Search found 530 matches

by TD-Linux
Fri Oct 20, 2006 8:59 pm
Forum: Game Releases and Versions
Topic: BZFlag Mac OS X CVS Build
Replies: 9
Views: 9367

a jedi never mentioned if he got his CVS from HEAD or the 2.0 branch. He might be offering 2.1. If that's the case, there are a lot of new features, but there are currently... umm... zero compatable public servers running right now.
by TD-Linux
Fri Oct 20, 2006 8:57 pm
Forum: News & Announcements
Topic: BZAnywhere
Replies: 130
Views: 88384

Basically every portable app I've seen is for Windows only - as you use Macs, we couldn't use any of those systems. You would need to store BZFlag binaries for all the systems you use it on, and BZFlag would probably still leave traces of itself. By including Linux, you bypass those problems by usin...
by TD-Linux
Fri Oct 20, 2006 2:10 am
Forum: General Discussion
Topic: BZFlag Wikipedia Image
Replies: 31
Views: 10197

Turn up the quality to something other than Low... becuase they look lower-quality than the 2.0.0 screenshots.
by TD-Linux
Tue Oct 17, 2006 9:56 pm
Forum: General Discussion
Topic: Inserting servers at the top of the list
Replies: 37
Views: 12004

As I was saying, we should sort them into tabs. The BZFS server should be able to place itself under any tab it wishes. That way, there are no 'special' servers or anything. If someone wants to put up a tutorial map, all they have to do is give BZFS an extra option to specify what tab they want thei...
by TD-Linux
Mon Oct 16, 2006 10:51 pm
Forum: Works In Progress
Topic: King of the castle
Replies: 13
Views: 4922

I made some cannons a while back for somebody that had a small surface sloped just right inside, so when one shot into the cannon, the bullet flew out of the barrel at the right angle. It wasn't too hard, though you will need a calculator :wink: The concept is really cool, as is the map! Someone els...
by TD-Linux
Mon Oct 16, 2006 10:48 pm
Forum: Help: Map Making
Topic: Blender and other questions.
Replies: 3
Views: 1431

As for faces go, it also depends on the size, and if they are textured. I would say 100,000 faces would be just fine, provided that they were small. For more modern computers I bet you could squeeze out several million.
by TD-Linux
Mon Oct 16, 2006 10:42 pm
Forum: Map releases
Topic: Churchyard R2
Replies: 20
Views: 7594

I know! You need a ? block, three mushrooms, and a rabbit on the roof...
by TD-Linux
Mon Oct 16, 2006 10:31 pm
Forum: General Discussion
Topic: Inserting servers at the top of the list
Replies: 37
Views: 12004

It isn't good to force people to do anything. It would probably be quite aggravating to someone who just globaly registered after playing BZ for 6 months, to find that they can't play at their favorite servers anymore... What we need are tabs, and the ability to control categorization. IE: Tutorial ...
by TD-Linux
Mon Oct 02, 2006 10:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: bad sound in Ubuntu
Replies: 3
Views: 1967

Ubuntu ALSA is terrible with BZFlag. What you can do instead is configure KDE/Gnome to release the dsp after so many seconds of inactivity, and then play BZFlag after that period. BZFlag will use the dsp, and will have much much better sound.
by TD-Linux
Fri Sep 29, 2006 8:24 pm
Forum: Map releases
Topic: Churchyard R2
Replies: 20
Views: 7594

This is great! There is only one thing missing: church mice :)

I especially like all the nice details in the church, though the center is rather bare.

What changed in R2? (Don't answer that question if it is obvious, let me look myself ;) )
by TD-Linux
Fri Sep 29, 2006 8:20 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: bzbb broke?
Replies: 5
Views: 4048

Try a different browser, and clear your DNS cache. Run anti-spyware and anti-virus programs. Etc. Especially clear your DNS cache(s).
by TD-Linux
Thu Sep 28, 2006 9:30 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 36442

Naturally, Mario has two kinds of pipes: ones that you can go down, and ones you can't. Give it a mix of both :)

Eagle: That map is nice, but the only Mario-themed elements are the two pipes...
by TD-Linux
Thu Sep 28, 2006 9:20 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: kicked for no udp
Replies: 9
Views: 3260

The options for UDP are in McAfee, not BZFlag.
by TD-Linux
Thu Sep 28, 2006 9:18 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Registering
Replies: 34
Views: 7608

Hmm, that's odd. Test logging out of this forum, then logging in again, to make sure your password is right. Make sure you are entering "gracef" as your callsign. Also, make sure you enter your forum password (the one you use to login to these forums) as your password. Possibly your callsign is loca...
by TD-Linux
Wed Sep 27, 2006 9:17 pm
Forum: Help: Map Making
Topic: map macking, many questions
Replies: 8
Views: 2649

Why are you using -q? I think what you want is -advertise NOBODY.
by TD-Linux
Wed Sep 27, 2006 9:16 pm
Forum: Help: Map Making
Topic: Flags in constricted area
Replies: 9
Views: 2757

One of the problems is your tunnel ceiling is too low for the flag, whatever the limit is. I've got a guess that you might be able to change that limit by changing one of the _flag* variables? Specifically, try lowering _flagHeight, which is the height of the flag used in physics I think (to change ...
by TD-Linux
Wed Sep 27, 2006 8:55 pm
Forum: Help: Map Making
Topic: Moving objects?
Replies: 8
Views: 2574

I think he meant:
http://my.bzflag.org/bb/viewtopic.php?t=8607

Unfortunately, those objects can't affect physics in any way, and are limited to rotating around Z.

Hmm... for complex movement patterns, scripting probably would be best, or a plugin (scripting would be better for maps, I think).
by TD-Linux
Wed Sep 27, 2006 1:45 am
Forum: Enhancements
Topic: New trix
Replies: 12
Views: 3331

Re: what it'd mean

Tanner wrote: Technically light can't bounce off eachother unless theres a mirror there, but you can't see through a mirror and still have it bounce off. :P
You mean you've never seen Star Wars? :P
Sorry, I can't find the link I want...
by TD-Linux
Wed Sep 27, 2006 12:19 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 36442

Why don't you need working pipes? From what I see, the pipe isn't too big. L4m3r's pipe mechanism looks great - from what I can tell, it looks like you can teleport both directions. You go in a pipe, you land on a bouncy moving surface that flings you in a teleporter. You fly out of the teleporter i...
by TD-Linux
Wed Sep 27, 2006 12:16 am
Forum: Works In Progress
Topic: Paintball Field
Replies: 19
Views: 7893

When exporting to BZW, click the little box-shaped thing in the menu (it's on the very right side of BZW...). You can change export scale there, along with flipping the Y and Z axes (in Wings3d Y points up, but in BZFlag Z points up)
by TD-Linux
Wed Sep 27, 2006 12:14 am
Forum: Help: Map Making
Topic: zones
Replies: 11
Views: 2457

Hmm, I might be able to fetch you an example from BoxyWar... can't tonight, though.
by TD-Linux
Sun Sep 24, 2006 6:46 pm
Forum: News & Announcements
Topic: Lasermania Event!!!
Replies: 16
Views: 11386

I think I'll be there 8)
by TD-Linux
Tue Sep 19, 2006 10:05 pm
Forum: Help: Map Making
Topic: Wings Tuextres?
Replies: 4
Views: 1555

Aha, here is that link to a page of wonderful AutoUV tutorials (including the barrel one, right at the top)
http://p212.ezboard.com/fnendowingsmira ... D=77.topic
by TD-Linux
Tue Sep 19, 2006 8:52 pm
Forum: Help: Map Making
Topic: Wings Tuextres?
Replies: 4
Views: 1555

1. Use materials instead of vertex colors. They will export as bzflag materials.

2/3. You can manually UVMap for things like single faces. Or, you can use Wings3D UVMapping... there was a really good one involving barrels, I'll see if I can find it.
by TD-Linux
Tue Sep 19, 2006 8:42 pm
Forum: Help: Server Setup and Administration
Topic: Strange Behavior/Cheating
Replies: 10
Views: 3624

Hmm... there has been a spike of cheating at BoxyWar lately. Keep your eyes open. Yesterday I banned someone who was picking up and dropping OO's on the Geno platform without falling through.