Search found 163 matches

by ClayOgre
Wed Jun 22, 2005 4:59 pm
Forum: Works In Progress
Topic: BZ-sketball
Replies: 20
Views: 8390

Ummmmm.....is that incredible "good" or incredible "bad"? Or just more in the category of yer speechless?
by ClayOgre
Wed Jun 22, 2005 4:58 pm
Forum: Help: Map Making
Topic: Teleporters in Groups
Replies: 4
Views: 1601

Well, if you name the teleporters and put them in a group and call that group, you now have two groups of teleporters with the same name...I dunno if that would work.

I shall further peruse the dddd info.
by ClayOgre
Wed Jun 22, 2005 12:56 am
Forum: Bugs and Problems
Topic: I always win, even if I am in last place!
Replies: 3
Views: 2225

Freestyle. CTF doesn't work too good with three players. As for having somebody else do the admin, no, haven't tried that, might have to give it a whirl, tho there might be scheduling problems. We play for fifteen minutes at break time twice a day. (whoopee!). Usually I am the first one to connect. ...
by ClayOgre
Wed Jun 22, 2005 12:24 am
Forum: Bugs and Problems
Topic: I always win, even if I am in last place!
Replies: 3
Views: 2225

I always win, even if I am in last place!

I run a server on the LAN at work. Initiall I ran it under Windows, but later switched to using a Knoppix Live CD. In both instances, whenever we play, at the end of the game, it always says that I was the winner, even when I was not. Is it because I am the one that ends the game either with /shutdo...
by ClayOgre
Wed Jun 22, 2005 12:20 am
Forum: Help: Map Making
Topic: Teleporters in Groups
Replies: 4
Views: 1601

Teleporters in Groups

If you specify a teleporter as part of a group, and then call multiple instances of that group, is there a way to reference a specific teleporter in a specific group instance in a link statment? Or can you only link them with the globbing characters. I created a group with a teleporter (unnamed) and...
by ClayOgre
Tue Jun 21, 2005 4:05 am
Forum: Help: Map Making
Topic: Blender vs Wings
Replies: 13
Views: 3460

No Workee....

I downloaded it and gave it a shot. Alas, segmentation fault. Missing dependency mebbe? I think this is what happened to me before and why I tried to source compile. If i remember correctly, it needs the Erlang programming language, SDL, ESDL (the Erlang SDL package), and Wings itself. I have SDL on...
by ClayOgre
Tue Jun 21, 2005 3:27 am
Forum: Help: Map Making
Topic: Blender vs Wings
Replies: 13
Views: 3460

Blender vs Wings

It seems like most people who are doing custom meshes are using Wings. I am curious, why Wings? I have fiddled with Blender a bit, I admit the UI in Blender is somewhat daunting. I looked at the export function, and it does export in .obj format...is this still compatible with modeltool? Are they bo...
by ClayOgre
Tue Jun 21, 2005 2:46 am
Forum: Help: Map Making
Topic: Flipping an object around?
Replies: 4
Views: 1921

First you spin it. If that places it below ground, just make your next statement a shift statement and shift it UP in Z until it is back above ground. Take a look at my post in the Works in progress forum for BZ-sketball http://my.bzflag.org/bb/viewtopic.php?t=4224 There is a more in depth explainat...
by ClayOgre
Mon Jun 20, 2005 11:19 pm
Forum: Works In Progress
Topic: BZ-sketball
Replies: 20
Views: 8390

groups

What exactly are you doing? Do you first define the group with an define <name of your group> some bzflag objects enddef then call it with group <name of your group> end ??? Here is an example: define box meshbox name box position 0 0 0 size 10 10 10 rotation 45 end enddef group box end Now, the def...
by ClayOgre
Mon Jun 20, 2005 10:51 pm
Forum: Players
Topic: The Story of Your Callsign
Replies: 385
Views: 130051

Well...I suppose i have a split personality. When I am busy getting killed online, I go by XyllyX, and it is just made up, because I like the way it sounds and the fact that it is a palindrome. "ClayOgre", well, from time to time I dabble in making things out of polymer clay (jewelery and such), so ...
by ClayOgre
Mon Jun 20, 2005 11:57 am
Forum: Works In Progress
Topic: BZ-sketball
Replies: 20
Views: 8390

RPG, see my funky nuclear vent thingy in the map objects section to see how I did it.
by ClayOgre
Mon Jun 20, 2005 2:50 am
Forum: Works In Progress
Topic: BZ-sketball
Replies: 20
Views: 8390

Further developments. Added "tank Players" in blue and red, plus a referee. These are a LouMan mesh object. I fiddled with the mesh's a little bit. The tanks are scaled large enough you can drive underneath them, the mesh on the underside of the tank was made "double sided" and the underside set to ...
by ClayOgre
Mon Jun 20, 2005 1:24 am
Forum: Works In Progress
Topic: BZ-sketball
Replies: 20
Views: 8390

lines on the court

Well, yeah, for verisimilitude, they could be lower, but I wanted them to be part of the obstacles, so I raised them just high enough to block/ricochet shots. I thought of even going higher with them, but decided go down the middle.
by ClayOgre
Sun Jun 19, 2005 11:55 pm
Forum: Works In Progress
Topic: BZ-sketball
Replies: 20
Views: 8390

Court is plainol ordinary tetra. The supports for the backboards are also tetra set to a dark grey.
by ClayOgre
Sun Jun 19, 2005 11:44 pm
Forum: Works In Progress
Topic: BZ-sketball
Replies: 20
Views: 8390

BZ-sketball

A partially completed basketball court map. Lines on the court are drivethough (but not shootthrough), except for the edges of the court, which have an "Out of bounds" death physics driver on them. All the flags in the map are wings flags so you can fly around and take a look at things. Further item...
by ClayOgre
Sun Jun 19, 2005 11:06 am
Forum: Works In Progress
Topic: Atriumz
Replies: 8
Views: 3928

Time spent. I dunno, maybe 12 hours off and on.

me1, if you want to, go ahead. What you see there isn't finished, but if you want to play with it, go ahead. I would be curious to see what sort of adjustments you want to do...
by ClayOgre
Sun Jun 19, 2005 1:45 am
Forum: Works In Progress
Topic: Atriumz
Replies: 8
Views: 3928

Nope, just went and took a look at BZland. Not what I am after. Yeh, mine is big, am more in line of trying to create something with several "playfields" all in one go, but at the same time open. I looked at the BZland map only briefly, but I didn't like it. Use of pure, bright colors bothers me, an...
by ClayOgre
Fri Jun 17, 2005 12:00 am
Forum: Help: Map Making
Topic: game room
Replies: 5
Views: 1965

ideas...

okay, chessboard..just make group of two meshboxes, side by each,each uses the same texture, probably tetra, but one of them, you have the colors changed so it is black (or just darker or alternatively clear...that would be cool, a white/clear chessboard, some pieces would appear to float on thin ai...
by ClayOgre
Thu Jun 16, 2005 9:33 pm
Forum: Help: Map Making
Topic: game room
Replies: 5
Views: 1965

depends on the age group

Now I am not a drinker, but there are those who might thing a wet bar would be needed. Mebbe a chess board (which would make a good map idea all by itself, especially if you based it on 3D chess), checkers? Darts? Shuffleboard? (hey, it could happen).
by ClayOgre
Tue Jun 14, 2005 10:55 pm
Forum: Help: Map Making
Topic: 2 questions
Replies: 4
Views: 1700

try textureMatrix

Use textureMatrix with the scale option, I think you probably want fixedscale (I am still playing with this myself), but it appears that you specify how large in x and y you want your picture to be. You may have to play with the values to get it to cover a whole object face.
by ClayOgre
Mon Jun 13, 2005 10:41 pm
Forum: General Map Making Discussions
Topic: MYFIRST2.0 EXPERIMENT AND IT WORKS! YAAAAAAAH!
Replies: 6
Views: 1624

weird stuff and 2.0 stuff

Well, I think something like a rock or even a simple mountain could be hand-coded...If you want a shape that actually LOOKS like something recognizable...that might be a bit more difficult, not impossible, but awful difficult.
by ClayOgre
Mon Jun 13, 2005 10:33 pm
Forum: Works In Progress
Topic: Atriumz
Replies: 8
Views: 3928

Atriumz

My first question, is this thing too big? And no, I did NOT intend on making giant chinese take-out containers...this is a work in progress... okay (oh and by the way, the chow mein at Yow Fat's House of Noodles are especially Yummilicious...). The chinese take-out thing was an accident. The "wings"...
by ClayOgre
Sun Jun 12, 2005 5:48 pm
Forum: Prefabs and Map Objects
Topic: simpleist umltimate box
Replies: 4
Views: 4329

If the server has _shockOutRadius set higher, your box won't help you.
by ClayOgre
Sun Jun 12, 2005 11:45 am
Forum: Enhancements
Topic: Fragmentation mortar and/or round.
Replies: 2
Views: 960

Fragmentation mortar and/or round.

You can lob these over buildings, the land and burst, whacking everything within a server specified kill radius. Controlled by the fire key. the longer you hold it down, the further away your round gets lobbed. Aiming might be controlled by a crosshair appearing in your radar, showing distance out f...
by ClayOgre
Sun Jun 12, 2005 11:39 am
Forum: Enhancements
Topic: XRray specs flag
Replies: 5
Views: 1326

XRray specs flag

Sort of.... You pick up this flag, it kicks in when you hit your binoculars key, a zoomed effect that looks through buildings. It also gives you a long range super bullet to go with it. One shot, long reload time, but you can whack somebody clear over on the other side of the map. Tank slows down to...