Search found 89 matches

by An SQUERRILz
Fri Feb 25, 2011 9:45 pm
Forum: Enhancements
Topic: My first suggestion of the year....
Replies: 4
Views: 1497

Re: My first suggestion of the year....

Firstly it is not very clear what exactly you have in mind with the idea of momentum. Are you suggesting the shockwave is like a giant shot that travels in a straight path, or it is remote controlled with some acceleration limit, or something else? Each of these interpretations is quite different, b...
by An SQUERRILz
Fri Feb 25, 2011 5:47 am
Forum: Enhancements
Topic: Game mode suggestion: Humans vs Zombies
Replies: 39
Views: 8373

Re: Game mode suggestion: Humans vs Zombies

This was a while ago, but I got 5 points for killing myself and initiating a rampage.
by An SQUERRILz
Sun Feb 20, 2011 1:05 am
Forum: Bugs and Problems
Topic: hit zone bug
Replies: 5
Views: 2136

Re: hit zone bug

These two maps demonstrate the same bug, showing that something as trivial as the world size can affect whether you die. options -sb -set _shotSpeed 10 -set _flagEffectTime 0 end world size 75 end weapon pos 0 0 50 initdelay 5 delay 3 tilt 2.29 end zone pos 0 0 52.975 size 0 0 0 team 0 1 2 3 4 end b...
by An SQUERRILz
Fri Feb 18, 2011 5:41 am
Forum: Help: Tactics and Playstyles
Topic: Can GM kill ST?
Replies: 11
Views: 4813

Re: Can GM kill ST?

GM shots aren't bigger than normal shots. If they were, a server variable would be appropriate. Technically, normal shots and GM shots do not even have a radius. GM shots have their strange behaviours too (I might get corrected for calling them bugs): having a GM shot inside you does not mean you wi...
by An SQUERRILz
Thu Feb 17, 2011 3:21 am
Forum: General Discussion
Topic: Advertising my server :)
Replies: 21
Views: 3225

Re: Advertising my server :)

Joining doesn't always work.
Way too laggy.
by An SQUERRILz
Thu Feb 17, 2011 2:07 am
Forum: Bugs and Problems
Topic: Ready/Dead/Roaming/Timer status half off screen
Replies: 6
Views: 1976

Ready/Dead/Roaming/Timer status half off screen

If the status at the top center of the window is half off the screen, you can adjust it either by
/localset showCoordinates 0
or
/localset showVelocities 3
It's there when coordinates are turned on.

I still hear mention of this. :turtle:
by An SQUERRILz
Thu Feb 17, 2011 1:51 am
Forum: Plug-in Releases
Topic: Timelimit Reward/Penalty Plugin
Replies: 2
Views: 1272

Re: Timelimit Reward/Penalty Plugin

Firstly, this topic might better under Plug-in Development rather than Release. I think the idea of respawning without being killed by another player as punishment is slightly harsh by itself. I can agree with the aim of increasing competitiveness, but that part alone is a little depressing for the ...
by An SQUERRILz
Thu Feb 17, 2011 12:43 am
Forum: Plug-in Development
Topic: NR score restorer for 3.0
Replies: 8
Views: 2664

Re: NR score restorer for 3.0

It is possible in 2.0; I'm starting on it.
by An SQUERRILz
Wed Feb 16, 2011 9:45 pm
Forum: Screenshots & Artwork
Topic: Random/cool Screenies
Replies: 2
Views: 1131

Re: Random/cool Screenies

First two look like the height drawing bug.
by An SQUERRILz
Tue Feb 08, 2011 9:14 am
Forum: GU League Discussion
Topic: Team tEaMlEsS
Replies: 1
Views: 1092

Team tEaMlEsS

Skip small text if you are not bored. There is a significant proportion of inactive to active teams, and teamless to teamed players. Some active players would also rather be teamless than join a 'poor' team for long periods of time. I can only guess the reasons might be 1) not wanting to commit to a...
by An SQUERRILz
Tue Feb 08, 2011 8:30 am
Forum: GU League Discussion
Topic: League Site Theme
Replies: 25
Views: 5118

Re: League Site Theme

I don't see why anyone is complaining about the theme at all. It might not be the most amazing artwork that you've seen in your life, but hey, it works and doesn't make you get eye cancer. Plus, it's unpaid, voluntary work. Plus you can choose between a handful of styles and eventually find the one...
by An SQUERRILz
Tue Feb 08, 2011 8:04 am
Forum: Help: Map Making
Topic: Water off the sides looks ugly
Replies: 5
Views: 1186

Re: Water off the sides looks ugly

Skybox gives me headache... I haven't seen anyone dare to do skybox or skydome with a definite-size unrepeated image to precision (I haven't been looking either). About fog, I would never count on someone having the effect setting on. Some people just don't feel the need to blind themselves. You can...
by An SQUERRILz
Sun Feb 06, 2011 1:01 am
Forum: Help: Map Making
Topic: Death from water
Replies: 1
Views: 687

Re: Death from water

Put it above the ground.
Height >= 0.000001
by An SQUERRILz
Wed Jan 26, 2011 10:09 pm
Forum: Plug-in Releases
Topic: PassTheFlag 1.0.6 released
Replies: 39
Views: 9423

Re: PassTheFlag 1.0.6 released

bool getPlayerPosition(int playerID, float PlayerPos[3]) { bz_PlayerRecord* player = bz_getPlayerByIndex(playerID); if (!player) { return false; } memcpy(PlayerPos, player->pos, sizeof(float[3])); return true; } I was under the impression if you didn't bz_freePlayerRecord(player) something bad woul...
by An SQUERRILz
Fri Dec 31, 2010 9:37 am
Forum: Servers: General Discussion
Topic: Trouble joining "Missile Wars" on bzexcess
Replies: 13
Views: 2675

Re: Trouble joining "Missile Wars" on bzexcess

I think some of these people have problems unrelated to bans. I've had connection problems with bzexcess.com for years, mostly joining (global login approved, but the rest of the loading doesn't finish, bzadmin sometimes can't join) and sometimes really bad lag, most noticeably chat lag. Blast sugge...
by An SQUERRILz
Mon Dec 06, 2010 11:21 pm
Forum: Screenshots & Artwork
Topic: 1000
Replies: 29
Views: 7438

Re:

lol once i got 655XX and then bzflag crashed.
by An SQUERRILz
Mon Nov 22, 2010 6:25 am
Forum: Plug-in Releases
Topic: Keep Away
Replies: 7
Views: 5805

Re: Keep Away

Nice plugin. There is one code thing to fix, I think: else if ( key == "AUTOTIME" && nubs->size() > 0 ) keepaway.autoTimeOn = true; else if ( key == "AUTOTIME" && nubs->size() > 2 ) { double temp1 = (double)atof(nubs->get(1).c_str()); // etc } becomes else if ( key == "AUTOTIME" && nubs->size() > 2 ...
by An SQUERRILz
Sat Nov 06, 2010 2:59 am
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 17302

Re: GU League Player Poll - 20 min matches

I'm changing from option 2 to option 1.
by An SQUERRILz
Fri Nov 05, 2010 1:13 am
Forum: GU League Discussion
Topic: GU League Player Poll - 20 min matches
Replies: 109
Views: 17302

Re: GU League Player Poll - 20 min matches

option 3.. who votes no has 1 life =x option : 3 Just a guess but I'll bet that few matches have the lead change in the last 10 minutes. I'd like to see some stats on that though. 99.6% of the time bart still loses in the last 10 minutes. I choose Option 3 :tired: Pros: Procrastinating for an extra...
by An SQUERRILz
Fri Oct 01, 2010 9:23 pm
Forum: GU League Discussion
Topic: "Demystifying Lag" not accurate
Replies: 55
Views: 12027

Re: "Demystifying Lag" not accurate

snick wrote:I know this because I have accurately simulated lag on a locally hosted server so I
know what the true lag is and what the figures show.
How did you attempt to calculate the true lag?
by An SQUERRILz
Fri Oct 01, 2010 8:52 am
Forum: Map releases
Topic: Houdini's Dodgey Chambers
Replies: 8
Views: 2110

Re: Houdini's Dodgey Chambers

Seems easier with high gravity.
by An SQUERRILz
Fri Oct 01, 2010 3:26 am
Forum: GU League Discussion
Topic: "Demystifying Lag" not accurate
Replies: 55
Views: 12027

Re: "Demystifying Lag" not accurate

Didn't Moonpix also show a way to calculate exactly where a bullet was in relation to the real place of a lagger using an equation where lag times a constant could be applied to trailing shot lines on radar? Provided the lag numbers were accurate, that equation should make it obvious if a cheat was...
by An SQUERRILz
Fri Sep 17, 2010 9:23 pm
Forum: Help: Source Code / Compiling / Development
Topic: How to compile BZFlag on Visual C++ 2008
Replies: 32
Views: 9450

Re: How to compile BZFlag on Visual C++ 2008

It seems like this got harder on vc2010 :( with msbuild and individual project settings
by An SQUERRILz
Thu Sep 16, 2010 11:02 pm
Forum: GU League Discussion
Topic: "Demystifying Lag" not accurate
Replies: 55
Views: 12027

Re: "Demystifying Lag" not accurate

Although this is a great effort it lacks many points that need to be made: Jitter is the absolute worst aspect of lag. As has already been pointed out in some way, it seems like your comment is better directed as a general speech rather than relating to the lag article. What is overlooked here... I...
by An SQUERRILz
Thu Sep 16, 2010 10:04 am
Forum: Game Releases and Versions
Topic: Alpha release - BZFlag 2.99.60 SVN r21252
Replies: 16
Views: 8082

Re: Alpha release - BZFlag 2.99.60 SVN r21252

This has probably been said before (hm if I'm not mistaken this has been on 2.x versions too: in low detail, other tanks' treads aren't visible -- they look a bit ghostly.
What is the 'static'/noise in the view of the dark sky for?