Search found 282 matches

by Quantum Tank
Mon Oct 12, 2009 1:32 am
Forum: Enhancements
Topic: Flags to encourage team work...
Replies: 9
Views: 1718

Re: Flags to encourage team work...

While both of the ideas you suggested in the first post would probably be impossible to implement, I agree that it would be nice to have some more ways to encourage teamwork on public maps (best way is by plugins- not whole new flags). However, if you really want to find teamwork, join a league.
by Quantum Tank
Wed Oct 07, 2009 11:32 pm
Forum: General Discussion
Topic: In game advertising
Replies: 16
Views: 2285

Re: In game advertising

I think you're forgetting that this is an open-source game. There is no "corporation" whatsoever, just developers working on it for free on their own time. Theoretically a server owner could sell advertisements if they want to (although I seriously doubt any serious buyer would bother advertising on...
by Quantum Tank
Tue Oct 06, 2009 2:08 am
Forum: Enhancements
Topic: Mortars...
Replies: 4
Views: 992

Re: Mortars...

What about guided missiles? I'm quite against this idea, as it would just be an overcomplicated novelty (no offense), but couldn't theoretically the same principle be applied to a "mortar"?
by Quantum Tank
Mon Sep 28, 2009 8:15 pm
Forum: Fansites
Topic: Catch Crayons
Replies: 21
Views: 4846

Re: Catch Crayons

Yay fellow musicians! I play a lot of instruments, mostly oboe, violin, saxophone, french horn... as well as a bunch of Irish trad stuff. I've always wanted to do drums too, but right now I only have the sticks. :)
by Quantum Tank
Mon Sep 28, 2009 8:04 pm
Forum: Enhancements
Topic: Team controled auto guns.
Replies: 13
Views: 2328

Re: Team controled auto guns.

Well littlelep if they're regular bullets you can easily dodge them.

Bippwatt I think that is also possible too. I remember a Hix dodge trainer that had ww's shoot at you only when you were in a specific zone. I suppose the plugin could be changed so that you can make it only shoot at a certain team.
by Quantum Tank
Wed Sep 23, 2009 9:47 pm
Forum: GU League Discussion
Topic: Name/Callsign Changing
Replies: 30
Views: 3477

Re: Name/Callsign Changing

I have to be called "cutie".... (Quantum Tank -> QT -> queue tee -> cutie ha that's so funny no)

Still, nobody likes people who change their names all the time *cough*banbinodanjizwergy*cough*.
by Quantum Tank
Wed Sep 23, 2009 9:41 pm
Forum: Help: Tactics and Playstyles
Topic: Autopilot.
Replies: 3
Views: 1328

Re: Autopilot.

The autopilot is good enough. It can do basic things like grab flags, jump sometimes. It doesn't need to be better; if you're going to make your client control your tank why play the game? Plus making a learning AI is incredibly complicated and probably beyond the scope of this open source project r...
by Quantum Tank
Wed Sep 16, 2009 2:36 am
Forum: Enhancements
Topic: Crazy idea: A distributed map.
Replies: 11
Views: 1332

Re: Crazy idea: A distributed map.

What's wrong with just switching servers? Or have a lot of maps on one server?
by Quantum Tank
Wed Sep 16, 2009 2:20 am
Forum: Players
Topic: New player shooting
Replies: 13
Views: 2928

Re: New player shooting

There's not really any way to identify "newb" players, some veteran players could have bad scores and vice versa. Also, like joe said, automatically identifying them ingame wouldn't help much. If they really think people would go easy on them, they could always just put "newb" or something like that...
by Quantum Tank
Mon Sep 07, 2009 3:12 am
Forum: Screenshots & Artwork
Topic: 101
Replies: 322
Views: 87824

Re: 101

Don't go on public much anymore other than to watch... this was from a while ago on turret defence, with the #0 bug (yeah yeah not really my skill then :P).
by Quantum Tank
Thu Aug 27, 2009 11:14 pm
Forum: Help: Tactics and Playstyles
Topic: GM locking on
Replies: 5
Views: 1379

Re: GM locking on

press your defined identify key when looking at the person. It usually locks on to the closest person that's in front of you.
by Quantum Tank
Thu Aug 27, 2009 11:12 pm
Forum: Help: Tactics and Playstyles
Topic: tricks and tactics on the gu hix map
Replies: 5
Views: 1995

Re: tricks and tactics on the gu hix map

There's a whole forum (and this is a thread btw) for gu league discussion.

It can be pretty hard to explain the more complicated gu tactics on the forums, the best way to learn them is to play games, or watch veterans matching.
by Quantum Tank
Wed Aug 12, 2009 2:30 pm
Forum: Enhancements
Topic: Health meter.
Replies: 3
Views: 860

Re: Health meter.

Sorry, this is just one of those things, like moving turrets on the tanks or making the tank not parallel to the ground (i.e drive up a hill) that is just not going to happen because it would complicate the game and make it less like bzflag and more like any other random shooting game you can buy.
by Quantum Tank
Wed Aug 12, 2009 2:26 pm
Forum: Enhancements
Topic: Team controled auto guns.
Replies: 13
Views: 2328

Re: Team controled auto guns.

Well, there are already world weapons that can probably be set up to "defend" a base, but they can't be controlled by tanks. There is also a plugin that allows players in a certain area to control a world weapon, like a turret (see the turret-based maps by Robbe or flying_popcorn to see what I mean)...
by Quantum Tank
Sat Jul 11, 2009 5:00 pm
Forum: Players
Topic: How can i shot myself with Guided Missile?
Replies: 7
Views: 1846

Re: Should there be new super flags such as?

If you want to post flag ideas, please put them in the suggestions forum. Also, try to look at other people's flag suggestions to see what has already been suggested, and to get an idea of what are "reasonable" flag suggestions. It seems your flag names are kind of vague and you don't have any descr...
by Quantum Tank
Wed Jul 08, 2009 2:51 am
Forum: Help: Tactics and Playstyles
Topic: Moving the team flag
Replies: 6
Views: 1830

Re: Moving the team flag

Well, if he was tking, that's bad, tactic or not. It wouldn't really confuse the other team much, as they have an arrow on their HUD pointing to it at all times. Of course, if they know what they're doing and they're moving it to the right place then that's good. Check to see if they're high on the ...
by Quantum Tank
Wed Jul 08, 2009 2:39 am
Forum: General Discussion
Topic: BZFlag website
Replies: 38
Views: 5009

Re: BZFlag website

Not to try and ruin anything here, but I'd just like to say that maybe advertising is *not* a great idea for the game. The thing that I think makes bzflag so special is its very small community, especially in the leagues. Pretty much every active bzflag player knows every other active bzflag player,...
by Quantum Tank
Fri May 29, 2009 2:04 am
Forum: Enhancements
Topic: Rabbit Variables
Replies: 8
Views: 1461

Re: Rabbit Variables

This would be great, it might actually make the hunters use (*gasp*) teamwork to kill the rabbit. Possible with a plugin? I don't think that server variables can be changed for single players though..
by Quantum Tank
Wed May 27, 2009 4:02 am
Forum: GU League Discussion
Topic: ?, thru, what? wtf? etc.
Replies: 162
Views: 18223

Re: ?, thru, what? wtf? etc.

ducatiwannabe wrote:Getting a tad off topic here. :wink:
I'd say 2/3 of the thread is more than a "tad". :?
by Quantum Tank
Fri May 08, 2009 1:42 am
Forum: Screenshots & Artwork
Topic: Bzflag Wallpaper
Replies: 8
Views: 2005

Re: Bzflag Wallpaper

and I've even seen some that use 2.0.2 (this is no coincidence, that's so they can have fullscreen radar and no HUD)! /me downloads 2.0.2 just for that reason :P Be careful, while it's not officially considered cheating to use 2.0.2, there are some servers that will ban you just for that, and the g...
by Quantum Tank
Wed May 06, 2009 2:51 am
Forum: Screenshots & Artwork
Topic: Bzflag Wallpaper
Replies: 8
Views: 2005

Re: Bzflag Wallpaper

Very good... perhaps you could remove the version numbers though? It just seems like non-necessary information (plus inaccurate for people who still use 2.0.8 etc.), and besides, I think one would want to use a wallpaper to show affiliation to the game in general, not a specific version number. Just...
by Quantum Tank
Wed May 06, 2009 2:45 am
Forum: Enhancements
Topic: Bz Spell Check?
Replies: 6
Views: 935

Re: Bz Spell Check?

Exactly... the people who do care about spelling most things correctly can probably do so without help, and the people who can't mostly don't care. So, this isn't really needed.
by Quantum Tank
Tue May 05, 2009 12:27 am
Forum: GU League Discussion
Topic: One Crazy Farout Idea
Replies: 14
Views: 2004

Re: One Crazy Farout Idea

I really like this idea, but this would probably have to wait until summer, and it will be hard to find a day on which everyone on the team can play even then.
by Quantum Tank
Tue Apr 28, 2009 2:42 am
Forum: Help: Tactics and Playstyles
Topic: Flag grab through wall
Replies: 11
Views: 1911

Re: Flag grab through wall

in 3.0 it is done by the server, we simply had the server see if there is anything in between you and the flag before it gives it to you. Might there be a way to disable this feature on certain servers? Picking up flags/shooting "through" walls is a tactic used fairly often in the GU leauge, and I ...
by Quantum Tank
Sun Apr 12, 2009 5:19 pm
Forum: Players
Topic: AliceD (AKA Happy Alice)
Replies: 41
Views: 7446

Re: AliceD (AKA Happy Alice)

I have not played on Two Tanks in a while, but I do remember her as a great person and an amazing player. She will be missed here in the Bzflag community, and my sympathies go out to her family.

I do think that some sort of memorial or billboard on the Two Tanks map is a good idea.