ...
by An SQUERRILz
Sat Jul 13, 2013 10:25 pm
Forum: Enhancements
Topic: Autohunt laggy players
Replies: 21
Views: 4226

Re: Autohunt laggy players

yes but you can't be sure every client is in sync so when it looks like I hit you on my screen, on your screen I missed. This does not lead to fun gameplay and makes people think others are cheating when it's just lag (sound like any tank games you know?) There are no internet games that use client...
by An SQUERRILz
Wed Jul 10, 2013 8:37 pm
Forum: GU League Discussion
Topic: Round Robin (All Teams Play) Team Cup
Replies: 13
Views: 4104

Re: Round Robin (All Teams Play) Team Cup

You could have a relaxed timeline a bit like the 1vs1 tournament that happened years ago - everyone in the same bracket had 2-3 weeks to find all the other players to match against. And if you didn't match I can't remember what happened but you could specify a rule saying someone forfeits by default...
by An SQUERRILz
Wed Jun 19, 2013 1:20 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 17970

Re: A new matching variant for GU league

1. The Player: Anything that encourages players to be more active should be encouraged. An ELO rating of kills might be useful, since there will be many and it should settle down to an eventual norm relatively quickly. It will certainly get exciting for high-ELO players since they essentially will ...
by An SQUERRILz
Tue Jun 11, 2013 8:22 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 17970

Re: A new matching variant for GU league

So how do we help players that are members of inactive teams? This idea has been frying for a long time. A plugin that tracks all FMs and associates objectives (flag capping, flag holders shot, TKs) with an individual's "career score". Perhaps a rating system for all players that tracks their FM re...
by An SQUERRILz
Mon Mar 04, 2013 7:17 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 17970

Re: A new matching variant for GU league

I'm going to expand a bit on my last post. Is the goal of this change to increase activity? If so, I don't really see that happening. Sure, it may appear to be more active after this change because more matches might be reported. However, that metric is useless unless the number of fun matches befo...
by An SQUERRILz
Sat Mar 02, 2013 2:20 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 17970

Re: A new matching variant for GU league

The only reason I am repeating this is because I feel as though it got lost in the discussion and a couple of people have agreed with at least the theory of it. Why not just say, players can match against whoever they want as an official match, it just won't count for nearly as many points/elo as n...
by An SQUERRILz
Thu Feb 28, 2013 6:56 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 17970

Re: A new matching variant for GU league

It is obvious that elo rating is something extremely important for you, and that is fine. It is not important to me. You brought up potential rating issues, suggesting that admins could soothe any mischief. That is an inaccurate expectation. You also suggested that elo has flaws so it doesn't matte...
by An SQUERRILz
Thu Feb 28, 2013 12:08 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 17970

Re: A new matching variant for GU league

The elo/ zelo arguments ... so becomes a points grab for the more active teams. (Frank the Tank) league-teams would pollute the elo pool whether intended or not. (An SQUERRIL ) There are other possible ways on how to handle the elo/ zelo, like # keeping a fix elo/zelo value for the league-teams (li...
by An SQUERRILz
Mon Feb 25, 2013 6:06 am
Forum: GU League Discussion
Topic: A new matching variant for GU league
Replies: 93
Views: 17970

Re: A new matching variant for GU league

FOR: - AGAINST: -Although team rating is something to keep an eye on (but not too seriously) for teams, league-teams would pollute the elo pool whether intended or not. So negative impact on official matches. -A high proportion of FMs are 3v3 or less. Therefore "more serious rated pseudo-FMs" will d...
by An SQUERRILz
Wed Feb 20, 2013 8:04 pm
Forum: GU League Discussion
Topic: language filter
Replies: 41
Views: 5111

Re: language filter

There is some quirks with the language filtering code, which is why I was asking if it was false positives. There are times when a word gets blocked only when another word or letter appears in the next word or latter in the sentence. Let's face it, the aggressive lang filter is bad. Put any two swe...
by An SQUERRILz
Thu Mar 10, 2011 8:23 pm
Forum: Enhancements
Topic: No Network Required in new versions
Replies: 4
Views: 1316

Re: No Network Required in new versions

After you start a server from the menu you can connect to it at localhost:5154, which should work even when the Internet is not available. My client always checks for global first, which takes an annoying amount of time to fail. IIRC 2.0.16 usually does not manage to connect to localhost, whereas a...
by An SQUERRILz
Sun Mar 06, 2011 3:33 am
Forum: Ducati League Discussion
Topic: Last Tank Standing event comes to ducati
Replies: 4
Views: 1711

Re: Last Tank Standing event comes to ducati

I missed it!! :'(
That's what happens when I have too much time.

Anyone have screenshots?