Search found 154 matches
- Sat Jul 02, 2011 6:34 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 2
- Replies: 9
- Views: 4436
Re: BZFlag 2.4 Release Candidate 2
And why was that geometry setting removed? Was it replaced by something? Today I've caught that mouse bug for the first time since I added the geometry line to the config.
- Sat Jul 02, 2011 6:10 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 2
- Replies: 9
- Views: 4436
Re: BZFlag 2.4 Release Candidate 2
I've just noticed that fog was set to fast instead of nice (in 2.0 config it was turned off). However I can't feel the difference between fast and nice.
- Fri Jul 01, 2011 7:46 am
- Forum: General Discussion
- Topic: BZAdmin
- Replies: 3
- Views: 1133
- Fri Jul 01, 2011 5:17 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 2
- Replies: 9
- Views: 4436
Re: BZFlag 2.4 Release Candidate 2
Configuration upgrade worked for me fine.
- Wed Jun 29, 2011 7:17 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 1
- Replies: 16
- Views: 6250
Re: BZFlag 2.4 Release Candidate 1
I should confirm, that bug with the rabbit occurs. Today we've played on the Fox Burrow, we both went paused for more than a minute, I was the rabbit. The second player spawned as a hunter and didn't get the rabbit state.
- Wed Jun 29, 2011 6:35 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 1
- Replies: 16
- Views: 6250
Re: BZFlag 2.4 Release Candidate 1
What was the POLL permission introduced for? Is there still a bug when players with '-' count in polls? So when a cheater joins with a lot of bots with reged callsigns of real people (like ahs3, blast, mrapple ...) and these bots do not spawn (so they are not kicked by the server though the password...
- Wed Jun 29, 2011 3:04 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 1
- Replies: 16
- Views: 6250
Re: BZFlag 2.4 Release Candidate 1
Where I can see the changelog for 2.4? I've just understood that the things that have been changed are the ones to be tested. Well, sometimes I'm slow even with such apparent ideas.
- Wed Jun 29, 2011 2:58 pm
- Forum: Bugs and Problems
- Topic: 2.4 rc-1 'O' menu doesn't cycle through.
- Replies: 3
- Views: 1189
Re: 2.4 rc-1 'O' menu doesn't cycle through.
well, it wasn't me who has found the bug (it was some unreged player), but I was asked to report it.
- Tue Jun 28, 2011 5:08 pm
- Forum: Bugs and Problems
- Topic: 2.4 rc-1 'O' menu doesn't cycle through.
- Replies: 3
- Views: 1189
2.4 rc-1 'O' menu doesn't cycle through.
In 2.4 rc1 when you press 'O' you can cycle through the menu only with the 'down' key, but if you try the 'up' arrow key it will stuck on some item (usually "Kick") and won't go further.
- Tue Jun 28, 2011 11:35 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 1
- Replies: 16
- Views: 6250
Re: BZFlag 2.4 Release Candidate 1
I was playing on Mystic Valley Rabid Rabbit server and everyone died, so the rabbit went to an unspawned player, that part made sense, but I was the 1st player to respawn and the rabbit stayed as the unspawned player. Shouldn't the rabbit switch to a spawned player as soon as a player spawns? An AF...
- Mon Jun 27, 2011 6:56 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4 Release Candidate 1
- Replies: 16
- Views: 6250
Re: BZFlag 2.4 Release Candidate 1
I wish I could test it a bit more. Not sure, but maybe chat messages are not displayed on the screen, only in the console. I've been talking with Bullet Catcher, but I realized the possible issue only in the end, after he had left. So test 'n' chat if you can. UPD it's working, no bug, it was only m...
- Fri Jun 24, 2011 5:09 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 Beta Program
- Replies: 22
- Views: 11301
Re: BZFlag 2.4.0 Beta Program
As far as I understand tank labels were removed (except for autopilot and gm lock), right? btw the radar bug was not fixed completely --- the tank has textures but it still lacks treads. For the setting "Animated treads" "exposed" there are no treads, but with "off" or ...
- Wed Jun 22, 2011 4:36 pm
- Forum: Bugs and Problems
- Topic: Shots in 2.4 Beta --- How should they look like?
- Replies: 5
- Views: 1463
Re: Shots in 2.4 Beta --- How should they look like?
>The laser shots are correct, you are seeing the "GeoBolt"
There is no laser on my screenshots, there are only super bullet, thief and normal bullet. So what about sb? Do I have the correct variant?
There is no laser on my screenshots, there are only super bullet, thief and normal bullet. So what about sb? Do I have the correct variant?
- Wed Jun 22, 2011 3:04 pm
- Forum: Bugs and Problems
- Topic: Shots in 2.4 Beta --- How should they look like?
- Replies: 5
- Views: 1463
Re: Shots in 2.4 Beta --- How should they look like?
JeffM wrote:what are your other graphics settings? texture?blending? etc..
- Wed Jun 22, 2011 6:51 am
- Forum: Bugs and Problems
- Topic: Shots in 2.4 Beta --- How should they look like?
- Replies: 5
- Views: 1463
Shots in 2.4 Beta --- How should they look like?
I'm confused with the new look of sb, thief and laser. Their look is not so rich and juicy as it used to, but I'm not sure it's a bug, not a feature. so that's how sb and thief appear to me: http://ubuntuone.com/p/zLf/ http://ubuntuone.com/p/10aC/ The ordinary bullets look like in 2.0.10, not like i...
- Sat Jun 18, 2011 4:08 pm
- Forum: Bugs and Problems
- Topic: Mousebox works only partially
- Replies: 5
- Views: 1831
Re: Mousebox works only partially
I understood, but it was never in my config. I added it two days ago and since then there has been no occurrence of that bug. Dunno if it actually helped.blast wrote:No, I was gonna say if it was there to remove it.
- Sat Jun 18, 2011 12:32 pm
- Forum: Bugs and Problems
- Topic: Mousebox works only partially
- Replies: 5
- Views: 1831
Re: Mousebox works only partially
There was none so I've added. I'm not sure, but it seems the problem is gone.blast wrote:Check to see if you have a "set geometry" line in your configuration file. If you do, remove it and see if it works better.
- Thu Jun 16, 2011 11:38 am
- Forum: Bugs and Problems
- Topic: Mousebox works only partially
- Replies: 5
- Views: 1831
Mousebox works only partially
Sometimes when I start bzflag mouse controls allow only to move forward or to turn left. Backwords moving and right turning don't work. I have to restart bzflag, sometimes several times to make them working again.
64 bit ubuntu, bzflag 2.0.16 and 2.3
64 bit ubuntu, bzflag 2.0.16 and 2.3
- Wed Jun 15, 2011 1:49 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 Beta Program
- Replies: 22
- Views: 11301
Re: BZFlag 2.4.0 Beta Program
Ensure that your key mappings are set right. I'm not sure if the configuration upgrade code has been tweaked yet or not, so maybe that's something we need to test further. Well, indeed there was no "bind F5 down screenshot" string in the config file, I've had to add it manually. Maybe tha...
- Wed Jun 15, 2011 12:32 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 Beta Program
- Replies: 22
- Views: 11301
Re: BZFlag 2.4.0 Beta Program
svn co https://bzflag.svn.sourceforge.net/svnroot/bzflag/trunk/bzflag ./autogen.sh ./configure --prefix=/home/grigory/Soft/bzflag2.4 make make install And than launching bzflag from the directory it was installed into. What about taking screenshots? Is F5 supposed to work? Sharing screenshots can h...
- Wed Jun 15, 2011 5:50 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 Beta Program
- Replies: 22
- Views: 11301
Re: BZFlag 2.4.0 Beta Program
I've just compiled it and it seems it doesn't use textures at least for superbulets (maybe thief and laser too). I wanted to take a screenshot, but F5 doesn't work --- is it a feature?
Everything else works fine, looking forward for MW 2.3 2.4 server.
Everything else works fine, looking forward for MW 2.3 2.4 server.
- Fri Jun 10, 2011 6:09 am
- Forum: Enhancements
- Topic: admin client
- Replies: 35
- Views: 8320
Re: admin client
for instance, highlighting players going faster than they should be ... None of this would assist in game play, that is it wouldn't give an admin any advantage Knowing tank speed is an advantage --- you can figure out whether st is using a jumper or a travelator to get to your base. Or actually to ...
- Wed Jun 08, 2011 6:24 am
- Forum: General Map Making Discussions
- Topic: A*A Bridge Crossing
- Replies: 1
- Views: 963
- Sat May 28, 2011 4:50 am
- Forum: Servers: General Discussion
- Topic: Minimum and Recommended Specs
- Replies: 7
- Views: 2467
Re: Minimum and Recommended Specs
btw, will these bandwidth requirements change in 2.4? And will some lag compensation be introduced in 2.4?
- Wed May 25, 2011 9:36 am
- Forum: Help: Map Making
- Topic: Links arent working.
- Replies: 11
- Views: 2174
Re: Links arent working.
not sure, never used bzedit. Try just adding :f and :b