Search found 282 matches

by Quantum Tank
Tue Sep 04, 2007 11:29 pm
Forum: Map releases
Topic: Swim, Tanks, Swim
Replies: 14
Views: 4596

I was just there, and it looks awesome. Excellent textures and excellent playability. The only bug I have found (I'm sure you know of it too) is that the tank gets stuck sometimes when falling off near the parasol.
by Quantum Tank
Wed Aug 29, 2007 1:17 pm
Forum: Players
Topic: what server can you kick butt at?
Replies: 201
Views: 75285

Hm well I'm not really that exceptional anywhere except Missile Wars, and seems to have died... sadly. I can usually hold my own in most places though, except Mofo (I don't know what's with Mofo and me, except i can usually be counted on to have around -5 and falling in the first minute or so).
by Quantum Tank
Fri Aug 24, 2007 2:14 pm
Forum: Works In Progress
Topic: Skeleton World
Replies: 6
Views: 3103

Those models are great and it looks like the map will be awesome! :D
by Quantum Tank
Thu Aug 23, 2007 12:43 pm
Forum: Map releases
Topic: High Bridges
Replies: 2
Views: 1355

It looks creative and playable. I think it would be good as a 2- or 4-team CTF (Kind of reminds me of Hix too)
by Quantum Tank
Wed Aug 22, 2007 4:12 pm
Forum: Map releases
Topic: Invisible Land
Replies: 6
Views: 2315

Looks great CUPCAKE! Hopefully you can get it hosted soon. :D
by Quantum Tank
Mon Aug 20, 2007 2:03 pm
Forum: Map releases
Topic: V map release
Replies: 9
Views: 2285

Yes, you should get rid of that thin platform that runs along the outside of the V, people can plant their flag there without dying.

(Sorry CBG if that was what you said... I wanted to make sure he knew you meant that platform)
by Quantum Tank
Sun Aug 19, 2007 8:32 pm
Forum: Map releases
Topic: V map release
Replies: 9
Views: 2285

Yeah I tried that out (it was just for experimental reasons) and I managed to get the team flag onto the deadly zone where nobody can get it, you might want to fix that somehow. But otherwise that map is great.
by Quantum Tank
Sun Aug 19, 2007 1:03 am
Forum: Map releases
Topic: Army of One's latest map--Thw Wilderness-return of
Replies: 10
Views: 3899

Looks great, I'm going to go play it soon.

As for you question Joe Mama, there's a slider in the Options screen under "GUI Settings" that says "Mouse Box Size". Most people make it smaller to make it easier to move around with the mouse.
by Quantum Tank
Sun Aug 19, 2007 12:57 am
Forum: Screenshots & Artwork
Topic: I finally folded a tank...
Replies: 7
Views: 3707

That's very good, I was wondering when you'd make one :D
by Quantum Tank
Thu Aug 16, 2007 4:37 pm
Forum: Map releases
Topic: Its High :)
Replies: 6
Views: 1978

Looks good and playable, one suggestion I'd like to make is to add some teleporters, which would make getting around a lot easier. Also, when I tested it with iBZEdit, the bases weren't in there, make sure you actually added them. As for options, tell me what map editor you have and I might be able ...
by Quantum Tank
Thu Aug 16, 2007 4:19 pm
Forum: Map releases
Topic: Castles in the Sky
Replies: 13
Views: 4413

I like the idea, but the inside of the castle is too cramped and there are too many places for camping. Its way too hard to get to the platforms inside the castle as well as the base, even in slow tank mode. I would suggest that you make the castle wider and the platforms inside it farther apart. As...
by Quantum Tank
Thu Aug 16, 2007 3:49 pm
Forum: Players
Topic: How would you rate yourself
Replies: 180
Views: 60638

Hmm it definitely depends on what what map i'm playing, and how I feel. On MoFo i probably have a 2-3 (I just can never get the hang of MoFo...) on Bloodbath maybe a 4-6 (depending if i'm on the team that keeps getting genoed and invaded or not) on Pillbox probably a 4, on Missile War definitely an ...
by Quantum Tank
Fri Jul 27, 2007 5:41 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: can't get flags or jumping to work
Replies: 4
Views: 1900

If you want something that is guarenteed to work, try joining a server instead of starting your own.
by Quantum Tank
Fri Jul 27, 2007 5:39 pm
Forum: General Discussion
Topic: help
Replies: 6
Views: 4094

I don't know if this is what's wrong, but some servers will only let certain people in (I think). Maybe it would help if you gave us the names of the servers that you couldn't get into. Also, there are some times when servers are down, It would really help if you gave us the exact error message, lik...
by Quantum Tank
Fri Jul 27, 2007 5:27 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

I agree with some of those, but SW vs SW usually end in both being destroyed, WG vs WG depends completely on skill (personally, I suck at wings battles :wink: ), GM vs GM usually is also mutually destructive, BU vs BU is basically two regular tanks who can't jump battling, V vs V doesn't really give...
by Quantum Tank
Thu Jul 26, 2007 3:50 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

You're right gnu-sense, but as I said in my first post and many other times, it still mostly depends on skill and situation (aka map configuration). Why doesn't anybody read that part?!
by Quantum Tank
Wed Jul 25, 2007 7:11 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

Oh yes, thank you.
by Quantum Tank
Wed Jul 25, 2007 6:20 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

Thats not what i mean... G doesn't give you any extra advantage, so
G is the same as a normal tank in this topic.
by Quantum Tank
Wed Jul 25, 2007 4:02 pm
Forum: Map releases
Topic: mymap
Replies: 5
Views: 2236

Yes, definitely more structure on the ground, and maybe an easier way to get onto the upper platform in the middle. People always hate to climb "steps" to get onto buildings. Try a some teleporters to get you onto the upper level.
by Quantum Tank
Tue Jul 24, 2007 10:33 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

Say, for example, that somebody was going on an unstoppable rampage with, perhaps, Shock Wave. What flag would you look for to use against that SWer. Thats what I mean by "having an advantage".
by Quantum Tank
Tue Jul 24, 2007 9:45 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

Flipper_Boy: You are right too, pretty much any flag can kill any other flag, but again, this is a matter of advantage. For example, L could easily kill ST, but if the ST sneaks up behind the L, the L is probably dead.
by Quantum Tank
Tue Jul 24, 2007 9:41 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

A Looney Kumquat: I know what you mean by saying that most of it depends on skill, and i agree with you (maybe you could actually read my first post hm?), I made this list to show what flags have some type of advantage over the other.
by Quantum Tank
Tue Jul 24, 2007 7:06 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

I usually thought that GMs can hit SWers before they are in range, but i guess SWers can hit GMers on high places...
by Quantum Tank
Tue Jul 24, 2007 5:48 pm
Forum: Help: Tactics and Playstyles
Topic: A list of flag strengths and weaknesses
Replies: 29
Views: 11538

Don't forget, I need suggestions for a list of what flags are good in certain maps or map styles.
by Quantum Tank
Tue Jul 24, 2007 4:52 pm
Forum: General Map Making Discussions
Topic: annother new map
Replies: 32
Views: 10685

I think he means that you will need to talk to LouMan (master map maker) in order to make a store map, unless you plan on designing all the textures and graphics yourself.