Search found 197 matches

by Enigma
Tue May 15, 2007 1:49 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: bad email?
Replies: 6
Views: 1972

Me1, indeed it is annoying. It happens when the percentage of non-alphabet characters is too high. There are other things that can cause a callsign/email string to be rejected, such as quotes in the callsign string, but I am not aware of all of the possibilities.
by Enigma
Mon Apr 30, 2007 6:53 am
Forum: Enhancements
Topic: bzflag for cell phone
Replies: 13
Views: 4261

BZAdmin would work. In fact, I believe someone already did it once.
by Enigma
Thu Apr 19, 2007 4:24 am
Forum: Screenshots & Artwork
Topic: I'm a lighthouse
Replies: 21
Views: 7629

Re: I'm a lighthouse

Tedius wrote:wanda took this screenshot of me. Guess where it was
The screenshot was and still is (assuming it was not deleted) on wanda's computer. It was also copied to some server and your computer, and now it exists in multiple places. :wink:
by Enigma
Fri Mar 23, 2007 2:21 am
Forum: General Discussion
Topic: Percentages on rabbit hunt
Replies: 5
Views: 2805

I think this is it... // Take into account the quality of player wins/(wins+loss) // Try to penalize winning casuality static float rabbitRank (int wins, int losses) { // otherwise do score-based ranking int sum = wins + losses; if (sum == 0) return 0.5; float average = (float)wins/(float)sum; // II...
by Enigma
Thu Mar 22, 2007 2:52 am
Forum: Enhancements
Topic: Minor enhancements
Replies: 22
Views: 5624

me1 wrote:RV you can already do: bzflag -view stereo
This doesn't work for me.

Code: Select all

devin$ /users/devin/bzflag/src/bzflag/bzflag -directory /users/devin/bzflag/data -view stereo
Could not set Video Mode: Failed creating OpenGL pixel format.
Error creating window - Exiting
by Enigma
Mon Mar 12, 2007 7:20 am
Forum: Enhancements
Topic: Split Chat
Replies: 12
Views: 3368

That's is a good way to do it, have tab[s] i suppose. I dont want to filter anything, i want to keep everything, only i want "public chat, pm's, team msg's and admin msg's" all set apart from "X picked up Guided Missle - Y was killed by Z" etc. You can already do this... shift+f1 -> shows everythin...
by Enigma
Wed Mar 07, 2007 9:21 am
Forum: Plug-in Releases
Topic: UselessMine - Create mines with the Useless flag
Replies: 23
Views: 15722

so, i just type "/mine" to set a mine? or "/mine <type>"? You would type /mine <mine_type>, where type is one of these: sw, sr, or cr. The naming convention I'm using for the mine types is very simple. The first character stands for the firing pattern, and the second character stands for the type o...
by Enigma
Wed Mar 07, 2007 7:57 am
Forum: Plug-in Releases
Topic: UselessMine - Create mines with the Useless flag
Replies: 23
Views: 15722

UselessMine - Create mines with the Useless flag

Included files: UselessMine.cpp, UselessMine.so (Mac PPC build), and README.txt. You can get the plugin here: http://users.adelphia.net/~devin_d/bzflag/UselessMine.tar.bz2 To make this quick, here are the contents of the readme file: ==================================================================...
by Enigma
Tue Mar 06, 2007 1:03 am
Forum: Plug-in Development
Topic: API function wishlist
Replies: 26
Views: 13098

Is it possible to add a function that generates shot id's? Maybe something similar to int glGenLists(int range). I have had problems using bz_fireWorldWep with a range of id's that I am using (I'm using alot of world weapons); sometimes the server generates another shot with an id within that range....
by Enigma
Mon Feb 12, 2007 7:13 pm
Forum: Screenshots & Artwork
Topic: Wacky insane score
Replies: 16
Views: 5709

SR is steamroller. not shock radius... Um, that is the point. _srRadiusMult is the variable for SR's "range." The reason being that SR is more efficient than SW as you don't need to shoot. Davy accurately corrected Ck_asdf. Either he thought sr meant shock radius rather than steam roller, or he jus...
by Enigma
Sun Feb 11, 2007 7:57 pm
Forum: Enhancements
Topic: Anew flag... maybe?
Replies: 12
Views: 3756

I think BZFlag has enough flags already.
by Enigma
Fri Feb 09, 2007 4:13 am
Forum: Game Releases and Versions
Topic: BZFlag 2.0.8 mac release is HUGE
Replies: 1
Views: 3368

BZFlag 2.0.8 mac release is HUGE

The BZFlag 2.0.8 Mac release is 104 MB! Bzadmin is 9MB, Bzflag is 47.8 MB, and Bzfs is 30.4 MB!

These are abnormally large.
by Enigma
Fri Feb 09, 2007 2:10 am
Forum: Game Releases and Versions
Topic: BZFlag 2.1.11 Intel Macintosh Build
Replies: 7
Views: 6344

Fried Chicken wrote:It won't open. Like, the dock will split then come back together within 1 second...
If you run bzflag.app/contents/MacOS/bzflag in the terminal, you might be able to find out why it isn't working by viewing it's output in the terminal window.
by Enigma
Sat Feb 03, 2007 9:31 pm
Forum: Help: Source Code / Compiling / Development
Topic: Compiling 2.11.x [help]
Replies: 5
Views: 3629

Jeff we upgraded from the GNU site for libtool stable release, which is 1.5.22. As I don't know the version that comes with 10.4... devin$ glibtool --version ltmain.sh (GNU libtool) 1.5 (1.1220 2003/04/05 19:32:58) Copyright (C) 2003 Free Software Foundation, Inc. This is free software; see the sou...
by Enigma
Mon Jan 29, 2007 2:59 am
Forum: Help: Source Code / Compiling / Development
Topic: Carbon...
Replies: 1
Views: 2353

Ok, I solved it by removing carbon from the header that was including carbon. Everything is ok, except now I have some funky code. /* * apple_script.h * (C) Copyright Devin DeLong 2007. * Distributed under the Boost Software License, Version 1.0. * http://www.boost.org/LICENSE_1_0.txt * * */ #ifndef...
by Enigma
Sun Jan 28, 2007 10:48 am
Forum: Help: Source Code / Compiling / Development
Topic: Carbon...
Replies: 1
Views: 2353

Carbon...

Every time I include Carbon/Carbon.h in CommandsImplementation.cxx I get this odd error. I'm trying to make a new slash command for my client that depends on the OSA. Does anyone have any idea as to what is causing this? I have this problem compiling both 2.0.8 and 2.1.* sources. BTW, it compiles fi...
by Enigma
Tue Jan 23, 2007 8:48 am
Forum: Players
Topic: short typing messages
Replies: 16
Views: 5537

nvm = never mind
CannonBallGuy wrote:rf = Red Flag (Get it, usually)
gf, bf and pf = Green Flag, Blue Flag, Purple Flag - as with Red Flag.
Also replacing 'f' with 'b' to refer to a team base. Ex: gb(green base) etc...


Since this thread seems to be on topic, could some tell me what IIRC and ciao both mean?
by Enigma
Sat Jan 06, 2007 12:00 pm
Forum: Enhancements
Topic: iterators for bz_API-STLWrapper classes
Replies: 3
Views: 1520

Here is a small patch with begin() and end() added to the container classes. I wrote a reverse_iterator class and a iterator_traits class (not in the patch), but I implemented the reverse_iterator as a template class, which I don't think will work, as jeff mentioned that the definitions need to be i...
by Enigma
Wed Jan 03, 2007 3:41 am
Forum: Enhancements
Topic: iterators for bz_API-STLWrapper classes
Replies: 3
Views: 1520

iterators for bz_API-STLWrapper classes

I think it would be nice if the STL-wrapper classes in bzfsAPI supported iterators. What I mean is to add the functions begin(), end(), rbegin(), and rend() to each class, as well as the necessary typedefs to make code a little cleaner. Currently, to use std::for_each with bz_APIIntList, code has to...
by Enigma
Tue Jan 02, 2007 11:33 pm
Forum: Plug-in Development
Topic: Null Player Records
Replies: 8
Views: 3594

to: bz_PlayerRecord *player = bz_getPlayerByIndex(playerList[i]); This is just a small note. playerList will give you a compiler error. Since playerList is a pointer, playerList would need to be (*playerList) or playerList->operator[](i), if you want to use that operator. I can't believe I did not ...
by Enigma
Tue Jan 02, 2007 3:59 am
Forum: Plug-in Development
Topic: Null Player Records
Replies: 8
Views: 3594

Never mind, this post was useless. After reading an article from Devx, I found that delete checks for NULLness. Just ignore this.
by Enigma
Tue Jan 02, 2007 12:40 am
Forum: Plug-in Development
Topic: bz_killPlayer
Replies: 3
Views: 2458

Yesterday, while trying out the /killall plugin, I had the same problem. I also solved it by passing more parameters. There is one more parameter after killerID. BZF_API bool bz_killPlayer ( int playeID, bool spawnOnBase, int killerID = -1, const char* flagID = NULL ); I think this might be the prob...
by Enigma
Sat Dec 16, 2006 8:27 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Mouse Click or "i" to start
Replies: 19
Views: 4908

Sometimes people accidentally press 'u' instead of 'i'. 'u' activates hunt. Once 'u' is pressed for the first time, 'i' has a different function - it cycles through the list of players to allow you to select someone to hunt. So if you can't spawn, check the scoreboard for "hunt->" next to one of the...
by Enigma
Tue Nov 28, 2006 3:05 am
Forum: Game Releases and Versions
Topic: BZFlag 2.1.10 for OSX (10.4)
Replies: 37
Views: 21325

There's even a new gamemode! Details?! Yeah, it's called "Open FFA" and they renamed FFA to "Team FFA". In Open FFA, you pick a color just because you can. There are no teams. Like slayer mode in other games pretty much. Not to mention there's a new low gravity flag. :) Is that a bad flag or a good...
by Enigma
Tue Oct 24, 2006 6:09 pm
Forum: Fansites
Topic: BZStocks
Replies: 56
Views: 33780

Login failed for unknown reasons.

I bet it's because of the ++ at the end of my name.