## Search found 530 matches

Mon May 30, 2005 7:57 pm
Forum: Help: Map Making
Topic: round hole
Replies: 10
Views: 2711
Try this website for Wings 3D tutorials, if that is what you want:
http://www.geocities.com/paulthepuzzles ... oints.html
I assume you have gone there already, but there is a slim chance you haven't. If not, it has some of the best tutorials out there for Wings3D.
Mon May 30, 2005 7:28 pm
Forum: Help: Map Making
Topic: Round Tunnels
Replies: 7
Views: 2700

### Centers of scaling

2). Select both half loops, (select edge, press L, eyeball top left info - should read 16 edges, here) Apply Edge | Scale -> X (Use RMB - Pick point to scale to) and select a vert at the top (end) of a half - loop as the local origin. Execute scale and Tab enter 141.42 %. In this step of PuzzledPau...
Mon May 30, 2005 6:46 pm
Forum: Help: Map Making
Topic: Round Tunnels
Replies: 7
Views: 2700

### Bridges

All you need to do is bridge the vertexes to the other tunnels vertexes. Yes, that would work, but on square tunnels only. With a cylinder for a tunnel, the resulting bridge would not be a cylinder unless you were very skilled and could place vertexes in a perfect circle by hand, which I cannot do....
Fri May 27, 2005 11:13 pm
Forum: Help: Map Making
Topic: Round Tunnels
Replies: 7
Views: 2700

### Round Tunnels

How do you make round tunnels that join? What I want to do is make a series of tunnels that connect (joint) in multiple places. The problem is making the joints. How do I cut the ends of the tunnels so they mate perfectly when I put them together. Arcs would be nice, but Wings3d meshes would be equa...
Fri May 27, 2005 11:09 pm
Forum: General Map Making Discussions
Topic: Event Based World Weapons
Replies: 22
Views: 7574

### Another trigger suggestion

Why don't you make another trigger that fires when a tank enters a certain area? So that when a tank drives in front of a cannon, for example, the cannon fires at the tank.

One other thing: When do we get locking GMs?