Search found 192 matches

by *Boinkage*!
Sun Sep 30, 2007 8:55 pm
Forum: Help: Tactics and Playstyles
Topic: Mouse Vs. Keyboard
Replies: 274
Views: 124293

stormy47 wrote:mostly mouse but some kb :shock: 8) :idea: :roll: :? :o :lol-old: :!: :|
Not so many smilies! You sound like an AOL kiddie!

I can't remember if I posted yet.. I like the mouse.
by *Boinkage*!
Sun Sep 30, 2007 8:48 pm
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 6836

Alright, thanks. Can I get stuff from it, or is it ONLY things I upload?

Also, I'm having problems with my bases. They look like this:

base
name BlueBase
position 30 30 0
size 30 30 0
color 3
end

However, they are one unit high! This has never happened before, and it i very odd.
by *Boinkage*!
Sun Sep 30, 2007 8:39 pm
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 6836

Like hosting it on Image Shack or something? If so, could I do something like taking the green base texture, then using it in my map? Also, is there some place with some textures for BZFlag (like a database sorta)? Sorry for using so many questions :oops: . Oh, and could I just make a texture like t...
by *Boinkage*!
Sun Sep 30, 2007 6:53 pm
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 6836

Question: With the texture URL, does it have to go to s special page, or any image, even if it is on your computer? (http:\\C:...) The map has some anti-camp stuff, and I'm working on some more hiding places. Is world size measured from the dead center of the map, or from a corner? If it is from the...
by *Boinkage*!
Sun Sep 30, 2007 1:27 am
Forum: Works In Progress
Topic: Claustrophobia - beta complete
Replies: 18
Views: 6836

Claustrophobia - beta complete

Hi, all. I've given up on my obstacle maze, and I am working on a close combat map. As the name implies, I put everything so it is restricted, so ricochet would be a godsend here ;p. Of course, there would be no jumping and maybe no radar. EDIT: A newer map posted on. I'm starting the manual editing...
by *Boinkage*!
Sat Sep 29, 2007 12:55 am
Forum: Leagues: General Discussion
Topic: MI6
Replies: 34
Views: 21398

Maybe because I run 2.0.10 RC2. I'll try 2.0.8, after just trying again.

EDIT: On the roster, I am both Brigadier General AND Major... AND it kills any version of BzFlag, including the stable 2.0.8 plus 2.0.10 RC1 and RC2. Something is going bonkers between me and your server.
by *Boinkage*!
Fri Sep 28, 2007 2:22 pm
Forum: Leagues: General Discussion
Topic: MI6
Replies: 34
Views: 21398

Your server instantly crashes BZFlag when I try to join it. I think it needs a fix?

EDIT: And I'm on the roster twice...
by *Boinkage*!
Tue Sep 25, 2007 11:11 pm
Forum: Map releases
Topic: FFA over water
Replies: 1
Views: 1211

Screenies please?
by *Boinkage*!
Tue Sep 25, 2007 11:10 pm
Forum: Leagues: General Discussion
Topic: MI6
Replies: 34
Views: 21398

When will a server be up and running? Also, what permissions did you set for MI6.COP usergroup?
by *Boinkage*!
Mon Sep 24, 2007 9:54 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 2
Replies: 8
Views: 7868

the windows installer link is responding with a 404-not found error
by *Boinkage*!
Mon Sep 24, 2007 9:52 pm
Forum: Leagues: General Discussion
Topic: MI6
Replies: 34
Views: 21398

Gmail, but my address recently changed. It's ready, so I'll change it, then I can get it.
by *Boinkage*!
Mon Sep 24, 2007 12:25 pm
Forum: Leagues: General Discussion
Topic: MI6
Replies: 34
Views: 21398

I'm a bit confused here: You sent an email to us? My email is acting up right now (trying to config outlook), so I can't get to it.
by *Boinkage*!
Sat Sep 22, 2007 1:02 pm
Forum: Enhancements
Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
Replies: 18
Views: 6044

At least you have hope for him to not SR you with TH ;p. And you could add a button! six, seven, eight, nine, zero, insert, home, delete, end, anything really.
by *Boinkage*!
Fri Sep 21, 2007 9:33 pm
Forum: Help: Tactics and Playstyles
Topic: everyone knows I cant practice what I preach... Geno Tactics
Replies: 29
Views: 13875

What you wana do is grab Geno, then hunt anyone who might kill you (Powerful flags, high scores, etc.) OR easy targets (Low score, people that like being heroes.) I, personally, am passive on GMwars, aggressive on bloodbath, an suicidal at Mofo (rouge geno :D ).
by *Boinkage*!
Fri Sep 21, 2007 1:10 pm
Forum: Enhancements
Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
Replies: 18
Views: 6044

Well, the problem is if you were running... and SUDDENLY you get the turret flag. You get killed. Maybe the flag AND a button will do that, other wise it could be annoying
by *Boinkage*!
Fri Sep 21, 2007 1:34 am
Forum: Enhancements
Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
Replies: 18
Views: 6044

Thanks, I'll check it now. I didn't know you hosted it :? .
by *Boinkage*!
Fri Sep 21, 2007 12:11 am
Forum: Help: Map Making
Topic: I'm stumped...
Replies: 7
Views: 2975

I am using something different (just an example). I'll try the different stuff, then edit when I finish My last attempt will probably to copy that code exactly and see if it works. EDIT: A copy and paste worked, I'm trying to figure out why. Does it matter where I put the physics name? It WAS at the...
by *Boinkage*!
Thu Sep 20, 2007 11:42 pm
Forum: Help: Map Making
Topic: I'm stumped...
Replies: 7
Views: 2975

I'm stumped...

After searching for a while, I am unable to find something on this problem. I created a physics driver named physics name 1 linear 0.0 0.0 0.0 angular 0.0 0.0 0.0 slide 0.0 death dont touch end and meshbox name deathbox position 0 0 0 rotation 0 size 10 400 500 phydrv 1 When I run bzfs, it says Coul...
by *Boinkage*!
Thu Sep 20, 2007 11:02 pm
Forum: General Map Making Discussions
Topic: MI6 mapmaking contest
Replies: 15
Views: 9411

I might,after some texture schooling ;p be able to create a kind of outdoor "stealth mission" using rouges, short radar, and lots of black. St would be a good flag, also. I want to finish my obstacle map first, then I could start this. I'm still a n00b at map making, I use bzedit until I have the le...
by *Boinkage*!
Thu Sep 20, 2007 10:58 pm
Forum: Leagues: General Discussion
Topic: MI6
Replies: 34
Views: 21398

I'd be fine with joining, but why do we have to specify callsign when its right
<-------here?

Name: *Boinkage*!
I feel like an advanced player (Over 6 months of playing, and I'm pretty good)
Contact via PMs.
by *Boinkage*!
Thu Sep 20, 2007 12:07 pm
Forum: Works In Progress
Topic: the many floors o` pain
Replies: 10
Views: 4277

I thought maybe there should be pyramids above a base, as well as a platform. Shooting pyramids with lasers will bounce them down (And, of course, they might come back up!) to hit enemy tanks.
by *Boinkage*!
Thu Sep 20, 2007 2:29 am
Forum: Works In Progress
Topic: the many floors o` pain
Replies: 10
Views: 4277

The disturbed 13-year old mind :mrgreen: Perhaps the ww zone can make traps. *Tank drives into a ww laser zone not knowing it* *ZAP* *fried tank* Since wwzones can have a far trigger from the effect, a defense button could work. also, maybe you could create very fun random things by putting a trigge...
by *Boinkage*!
Thu Sep 20, 2007 1:40 am
Forum: Enhancements
Topic: An idea- and no, it isn't THAT game-breaking, or maybe it is
Replies: 18
Views: 6044

I did that. It seems to skip over WingsWizardry. Maybe I should pay more attention. Ill try more
by *Boinkage*!
Thu Sep 20, 2007 12:01 am
Forum: Works In Progress
Topic: My second map- Over The Hill
Replies: 2
Views: 1401

I had forgotten all about the plain ol' ww. Lol. I'm switching to text now. (Eek?) Oh, and I am putting bunkers in that will shoot bullets and lasers. I erased some of the stairs, to allow more room. (To get forward, a team uses their little teleporter.) EDIT AGAIN: Is there a rule on double posting...
by *Boinkage*!
Wed Sep 19, 2007 11:51 pm
Forum: Works In Progress
Topic: My second map- Over The Hill
Replies: 2
Views: 1401

My second map- Over The Hill

Hey, everyone. I'm working on my second one. The idea is for it to be SIMPLE, not have a bunch of confusing instructions, weird game modes, and overall complicated game play. I have a simple map that has two identical bases, with some obstacles. Past the stairs, it's haywire. I place random boxes an...