Search found 197 matches
- Tue May 15, 2007 1:49 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bad email?
- Replies: 6
- Views: 2051
- Mon Apr 30, 2007 6:53 am
- Forum: Enhancements
- Topic: bzflag for cell phone
- Replies: 13
- Views: 4431
- Thu Apr 19, 2007 4:24 am
- Forum: Screenshots & Artwork
- Topic: I'm a lighthouse
- Replies: 21
- Views: 7872
Re: I'm a lighthouse
The screenshot was and still is (assuming it was not deleted) on wanda's computer. It was also copied to some server and your computer, and now it exists in multiple places.Tedius wrote:wanda took this screenshot of me. Guess where it was

- Fri Mar 23, 2007 2:21 am
- Forum: General Discussion
- Topic: Percentages on rabbit hunt
- Replies: 5
- Views: 2893
I think this is it... // Take into account the quality of player wins/(wins+loss) // Try to penalize winning casuality static float rabbitRank (int wins, int losses) { // otherwise do score-based ranking int sum = wins + losses; if (sum == 0) return 0.5; float average = (float)wins/(float)sum; // II...
- Thu Mar 22, 2007 2:52 am
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 5882
This doesn't work for me.me1 wrote:RV you can already do: bzflag -view stereo
Code: Select all
devin$ /users/devin/bzflag/src/bzflag/bzflag -directory /users/devin/bzflag/data -view stereo
Could not set Video Mode: Failed creating OpenGL pixel format.
Error creating window - Exiting
- Mon Mar 12, 2007 7:20 am
- Forum: Enhancements
- Topic: Split Chat
- Replies: 12
- Views: 3578
- Wed Mar 07, 2007 9:21 am
- Forum: Plug-in Releases
- Topic: UselessMine - Create mines with the Useless flag
- Replies: 23
- Views: 16354
- Wed Mar 07, 2007 7:57 am
- Forum: Plug-in Releases
- Topic: UselessMine - Create mines with the Useless flag
- Replies: 23
- Views: 16354
UselessMine - Create mines with the Useless flag
Included files: UselessMine.cpp, UselessMine.so (Mac PPC build), and README.txt. You can get the plugin here: http://users.adelphia.net/~devin_d/bzflag/UselessMine.tar.bz2 To make this quick, here are the contents of the readme file: ==================================================================...
- Tue Mar 06, 2007 1:03 am
- Forum: Plug-in Development
- Topic: API function wishlist
- Replies: 26
- Views: 13608
Is it possible to add a function that generates shot id's? Maybe something similar to int glGenLists(int range). I have had problems using bz_fireWorldWep with a range of id's that I am using (I'm using alot of world weapons); sometimes the server generates another shot with an id within that range....
- Mon Feb 12, 2007 7:13 pm
- Forum: Screenshots & Artwork
- Topic: Wacky insane score
- Replies: 16
- Views: 5938
- Sun Feb 11, 2007 7:57 pm
- Forum: Enhancements
- Topic: Anew flag... maybe?
- Replies: 12
- Views: 3965
- Fri Feb 09, 2007 4:13 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.8 mac release is HUGE
- Replies: 1
- Views: 3504
BZFlag 2.0.8 mac release is HUGE
The BZFlag 2.0.8 Mac release is 104 MB! Bzadmin is 9MB, Bzflag is 47.8 MB, and Bzfs is 30.4 MB!
These are abnormally large.
These are abnormally large.
- Fri Feb 09, 2007 2:10 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.1.11 Intel Macintosh Build
- Replies: 7
- Views: 6672
- Sat Feb 03, 2007 9:31 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Compiling 2.11.x [help]
- Replies: 5
- Views: 3787
Jeff we upgraded from the GNU site for libtool stable release, which is 1.5.22. As I don't know the version that comes with 10.4... devin$ glibtool --version ltmain.sh (GNU libtool) 1.5 (1.1220 2003/04/05 19:32:58) Copyright (C) 2003 Free Software Foundation, Inc. This is free software; see the sou...
- Mon Jan 29, 2007 2:59 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Carbon...
- Replies: 1
- Views: 2434
Ok, I solved it by removing carbon from the header that was including carbon. Everything is ok, except now I have some funky code. /* * apple_script.h * (C) Copyright Devin DeLong 2007. * Distributed under the Boost Software License, Version 1.0. * http://www.boost.org/LICENSE_1_0.txt * * */ #ifndef...
- Sun Jan 28, 2007 10:48 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Carbon...
- Replies: 1
- Views: 2434
Carbon...
Every time I include Carbon/Carbon.h in CommandsImplementation.cxx I get this odd error. I'm trying to make a new slash command for my client that depends on the OSA. Does anyone have any idea as to what is causing this? I have this problem compiling both 2.0.8 and 2.1.* sources. BTW, it compiles fi...
- Tue Jan 23, 2007 8:48 am
- Forum: Players
- Topic: short typing messages
- Replies: 16
- Views: 5796
nvm = never mind
Since this thread seems to be on topic, could some tell me what IIRC and ciao both mean?
Also replacing 'f' with 'b' to refer to a team base. Ex: gb(green base) etc...CannonBallGuy wrote:rf = Red Flag (Get it, usually)
gf, bf and pf = Green Flag, Blue Flag, Purple Flag - as with Red Flag.
Since this thread seems to be on topic, could some tell me what IIRC and ciao both mean?
- Sat Jan 06, 2007 12:00 pm
- Forum: Enhancements
- Topic: iterators for bz_API-STLWrapper classes
- Replies: 3
- Views: 1589
Here is a small patch with begin() and end() added to the container classes. I wrote a reverse_iterator class and a iterator_traits class (not in the patch), but I implemented the reverse_iterator as a template class, which I don't think will work, as jeff mentioned that the definitions need to be i...
- Wed Jan 03, 2007 3:41 am
- Forum: Enhancements
- Topic: iterators for bz_API-STLWrapper classes
- Replies: 3
- Views: 1589
iterators for bz_API-STLWrapper classes
I think it would be nice if the STL-wrapper classes in bzfsAPI supported iterators. What I mean is to add the functions begin(), end(), rbegin(), and rend() to each class, as well as the necessary typedefs to make code a little cleaner. Currently, to use std::for_each with bz_APIIntList, code has to...
- Tue Jan 02, 2007 11:33 pm
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 3819
to: bz_PlayerRecord *player = bz_getPlayerByIndex(playerList[i]); This is just a small note. playerList will give you a compiler error. Since playerList is a pointer, playerList would need to be (*playerList) or playerList->operator[](i), if you want to use that operator. I can't believe I did not ...
- Tue Jan 02, 2007 3:59 am
- Forum: Plug-in Development
- Topic: Null Player Records
- Replies: 8
- Views: 3819
- Tue Jan 02, 2007 12:40 am
- Forum: Plug-in Development
- Topic: bz_killPlayer
- Replies: 3
- Views: 2589
Yesterday, while trying out the /killall plugin, I had the same problem. I also solved it by passing more parameters. There is one more parameter after killerID. BZF_API bool bz_killPlayer ( int playeID, bool spawnOnBase, int killerID = -1, const char* flagID = NULL ); I think this might be the prob...
- Sat Dec 16, 2006 8:27 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Mouse Click or "i" to start
- Replies: 19
- Views: 5108
- Tue Nov 28, 2006 3:05 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.1.10 for OSX (10.4)
- Replies: 37
- Views: 22234