Search found 197 matches

by Enigma
Sat Jan 19, 2008 8:58 pm
Forum: Help: Source Code / Compiling / Development
Topic: Building on Leopard. SDL problem.
Replies: 7
Views: 4613

I used this to build BZFlag: export LDFLAGS=${LDFLAGS}-L/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries I don't know whether this will work for you. Holy cow! I think hell is a cold place right now; it seemed like a workaround for this problem didn't exist for a long time. BZFlag-2...
by Enigma
Sat Jan 19, 2008 1:30 am
Forum: Help: Source Code / Compiling / Development
Topic: Building on Leopard. SDL problem.
Replies: 7
Views: 4613

Apparently a lot of open source packages are having this problem, and it is due to a bug in leopard's developer tools. A lot of people have suggested using LDFLAGS="-dylib_file/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib: /System/Library/Frameworks/OpenGL.framework/Ve...
by Enigma
Fri Jan 18, 2008 11:12 pm
Forum: Help: Source Code / Compiling / Development
Topic: Building on Leopard. SDL problem.
Replies: 7
Views: 4613

In config.log, this seems to be a common error: "ld: cycle in dylib re-exports with /usr/X11/lib/libGL.dylib." BTW, Apple's X11 now uses X.org: "X11.app 2.0 - X.org X11R7.2." In past OS versions I believe Xfree86 was used. configure:24480: g++ -o conftest -g -O2 -I/opt/local/include -I/usr/local/inc...
by Enigma
Fri Jan 18, 2008 10:50 pm
Forum: Help: Source Code / Compiling / Development
Topic: Building on Leopard. SDL problem.
Replies: 7
Views: 4613

devindelong$ sudo port install libsdl ---> Fetching libsdl ---> Attempting to fetch SDL-1.2.13.tar.gz from http://www.libsdl.org/release/ ---> Verifying checksum(s) for libsdl ---> Extracting libsdl ---> Configuring libsdl ---> Building libsdl with target all ---> Staging libsdl into destroot ---> ...
by Enigma
Mon Jan 14, 2008 11:54 pm
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9979

It looks promising. How about a Windows binary? JeffM compiled one earlier for Windows; it does not appear to work on my BZFS and appeared to cause BZFS to disconnect whenever I grab a flag or send a message. Apparently it works for JeffM; I will try to try again. I will eventually post a win32 bin...
by Enigma
Thu Jan 10, 2008 4:44 am
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9979

What about this? case bz_eGetPlayerSpawnPosEvent: { bzf::GetPlayerSpawnPosEventData* data = dynamic_cast<bzf::GetPlayerSpawnPosEventData*>(eventData); if(Global::mineList.size() == 0) return; float safeRadius = 1.2 * float(bz_getBZDBDouble("_shockOutRadius")); boost::ptr_vector<Mine>::iterator mine ...
by Enigma
Sun Dec 30, 2007 3:25 am
Forum: Help: Source Code / Compiling / Development
Topic: Compiling using xcodebuild on Mac OS 10.4 Intel
Replies: 12
Views: 5850

cputype (7, architecture i386) does not match cputype (18) for specified -arch flag: ppc (can't load from it) /Developer/usr/bin/../libexec/gcc/powerpc-apple-darwin8/4.0.1/ld: Undefined symbols: _curl_easy_cleanup _curl_easy_getinfo _curl_easy_init _curl_easy_perform _curl_easy_setopt _curl_formadd...
by Enigma
Sat Dec 29, 2007 12:16 pm
Forum: Plug-in Releases
Topic: SpawnRecord
Replies: 5
Views: 4004

SpawnRecord

Author: Enigma and whoever wrote Phoenix, as I used Phoenix as a starting point for SpawnRecord. Required API: Probably at least 2.0.8. Version 2.0.4 might work, but I don't know. This is a small plug-in that adds the ability to save a spawn position. It is based off of the Phoenix plug-in but func...
by Enigma
Sat Dec 29, 2007 7:19 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 26304

I may have found a small bug. My client has frozen twice today while driving with someone who has SW. The player will fire a bunch of SW's, and just before the other guy dies, the client freezes. It was the exact same scenario both times. Here is a screenshot:
by Enigma
Sat Dec 22, 2007 1:42 pm
Forum: Works In Progress
Topic: Rat's Nest
Replies: 54
Views: 19987

By the way, your English and grammar is really horrid... If you are going to insult someone's grammar, you should probably use good grammar when doing so. Your sentence should read, "By the way, your English and grammar are really horrid." By the way, this is projected to be hosted by BZFX. I guara...
by Enigma
Wed Dec 19, 2007 1:12 am
Forum: Plug-in Releases
Topic: Fair4CTF: version 2.4! (updated for BZFlag 2.4 by allejo)
Replies: 24
Views: 17345

This makes me happy: "autokick or autokill players who keep trying to grab an off-limits flag."
by Enigma
Fri Nov 30, 2007 9:08 pm
Forum: Help: Source Code / Compiling / Development
Topic: 2.0.10 configure: missing gl.h
Replies: 15
Views: 8257

I get the exact same error on my Mac; the configure script in the 2.0 branch cannot find OpenGL. In the 2.1 branch, however, configure able to find OpenGL and some other things that the 2.0 branch cannot find. Do not ask me why.
by Enigma
Tue Nov 27, 2007 11:31 pm
Forum: News & Announcements
Topic: Indiana University studies BZFlag
Replies: 18
Views: 12131

They're just trying to play games at work :wink:
by Enigma
Sun Nov 25, 2007 9:27 am
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9979

Here are a few screenshots... Of all of these photos, Picture 2 is the most significant, as it shows how much better ProximityMine integrates into the game. Scores are finally updated, even the TKs, and the got-killed-messages are no longer server messages. They appear as white text in the console,...
by Enigma
Sun Nov 25, 2007 12:58 am
Forum: Plug-in Releases
Topic: ProximityMine - What UselessMine should have been
Replies: 20
Views: 9979

ProximityMine - What UselessMine should have been

ProximityMine 0.2 "Good Enough for Now" Author: Devin DeLong BZFlag Name: Enigma Required BZFlag Version: 2.0.10 The ProximityMine plug-in is essentially an improved version of the UselessMine plug-in. Some of the improvements include the ability to give points for using mines, the ability to remov...
by Enigma
Thu Nov 22, 2007 10:13 am
Forum: Plug-in Development
Topic: This is causing me to go insane
Replies: 5
Views: 2862

Wow, thanks! That was a quick response. I guess it's been a while since I used bz_getPlayerIndexList(). I thought it allocated the intList.
by Enigma
Thu Nov 22, 2007 3:40 am
Forum: Plug-in Development
Topic: This is causing me to go insane
Replies: 5
Views: 2862

This is causing me to go insane

Holy crap I have spent tons of time trying to find out what is causing people to go NR when I load a plug-in that I have been working on. After many many many many hours, I finally found what it causing it: bzAPIIntList *list = NULL; bz_getPlayerIndexList(list); bz_deleteIntList(list); When I load m...
by Enigma
Fri Nov 09, 2007 11:21 pm
Forum: Bugs and Problems
Topic: Observer Mode
Replies: 11
Views: 6135

Um... the observer is driving around the map and shooting other tanks. I have been on this map before an have actually played a game with the observer. I would also like to know how observers are playing the game. The only thing I could find on the forums is not very helpful: "A new observer mode wh...
by Enigma
Sat Oct 27, 2007 1:48 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 26304

I have SDL, SDL_Image, ncurses, and I have gl.h. Make sure you have the dev packages installed too I feel like this is one of those "there's your sign" moments, since I posted output from configure; aren't tools such as autoconf, libtool, libtoolize, and automake installed with the dev tools? Thus,...
by Enigma
Fri Oct 26, 2007 8:30 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 26304

The Mac 10.4 build does not work on Mac OS 10.5, nor do the sources configure, but both the 2.0.8 build and the 2.0.10 build for Mac OS 10.3 work. Here is some output from configure that is a problem for me: ./configure --enable-shared --enable-plugins LDFLAGS="-L/opt/local/lib" CPPFLAGS="-I/opt/loc...
by Enigma
Fri Oct 26, 2007 1:05 am
Forum: Bugs and Problems
Topic: f1 f2 f3 f4.......on mac
Replies: 2
Views: 2802

Re: f1 f2 f3 f4.......on mac

Evanejk wrote:on the mac version you cant use shift+f2, or any of the other fs.
Did you purchase one of Apple's new desktop keyboards or have a keyboard with a fn key? If either is true, you have to use fn+shift+f1, fn+shift+f2, ... fn+shift+fN. You can, however, change this property in System Preferences.
by Enigma
Fri Oct 12, 2007 7:10 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 26304

I am, however, using code from SVN, so it may not be as up-to-date as the 3rd release candidate (I believe I updated from SVN when the first 2.0.10 was released). Just tried it on my machine, and didn't encounter the issue. Perhaps you can update to the latest code and give it another shot? You are...
by Enigma
Sat Oct 06, 2007 1:50 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 3
Replies: 43
Views: 26304

There is a slight problem with the server list filter. When I try to use an 'f' character, it toggles the favorites list, rather than adding it to the word I want to filter. I am, however, using code from SVN, so it may not be as up-to-date as the 3rd release candidate (I believe I updated from SVN ...
by Enigma
Fri Sep 21, 2007 8:18 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 1
Replies: 22
Views: 14472

Benfish:

It works for me. Did you use shift + the '+=' key? If you pressed that key without shift, you were really using the '=' key.
by Enigma
Mon Sep 17, 2007 9:03 am
Forum: Enhancements
Topic: Control iTunes from within BZFlag (Mac only)... again
Replies: 4
Views: 3047

Control iTunes from within BZFlag (Mac only)... again

This is a small patch that allows one to partially control iTunes from within BZFlag, by giving the user control over play, pause, previous track, and next track functions. It does not do anything more than the bzTunes library I hastily wrote a while ago, except now you do not have to edit makefiles...