Search found 192 matches

by *Boinkage*!
Fri Jul 27, 2007 1:27 am
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 12128

lol.


St vs BU. Splat.
ST vs. campers :P
by *Boinkage*!
Fri Jul 27, 2007 1:24 am
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

Are you just attempting to provoke everyone?
by *Boinkage*!
Wed Jul 25, 2007 5:03 pm
Forum: Help: Tactics and Playstyles
Topic: everyone knows I cant practice what I preach... Geno Tactics
Replies: 29
Views: 13921

I've found using geno in missile wars, when there are no snipers, or they're busy then I break for my base. When I get in, I blow everyone up if they get within 50 meters of the walls :D :twisted:
by *Boinkage*!
Wed Jul 25, 2007 5:00 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 12128

G vs Everything

;p
by *Boinkage*!
Wed Jul 25, 2007 4:57 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

CannonBallGuy I can't find it! The search button gives me random stuff. I can make code to add, subtract, multiply, or divide, but it's in blitz basic. (another hard-code program). I doubt I could get a book for it anytime soon, so I think it'll be a while. In BB, making it say something is Print &...
by *Boinkage*!
Tue Jul 24, 2007 10:15 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

<-----Programming noob ;p.

Anyways, I downloaded the compiler, and I need to find the template for a plug-in.

EDIT: I'm having trouble finding it. Search is getting useless for downloading it.
by *Boinkage*!
Mon Jul 23, 2007 7:16 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

Well, I think that the bullets should stick, or blow up. I don't know how to program, but I could probably learn. I guess a grid would be nice, but it would need (in a 100x100 map), probably 100 X 100 X 10 amount of points, assuming you want it reasonably close. Thats 100,000 (jeez!) points of refer...
by *Boinkage*!
Mon Jul 23, 2007 2:01 am
Forum: Enhancements
Topic: Physics
Replies: 9
Views: 3204

Perhaps when you "plant" your tank, you could turn the turret around. You might be weak, and it takes a second to get to normal, upon which the turret returns straight.
by *Boinkage*!
Mon Jul 23, 2007 2:00 am
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

In a nutshell:
*Finds out the hard way you can't shoot through walls with a laser flag*
by *Boinkage*!
Sun Jul 22, 2007 3:39 pm
Forum: Enhancements
Topic: Physics
Replies: 9
Views: 3204

Well, the idea of falling shots sorta exists, with velocity shooting. Making that standard, you could just force people to get a little closer. Also, whats bad about the revolving turrets? I created one in 2 minutes with Multimedia Fusion 2, that turns 8 directions. Don't you just have to put someth...
by *Boinkage*!
Sun Jul 22, 2007 3:31 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

Why the hell would you not rather just KILL THE ENEMY?!?!

ERROR!

The idea is that you can keep enemies at bay so you can maneuver around without a tank chasing you.

I.E.: There's a large box with a small exit. You can plaster it with bullets on a non-ricochet server, and trap them.[/quote]
by *Boinkage*!
Fri Jul 20, 2007 5:40 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

A Distraction

I said that would be one if that was implanted, not in it now

The idea is you can keep enemies off a certain area. Either that, or to blow up tanks who think its a graphics glitch :twisted: . ;p
by *Boinkage*!
Thu Jul 19, 2007 11:12 pm
Forum: Enhancements
Topic: Flag or server setting - Sticky Bullets.
Replies: 30
Views: 9811

Flag or server setting - Sticky Bullets.

I thought this up a few days ago, but my internet adapter was broken. Now that I have better internet, I'd like to share it. Anyways, the server setting version of this effect is a number either 0 or 1. 0 means bullets are normal, but 1 means a bullet sticks onto a wall until the normal time limit f...
by *Boinkage*!
Mon Jul 02, 2007 2:08 pm
Forum: Enhancements
Topic: Email String
Replies: 21
Views: 7622

I play America's Army too! :D .

Anyways, it should be changed. It's too confusing for a new person, and they might just skip on playing altogether.
by *Boinkage*!
Sun Jul 01, 2007 5:49 pm
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 11522

charg You must've read an old version. The new ones require you jump through a hoop. Alright, back to the concept. I do realize this might as well be impossible, but hey, nothing ever is truly impossible. I've decided I'll post something organized in word or some other editor. I'll post it soon. DO...
by *Boinkage*!
Sat Jun 30, 2007 8:03 pm
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 11522

Alright, I've decided how it would work. *Timer restarts* People fan out, and start shooting the walls. When they hit zero hp, the walls crash down, destroying nearby tanks and damaging nearby wall. Once the enemy tanks are in, they have to jump through a hoop to damage the base. Once it hits 0 hp, ...
by *Boinkage*!
Thu Jun 28, 2007 6:26 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem with localhost:Fixed. Now just setting everything
Replies: 27
Views: 8751

Ok, so I put that code in to the command prompt and it said exactly this: 'bzfs' is not a recognized as an internal or external command, operatable program or batch file. I'm reading about the command line right now. What exactly do I need to know about on it? I'll check my directory is correct, and...
by *Boinkage*!
Wed Jun 27, 2007 5:37 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem with localhost:Fixed. Now just setting everything
Replies: 27
Views: 8751

Well, I went over the world (turned into txt, right?). I found no errors. Everything was good. I changed it back to BZW format, but even when I removed everything else in the folder, I couldn't find it. It only had random map :?: .
by *Boinkage*!
Tue Jun 26, 2007 3:01 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem with localhost:Fixed. Now just setting everything
Replies: 27
Views: 8751

Syntax?
I'm using BZEdit, and I have no clue what syntax is.
And what do you mean "elsewhere" on my localhost.
by *Boinkage*!
Mon Jun 25, 2007 10:11 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem with localhost:Fixed. Now just setting everything
Replies: 27
Views: 8751

Problem with localhost:Fixed. Now just setting everything

I'm having problems with using localhost. I can do random maps fine, but when I attempt to do the same with one of my levels I'm screwing around with, it won't connect and will either just freeze or say error connecting to server. Trying again with random map works perfectly. Also, weirder still, wh...
by *Boinkage*!
Mon Jun 25, 2007 12:46 am
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 11522

Didn't I already post about walls and stuff? They totally collapse when destroyed, since it either falls or is crushed by more falling wall. The bases would be high enough to shoot.
by *Boinkage*!
Sun Jun 24, 2007 12:33 am
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 11522

I'm back from computer camp, and for your questions: I like the idea of just jumping through a hoop. Also, I mean only one teammate can heal the base at the same time. I like the bomb idea, also. The bomb could be defused, and there would be a timer to show the time left. Don't stand near the bomb w...
by *Boinkage*!
Sun Jun 17, 2007 8:09 pm
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 11522

I can see this topic is quite large! Alright, to answer your questions, I thought of turrets, but they could need a LOT of work. Would they fire if a teammate was in the way? Would they sense walls that are shoot-through or not? The base would be a colored mesh (Like i have a clue of what that is), ...
by *Boinkage*!
Fri Jun 15, 2007 1:45 am
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 11522

Oops, math error =P.
Anyways, when you lose all bases the game restarts.
You have to see the base to hit it.
The base could explode in a WW at the time of destruction.
by *Boinkage*!
Fri Jun 15, 2007 1:42 am
Forum: Enhancements
Topic: Destructable world objects
Replies: 12
Views: 4802

I do belive that would work for my game idea. Then, make a nuke silo. Shoot it enough, and BOOM! Everyone dies :D :twisted: .