Search found 530 matches

by TD-Linux
Mon Jun 11, 2007 11:43 pm
Forum: Screenshots & Artwork
Topic: dodge this!
Replies: 43
Views: 14755

it would be cool to have a better looking version of them: old: http://75.65.81.245:8001/blue_super_bolt.png new: http://75.65.81.245:8001/super_blue.jpg Macrosoft, you can put those in BZFlag if you want. First make a scene with the bullet taking up the whole camera view. Then, set the render reso...
by TD-Linux
Mon Jun 11, 2007 7:42 pm
Forum: Help: Map Making
Topic: Whirlpool
Replies: 10
Views: 3408

Re: Maelstrom

Im trying to make the ships for the server, and am drawing on google sketchup, before sending to jftsang to finish off before sending to Tedius. If i draw them on google sketchup is that Ok to be put on the server, or do i need to draw them in another programme? P.S. jftsang may not have mentioned ...
by TD-Linux
Mon Jun 11, 2007 7:40 pm
Forum: Enhancements
Topic: Idea; server list
Replies: 30
Views: 8128

BZFlag related C++ tutorials? You need tutorials. And honestly, I don't see you ever being able to make this idea into a patch. Why not. are u saying not possible or u could never do it.? I'm not sure you have the patience for it, but if you do, go right ahead. You NEED to know C++, because that is...
by TD-Linux
Sat Jun 09, 2007 8:17 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Blurry Tanks on a TFT Screen
Replies: 32
Views: 13505

erm...im using windows xp and i tried diff. resolutions with vga cable with no success...but i might try again soon. how can you not use wide screen then with lcds? i think the native resolution is 1440x900 in mine. Yeah, that's the first thing I was going to ask - if you were using a VGA cable. VG...
by TD-Linux
Sat Jun 09, 2007 6:54 pm
Forum: Help: Map Making
Topic: Numbers and Letters What do they mean
Replies: 10
Views: 3317

A .bzw, if you haven't yet figured out from the wiki, is a plain text file. You can open it up and edit it. When you see the text and numbers and stuff, those are things you can put in your .bzw to define new shapes. You can get a feel for how the .bzw file is formatted by looking at other people's ...
by TD-Linux
Sat Jun 09, 2007 6:51 pm
Forum: Enhancements
Topic: Idea; server list
Replies: 30
Views: 8128

That might not be so bad of an idea... however, rendering a screenshot for each server wouldn't be practical due to the necessity of downloading the map, and the fact that many camera angles won't work on more complex maps. Displaying a small image (for fast download time) would probably be better, ...
by TD-Linux
Sat Jun 09, 2007 6:45 pm
Forum: Screenshots & Artwork
Topic: dodge this!
Replies: 43
Views: 14755

link to my public shared folder http://75.65.79.249:8001/ 'Public shared folder'? Is that SMB? I would highly recommend using HTTP instead, if that is what you are doing. Many web browsers don't support SMB, and it isn't the most secure thing in the world, either. If your firewall blocks it, then i...
by TD-Linux
Sat Jun 09, 2007 5:56 pm
Forum: Map Editors
Topic: BZWorkbench is in the Works
Replies: 66
Views: 55736

:idea: How about having a library of textures already in the map editor? That would make things alot easyer. A better idea might be making the map editor automatically download textures defined in URLs in the map file for display. Then, in addition to making existing maps easier to edit, one could ...
by TD-Linux
Thu Jun 07, 2007 11:50 pm
Forum: Works In Progress
Topic: The Four Towers
Replies: 20
Views: 6391

I found it, but i can't find the file where it is saved. Sorry I don't know how to do this guys :oops: The screenshot is not saved, but copied into the paste buffer. You simply open up something like M$ Paint and paste it in. I think on Windows, Shift-Print Screen or Ctrl-Print Screen or some other...
by TD-Linux
Mon May 28, 2007 6:39 pm
Forum: Enhancements
Topic: NonRegisteredAutoDropGM
Replies: 13
Views: 4666

Add to the message - "It's Free! :D" - That will sway some minds :) The problem there is that in a corporate driven consumer society we all know you don't get something for nothing, and the suspicion radar goes wild. I agree with Teppic. If I was a newb and saw something like that, I would question...
by TD-Linux
Mon May 28, 2007 6:21 pm
Forum: Enhancements
Topic: New game style - Capture the base
Replies: 8
Views: 2782

This reminds me very much of Advance Wars (which I've only ever played once), where you tried to take over cities. This would be like CTF but with a lot of bases that can change ownership. Ideally, the bases should change color, but that's going to need some changes to BZFlag. Fortunately, it's a go...
by TD-Linux
Sun May 27, 2007 9:27 pm
Forum: General Discussion
Topic: Own Music
Replies: 10
Views: 4362

I believe what asciimonster meant was running BZFlag off a bootable Linux CD.

The best way, IMHO, would be to use the music player of your choice while playing BZFlag. If you have a dual-core processor, you will see no slowdown at all, unless you are using some nasty software audio mixer.
by TD-Linux
Tue Apr 17, 2007 10:21 pm
Forum: General Discussion
Topic: IS BZ DEAD? (the public servers)
Replies: 55
Views: 24992

Re: IS BZ DEAD? (the public servers)

There seem to be fewer and fewer players. I log on several times per day, and there are rarely two or three dozen players on the combined public servers. Just a few months ago, there were players on a dozen servers. There were always players on babel and overlord, but the silvercat maps have disapp...
by TD-Linux
Wed Jan 10, 2007 10:10 pm
Forum: Screenshots & Artwork
Topic: Guess Where...
Replies: 187
Views: 49980

A Vicious Muffin wrote:
ducktape wrote:here is a hard one:
I have no idea if this is right, but is it "Jack's Birthday Server?"

I've been there only once, and I can't remember anything about it....
I was just about to post the same thing, but I see you guessed before me.
by TD-Linux
Sun Dec 10, 2006 3:05 am
Forum: Help: Map Making
Topic: Half a tank's size
Replies: 7
Views: 2121

I'm no expert, but in my experience... _tankHeight, _tankWidth, _tankLength can be change in-game, but players don't see the changes until they re-join. _muzzleHeight changes the height of your shots and the height of the view out your front window. But _tankRadius affects collision detection (coll...
by TD-Linux
Wed Nov 29, 2006 10:27 pm
Forum: Screenshots & Artwork
Topic: Wow! Cool tanks etc!
Replies: 14
Views: 4884

Interestingly enough, that's not the main thing being tested on the Testing Server ;)
by TD-Linux
Mon Nov 27, 2006 11:40 pm
Forum: Enhancements
Topic: elevator blocks
Replies: 16
Views: 4109

Maps in this game are static. It's a design decision, and an essential part of the game. or a decision of easy coding :D No. This game is simple. Moving objects (that effect the tank) will never happen. Tim Riker's decision. Really? That would sadden me if it were to be the case. Moving objects for...
by TD-Linux
Mon Nov 27, 2006 2:14 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Server configuration issue
Replies: 4
Views: 1599

Could you post the command you are using to start bzfs?
by TD-Linux
Fri Nov 17, 2006 9:53 pm
Forum: Screenshots & Artwork
Topic: Scoreboard tweak
Replies: 15
Views: 5331

What does the cyan highlighting of certain flags mean?
by TD-Linux
Fri Nov 17, 2006 12:34 am
Forum: Servers: General Discussion
Topic: World cache files disappeared...
Replies: 4
Views: 2242

This has been a problem before. BZFlag doesn't work with network disks in Windoze. I think there may be a way to change the BZFlag home file directory, but I'm too lazy to search.
by TD-Linux
Fri Nov 17, 2006 12:31 am
Forum: General Map Making Discussions
Topic: flag zones not working
Replies: 6
Views: 2569

me1's code is wrong. You only use the curly braces on the bzfs server command line.

I don't think there is any way other than plopping 20 laser flags in the map. This problem is often evident in BoxyWar.

There might be a way to accomplish what you want, but I do not know it.
by TD-Linux
Fri Nov 17, 2006 12:27 am
Forum: Screenshots & Artwork
Topic: Scoreboard tweak
Replies: 15
Views: 5331

Two words:
Submit
Patch
by TD-Linux
Thu Nov 16, 2006 11:09 pm
Forum: Help: Map Making
Topic: Flat Teleporters?
Replies: 10
Views: 3205

Oh, I see what you were saying about the horizontal teleporters. You would go out the top of one, and fall back in. That would be really bad map design, and therefore really shouldn't ever happen... and it wouldn't 'crash' BZFlag, becuase it would take several seconds to fall back down into the tele...
by TD-Linux
Thu Nov 16, 2006 10:59 pm
Forum: General Map Making Discussions
Topic: Novel uses for SW
Replies: 19
Views: 9770

Unfortunately, just with world weapons you cannot lock on with GM. However, you can make a plugin to do this. I think there is already one around, if not bother... Theme97 to make one :)
by TD-Linux
Thu Nov 02, 2006 2:03 am
Forum: Fansites
Topic: BZStocks
Replies: 56
Views: 34533

BZStocks is (hopefully temporarily) down. The server we use is having extreme lag and packet loss problems... which even plague http I guess.