Search found 197 matches

by Enigma
Thu Jan 01, 2009 4:49 pm
Forum: Plug-in Releases
Topic: Thief Kills plugin released!
Replies: 9
Views: 6324

Re: Thief Kills plugin released!

It won't work on Intel Macs. The description for the attachment says it might. I'm just clarifying that it won't.

Code: Select all

dhcp216n72:~ devindelong$ lipo -info /Users/devindelong/Downloads/Thief\ Kills/THKills.so 
Non-fat file: /Users/devindelong/Downloads/Thief Kills/THKills.so is architecture: ppc7400
by Enigma
Tue Dec 16, 2008 12:35 am
Forum: Map Editors
Topic: GtkBzedit's New Release
Replies: 15
Views: 4684

That is the biggest "else if" statement I have ever seen. Maybe you could use the strategy pattern here, or at least use a map. With a map, that whole block would simply be "g->s = someMap[str];." And the code "g->s" could use some more descriptive names. I apologize if I'm just picking at your code...
by Enigma
Thu Dec 11, 2008 7:55 pm
Forum: Help: Tactics and Playstyles
Topic: "Del" - New Tactic or New Cheat?
Replies: 23
Views: 5377

Re: "Del" - New Tactic or New Cheat?

I had a long arguement with a player who saw other players, and a cop/admin, perform this trick and so he thought it was okey. He also argued that it was okey because you were still connected to the server. He later expressed a strong dislike towards "F12ers". Heh, I think I may be the admin you ar...
by Enigma
Tue Dec 09, 2008 6:14 pm
Forum: Players
Topic: Don't ignore players that look like losers!
Replies: 15
Views: 3437

I don't think they ignored you because you are not a skilled player. For instance, many people do not try to coordinate CTF when I ask them, and I have been playing for probably three years. Most players just play independently, without team effort, at least on the public servers. There are, however...
by Enigma
Tue Dec 09, 2008 2:18 am
Forum: Players
Topic: Which map was the first map you ever played on?
Replies: 91
Views: 33522

Babel was the first map I played on, back when it was always at the top of the server list.
by Enigma
Sun Nov 16, 2008 8:04 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: 10.5.5
Replies: 24
Views: 2140

cj wrote:
Enigma wrote:I'm still using the 2.0.10RC3 build on my PPC970 Mac. It works. I am also using Mac OS 10.5.5.
is it possible to send me a copy? or can you provide a link to one.

thanks
This is the release candidate 3 thread.
http://my.bzflag.org/bb/viewtopic.php?t=11558
by Enigma
Sat Nov 15, 2008 9:12 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: 10.5.5
Replies: 24
Views: 2140

I'm still using the 2.0.10RC3 build on my PPC970 Mac. It works. I am also using Mac OS 10.5.5.
by Enigma
Fri Nov 07, 2008 9:53 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 323
Views: 89797

Marzipan, do we really need 20 screenshots from one player?

This isn't 101, but I just happened to look up when I had 666 kills.
by Enigma
Thu Oct 30, 2008 5:19 pm
Forum: Screenshots & Artwork
Topic: Screensaver
Replies: 2
Views: 1109

Agent West wrote:can u make it work for PC, pleasse ?
I'd have to actually write code for that. I don't want to write code.
by Enigma
Thu Oct 30, 2008 1:36 am
Forum: Screenshots & Artwork
Topic: Screensaver
Replies: 2
Views: 1109

Screensaver

I was screwing around with Quartz Composer a long time ago and made this screen saver. It's nothing special, but I stumbled onto it a few minutes ago. It should only work with Mac OS 10.5.

The screen shot is scaled 50%; my screen is not that small, BTW.
by Enigma
Thu Oct 23, 2008 7:54 pm
Forum: General Discussion
Topic: Flag color in player list
Replies: 2
Views: 860

It makes it easier to differentiate between the more powerful flags and the rest.
by Enigma
Fri Oct 17, 2008 6:45 am
Forum: Help: Source Code / Compiling / Development
Topic: Not able to compile BZworkbench from the SVN
Replies: 3
Views: 1465

When I compiled it for osx, I had to edit eack makefile. I'm on vacation now, but I'll post my makefile when I have access to it Heh, I had to do the same thing. I also had to edit some of the source files too, as the OpenGL headers are different on each platform. On Mac it's #include <OpenGL/gl.h>...
by Enigma
Fri Oct 17, 2008 6:32 am
Forum: Plug-in Development
Topic: Python plugins
Replies: 4
Views: 1397

The Boost.Python library makes it easier to expose C++ libraries to python. I was going to try to expose the bzfsAPI, but the Boost.Python library generally requires the Boost build tools. I can use Boost.Build, but I am unfamiliar with configure and couldn't find out how to link to the plug-in API....
by Enigma
Sun Oct 12, 2008 4:12 am
Forum: Plug-in Development
Topic: Fusion Plug-in
Replies: 5
Views: 2445

Is anyone interested in this plug-in? I know I didn't post the code yet, but I will eventually. I haven't posted the code because it is written for BZFlag 3.0, which, as probably everyone knows, is still under development. So yay, nay? You like it; you don't like it? It is so uninteresting that you ...
by Enigma
Mon Sep 15, 2008 5:57 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 30896

Skeeve wrote:
A Meteorite wrote: Please run autogen.sh with the --verbose flag and either paste it here or pastebin it.
Thanks for the hint. The problem seems to lie in libtoolize:

"libtoolize: cannot list files in `/usr/share/libtool'"

Code: Select all

sudo ln -s /usr/bin/glibtoolize /usr/bin/libtoolize
by Enigma
Mon Sep 15, 2008 5:47 am
Forum: Game Releases and Versions
Topic: Where are the enhancements?
Replies: 3
Views: 1851

Your shot guide is in trunk.
by Enigma
Sun Sep 14, 2008 8:17 am
Forum: Plug-in Releases
Topic: AntiSpawnCamp
Replies: 12
Views: 6993

I have a make and i don't even know how to compile this You have to: Get the BZFlag source code. Get the plug-in source code. Read how to add a plug-in to the project. The bzflag/plugins/newplug.sh shell script might help with this. The shell script will tell you to edit bzflag/configure.ac and bzf...
by Enigma
Sat Sep 06, 2008 9:25 pm
Forum: Game Releases and Versions
Topic: [OUTDATED] 2.99.5.20080903 pre-alpha build
Replies: 35
Views: 8782

For all you lazy Mac users (:wink:): Source: http://home.comcast.net/~devin_d/bzflag/BZFlag-svn-source.tar.bz2 MAC 10.5 Binary: http://home.comcast.net/~devin_d/bzflag/BZFlag-mac-10.5.dmg MAC 10.4 Binary: http://home.comcast.net/~devin_d/bzflag/BZFlag-mac-10.4.dmg All binaries are PPC. The 10.5 bina...
by Enigma
Fri Sep 05, 2008 7:32 pm
Forum: Plug-in Releases
Topic: duplicatemap v2.0
Replies: 5
Views: 2485

Big Old Bad Bucko wrote:Do I have to compile it, or just do -loadplugin duplicatemap.cpp? I'm not familiar with using plugins...
You have to compile it: C++ is a compiled language, not an interpreted language. The .cpp file is really a text file.
by Enigma
Sun Aug 03, 2008 11:48 pm
Forum: Plug-in Development
Topic: Smart Pointers and Stuff
Replies: 0
Views: 1158

Smart Pointers and Stuff

This is just a small collection of functions and classes that I have written and may be of use to someone. The name of the header file could use a better name, and if your compiler doesn't support partial template specialization then you are out of luck. Noncopyable class This class is meant to be s...
by Enigma
Tue Jul 29, 2008 5:08 am
Forum: Works In Progress
Topic: ArenaCTF - Rev. 6
Replies: 15
Views: 4078

I really like the aesthetics of this map, but its playability could be improved. Although the tank speed is lower than what it was originally, it can still go lower, especially since people can zip across the map with the high speed flag. This becomes worse with the addition of an extra team flag pe...
by Enigma
Sat Jul 26, 2008 1:44 am
Forum: Plug-in Development
Topic: Getting Flag Information
Replies: 2
Views: 2052

I just realized some of the functions are not declared const, and they should be. Here are the modified source files and an html HeaderDoc page.
by Enigma
Wed Jul 23, 2008 5:08 am
Forum: Plug-in Development
Topic: Getting Flag Information
Replies: 2
Views: 2052

Here is the HeaderDoc page.
by Enigma
Thu Jul 03, 2008 2:16 am
Forum: Enhancements
Topic: BZW Sound Block
Replies: 2
Views: 1211

There is a function to play a sound effect in the plug-in API: // custom client sounds bool bz_sendPlayCustomLocalSound ( int playerID, const char* soundName ); You could use the logic from the wwzones plug-in to play a sound instead of firing a world weapon. Although I think you are limited to soun...
by Enigma
Thu Jul 03, 2008 1:39 am
Forum: Plug-in Development
Topic: Getting Flag Information
Replies: 2
Views: 2052

Getting Flag Information

While I was writing a plug-in, I found it useful to be able to get extra information about a flag from its flag code, such as its shot type, quality, full name, and whether or not it is a team flag. I am pretty sure the current API does not have a way to get this information, so I wrote a class that...